97% of Viewers (Players?) Want Ship Interiors!

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I don't think FDEV will ever consider the option to add ship interiors without additional gameplay. They said so many times. Ship interiors is a big investment so it needs to make sense in the game loop.
On the other hand ship interiors without gameplay can only be sold as cosmetic in the ARX store, but I guess it would be an unpopular decision.
Exactly.

But OA's question wasn't "Do you want ship interior gameplay," was it? Let alone something informative like, say, "Which planned feature would you like to see developed next?"
 
Do I want ship interiors? Yes, I do. But what I want more than anything else is skillful gameplay outside the sphere of combat. Ship interiors without attached gameplay is window dressing. Nice to have, but not at the expense of additional gameplay, as well as new settings for existing gameplay to take place in.
Again, someone making an assumption and a statement as if it were fact. The assumption here is that resources will be diverted to this project rather than acquiring additional resources for the project. We don't know how Frontier would approach this project from a resource management point of view. The statement "ship interiors without attached gameplay" suggests that the ship interiors themselves hold no gameplay value to players. This may be true for you, Darkfyre99, but it does not hold true for me. It may not hold true for other players out there. For me, the ship interiors themselves ARE gameplay that I value. I would spend ridiculous amounts of money to have and customize them.
 
Again, someone making an assumption and a statement as if it were fact. The assumption here is that resources will be diverted to this project rather than acquiring additional resources for the project. We don't know how Frontier would approach this project from a resource management point of view.
Well, we do. If we think about it we really do.
 
Sidewinder wedge shaped swiss cheese with holes large enough to see the interior!
I was thinking more like T9 shaped lump of Stilton all holes to be added by the consumer.

I would like ship interiors but I am uncertain about how much use I would get out of them in the long term, fighting off hoards of Seidab just to get to and from the cockpit is going to get old very fast.
 
Well, we do. If we think about it we really do.
I am not so sure about that. It really boils down to how much revenue Frontier thinks they can make from this and then balancing that out with how much they would have to spend to acquire additional resources to flesh out the project without back logging others. They are the ones who have the pulse of their players. They don't seem to be very chatty about these kind of details though.
 
Again, someone making an assumption and a statement as if it were fact. The assumption here is that resources will be diverted to this project rather than acquiring additional resources for the project. We don't know how Frontier would approach this project from a resource management point of view.
Actually we do. Frontier has followed same pattern over the last nine years: They don't increase the overall size of the team working on ED. Instead, they divert resources from one part of the game to work on another: Fleet Carriers, Powerplay, the Icy World makeover, Galnet, Combat Rebalancing, Bug Fixes, New Expansions, Community Goals, Quality of Life, Exploration... the list of things that have been delayed, dropped, or given priority over other things is huge.
 
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Nearly seven thousand votes on a community poll on YouTube (so far). Sure, YouTube polls aren't scientific and the audience certainly won't be 100% representative of the entire playerbase.

However, it's likely that ~6693 people out of ~6900 gives good margin for error to confidently say that; "Most players want to see ship interiors added to the game at some point."
well played ;-)

saying things like "interiors have no gameplay value" (paraphrasing) as if they were issuing factual statements
welcome to the forum ;-)
 
I am not so sure about that. It really boils down to how much revenue Frontier thinks they can make from this and then balancing that out with how much they would have to spend to acquire additional resources to flesh out the project without back logging others. They are the ones who have the pulse of their players. They don't seem to be very chatty about these kind of details though.
No - basic principals of project management put limits on how fast you can grow a team and how fast that team can go. It's a pretty well studied field. Throwing money at a problem rarely speeds things up - often the opposite. Well documented.
 
Actually we do. Frontier has followed same pattern over the last nine years: They don't increase the overall size of the team working on ED. Instead, they divert resources from one part of the game to work on another: Fleet Carriers, Powerplay, the Icy World makeover, Galnet, Combat Rebalancing, Bug Fixes, New Expansions, Community Goals, Quality of Life, Exploration... the list of things that have been delayed, dropped, or given priority over other things is huge.
If that is a persistent phenomenon, then, off the top of my head, it would indicate two possibilities: a) This game is not nearly as profitable as some of us might think or b) This game is quite profitable but revenue is being diverted away from it.
 
Northpin, you are making a very big assumption here with your statement. You are assuming that Frontier would divert resources to the project rather than acquire additional resources (manpower, etc.) to deal with it. I strongly suspect none of us really knows how Frontier would approach this project. It would all boil down to whether or not Frontier thinks that the revenue that the project would generate, either immediately in terms of a DLC or down the road with store purchases for cosmetics, would justify spending additional money to beef up their staff so that other work would not get back logged. Since they are rather tight lipped about their work, we would only find out once some sort of definitive statement was made.

they did that before, didn't they?

CQC? Multicrew? PowerPlay? Carriers?
Features added to game then frozen in place.


Then: no more galnet, we focus our resources on something else...
however, they eventually expanded their team and we once more have a living galaxy (i suspect this is somehow related to Arf)

Which means that everything might happen when we talk about FD and ED

Including the fact that if their analysts will make a point that a Ship Interiors DLC will have a chance to sell 1 million copies, bet they will hire a team and will have that DLC out in 1 year or so. (i've seen player housing as payed dlc in other games and since it had no impact on gameplay it was not seen as p2w)

What i'm trying to say, OA's poll is not making a believable case for the above scenario - 7000 followers are not making a diverse enough statistical base to be relevant
 
"Do you like dogs Y / N?"

"Poll is invalid, it doesn't mention cats!!!!" :ROFLMAO:

This is no joke :mad:

Who likes dogs? Cats on the other hand...

I have a dog... it's my cat's pet :ROFLMAO:

Heh...
i have 2 cats (male and female) and my daughter has a Border Collie (male) and they were the perfect rock-scissors-paper.
The dog was dominating the male cat which was dominating the female cat which in turn was dominating the dog... their interactions were hilarious 😂 😂
 
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