97% of Viewers (Players?) Want Ship Interiors!

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Disappointing to see my posts being perceived like that. Regardless, how the thread came about is still fundamentally wrong - if you want to ask for something, ask for it like everyone else. The rest of us dont have thousands of followers on social media we can leverage to add "weight" to our requests. Don't cook up grossly misleading polls and then publish them here like they are some kind of evidence. They are not.

If you think that's a gross distortion of the truth, fair enough. But I struggle to see how you reach such a view.

To be fair, everything a "content creator" does is based on the assumption that they are popular and that what they say matters.

It is, unfortunately, only a small step from there to believing that you and your carefully curated clique of consumers are in some way representative.
 
To be fair, everything a "content creator" does is based on the assumption that they are popular and that what they say matters.

It is, unfortunately, only a small step from there to believing that you and your carefully curated clique of consumers are in some way representative.

The term content creator is misleading too. They should be called influencers (even though lots of people dislike that term). "Content creators" are the ones who make actual content for us to physically enjoy and utilise. Like those who make EDSM, Inara, the GMP, those who organize in game events, those big expeditions, the Turning the Wheel initiative, the DSSA, buckyball racing. That's "content" in its truest form imo.

And the people behind that content are the ones Frontier should listen to the most, not influencers (as much as I respect and enjoy OAs videos), because its the in-game content creators that are left having to work out how to get the best out of whatever new features frontier add.
 
The term content creator is misleading too. They should be called influencers (even though lots of people dislike that term). "Content creators" are the ones who make actual content for us to physically enjoy and utilise. Like those who make EDSM, Inara, the GMP, those who organize in game events, those big expeditions, the Turning the Wheel initiative, the DSSA, buckyball racing. That's "content" in its truest form imo.

And the people behind that content are the ones Frontier should listen to the most, not influencers (as much as I respect and enjoy OAs videos), because its the in-game content creators that are left having to work out how to get the best out of whatever new features frontier add.

To be fair, I did use waggly air-quotes around "content creator".

But "influencer" sounds about right to me. It has all those juicy semantic overtones of "shill".

To be clear - I think YouTube "content creators" provide a valuable service. I often have difficulty getting my afternoon nap going and there is only a finite number of Bob Ross videos available.
 
And the people behind that content are the ones Frontier should listen to the most, not influencers

I think - in any game - when certain categories of players are treated differently to others in terms of their ability to have their feedback listened to, or their ability to lobby the developers directly, becuase of a particular perceived "role" they have in the player community - that is a path that can be deeply problematic.

Of course, there can be exceptions to this, particularly when instigated by the devs themselves, but I think for unsolicited contact from the player base it's a good rule to be guided by.
 
This is excellent polling news. But is this highly requested game feature because of technical challenges? i.e. FDev's reasons for the delay/exclusion are because the technology is too immature, unstable, and/or unfeasible at this point? If so, would any of this be possible?

When boarding a ship you get 2 options so simplify coding/animations. Either:

1. directly load screen into the cockpit
OR
2. directly load screen into the interior (this entry mechanic works the way we load screen from cockpit and directly into the station)

You can't directly acess the ship interior from those entry doors behind your cockpit seat unless your ship is traveling at a constant velocity (e.g. like in SC or cruise control at normal speed traveling). Or when ship is motionless at a complete stop in space (or on a planetary surface).

If already inside the ship, the only way to gain access between these 2 load instances is by load screen as before. Doesn't matter if ship is moving or not

You access the rest of the ship interior from the menu between your legs/dashboard where the SRV and disembark options currently are. And once you access said interior, you're free to wander around (just like on a station).

HOWEVER,

Being in this load instance does NOT protect your ship from being attacked by NPCs or other players. Your ship will continue it's trajectory / being a sitting duck on the surface until you exit the interior for the cockpit again.

Not sure whether --even if this handwavium could work -- your NPC crew or Cmdr wingmates would be able to join you in the same ship instance. But if FDev can pull off the complex Newtonian mechanics for multiple players/NPCs roaming inside a big ship/flag ship interior. That happens to be inside a translating and rotatating satellite the size of an outpost space station. So technically, they should be able to repeat this Newtonian marvel within interiors of comparable or larger objects. Particularly given the size of the Coriolis station at 5:26 . So if a single Coriolis station can currently support the Newtonian hijinx of Cmndrs roaming all over the station, then shouldn't interiors inside leviathans the likes of T-9/T10/Conda/Corvette and 'Goid interceptor (featured at 4:35 - 5:26) also be a feasible thing to acocmplish? ?

Source: http://www.youtube.com/watch?v=hkjWl4nkzCE


Well in theory anyways....:geek:

But I must confess my (former) paraplegic Holo Me has yet to get vaporized/knocked out by hostile NPCs (while in process of helping himself to 5 finger discounts from whatever civilized establishments his space legs end up taking him). He's become a chronic pathological hoarder ever since his recent return from Night City in Sol.

Where he lucked out with a Ripper Doc, who installed some amazing neuroskeletal cyborg leg implants. Unfortunately however, have yet to experience the privilege of waking up inside a Prison Ship or some other beauty the likes of an Imperial Majestic class Interdictor. If anyone could confirm whether prision ship interiors are similar to the space/planetary hubs this would be much appreciated :D
 
I think the point is that, in terms of where that can take the gameplay mechanics it's pretty limited. I mean, yes there are lots of suggestions in this thread, but I question if any of those hold water in terms of applying them to the actual game.

The problem you have is people want something, and then they dream up gameplay mechanics to justify it, but it's exceptionally tough to validate that those suggestions are actually workable in the game.

For example, I guarantee that nobody is going to want to go into their ship to repair it more than once, given the major reason for ship damage is combat. It simply doesn't work.
Its disingenuous to think more gameplay would be of no benefit to the world. If u implement it in a bad fashion anything falls apart under that condition!

Fighting for less game is mind boggling to me. Just as u need no ship play odyssey I'm sure there's a ground for u to not visit the interiors?
 
Its disingenuous to think more gameplay would be of no benefit to the world. If u implement it in a bad fashion anything falls apart under that condition!

Fighting for less game is mind boggling to me. Just as u need no ship play odyssey I'm sure there's a ground for u to not visit the interiors?

I`ve seen some strawmen in my time, but this one is a doozy.
 
Got nothing against anyone in this thread, but I would like Obsidian Ant to post this poll on his channel:

What is the next and only subject you want development time to be spent on for Elite: Dangerous?


1. Fully Atmospheric Planets & Gas giants

2. Ship Interiors and deep EVA repair mechanics

3. Bug Fixes and Improvements on Existing mechanics including:
-New ships/ SRV's
-Black Holes and Accretion disks
-Actual Station interiors



(personally, I can't decide between any of them. Maybe atmospheres and gas giants)
 
Got nothing against anyone in this thread, but I would like Obsidian Ant to post this poll on his channel:

What is the next and only subject you want development time to be spent on for Elite: Dangerous?


1. Fully Atmospheric Planets & Gas giants

2. Ship Interiors and deep EVA repair mechanics

3. Bug Fixes and Improvements on Existing mechanics including:
-New ships/ SRV's
-Black Holes and Accretion disks
-Actual Station interiors



(personally, I can't decide between any of them. Maybe atmospheres and gas giants)

Polls got us into this mess in the first place. How about we let Frontier and their CM`s engage with the community on their own terms and decide what to work on for themselves?
 
Polls got us into this mess in the first place. How about we let Frontier and their CM`s engage with the community on their own terms and decide what to work on for themselves?
Woah, woah, woah.

They're Community Managers.
Not Community Communicators.

Get it right! The job description has nothing about surveying the community, developing feedback, or generating primary source market data to be used for strategic development. If it did, why, can you imagine what FDev would do with such resources?
 
if you think fdev's roadmap isn't already fixed for the forseeable future, and is at risk of being swayed by player sentiment, then you dont realize that fdev's roadmaps have been leaked in the past and have proven accurate at least a year ahead of releases.

At best you got a dropping of certain things (less features).. but generally not any significant additions thrown in.

I would not worry about noisy player minorities getting their pet features instead of yours. Fdev will do what it is they had planned to do. The most influence the playerbase has ...has to do with balance. But balance is always in flux.

As for polls... like this forum, they exist just for us. This isn't a means of influencing Fdev....if the forum could really influence fdev then so many things would be different than they are and it's not.

I think above walking around in ships. We need a poll on the implementation of Space Cats.

space cats are npcs you can befriend with materials and a treat mini-game you do in stations (because all stations have cats). Space cats then follow you around .. helping you out and keeping you from going space mad. At least, that's what you believe their purpose is.

So the poll we really need is :

Space Cats:

Option 1 : Highest priority - implement this right after you abandon odyssey specific gameplay (once released)
Option 2: Option 1 obviously, but also add an ARX alternative to the material and treat minigame of befriending your cat with a store purchased one
Option 3: I want Fdev to remain boring.
 
Polls got us into this mess in the first place. How about we let Frontier and their CM`s engage with the community on their own terms and decide what to work on for themselves?
1. CM's won't do half the stuff you said

2. Polls successfully show public opinion when they are not skewed for any particular side. No, "Polls" didn't get us into this mess, "Badly written polls" got us into this mess. A well written one with 3 highly requested features like mine will give a better representation. The more features on the poll, the better, actually.
 
Not sure polls will help.
  • It seems very unlikely they will sneak ship interiors into Odyssey, other than some extremely minimal version (walking on bridge of docked ship, which is almost up to what VR can do).
  • The next major expansion is probably at least a year (give or take a few months) out. The one after that is two or more years.
Prep work might have already started on the next expansion, since Odyssey development would have been designed with an eye for future developments.

The best that ship interior fans can hope is that interiors are in the next expansion. Based on past behaviour, they will be extremely vocal if they are not. FDev doesn’t need to do any scientific polls to know this. If they made a big public effort to discuss the topic after Odyssey releases, what would the reaction be if the next expansion does not contain interiors?

The only sensible course for FDev is to never discuss ship interiors publicly until they actually show up in an expansion preview video.
 
water still wet . I think the issue is less that Fdev does not know that we want it but more they just are unsure of how to implement it without collapsing the frame work.
 
The problem with the poll, as someone else pointed out, nearly anyone who'd vote no probably couldn't be bothered to vote

Didn't even know there was a poll, this poll will have only attracted that small group of players that reguarly watch OA videos. I would have voted for more exploration content over ship interiors, plenty of time for that, oh wait, that wasn't an option was it? So it would have to be a straight no then with no context! You see the "no" answer was non-contextual, many people may want ship interiors, but later, not now!
 
The thing is, that poll is 97% of his viewers... which is what % of the total Elite playerbase? I am willing to bet it is somewhere in the 3 - 6% range at best considering the amount of people who actively play Elite. Top that off with anyone can vote in a Youtube poll so that doesnt mean that people voting are even Elite players.

Taking a public poll with no requirement to be a player of Elite (current or former), no options for anything else, and such a small part of the community as a whole is like me finding 10 other people on the forums. 9 that agree with me and 1 that doesnt and saying 90% of people I asked a question agrees with me that we need dogs that accompany us in the cockpit of our ships.
 
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I think if they took the plethora of community managers and put one on Each facet of the game we would get somewhere?
I want to hear from those actually tapping in code that produces things for the game!

Whoever designs these ships needs a stern evaluation?

A focus needs to be put on:

The Technical hurdles of interiors, water, caves, cliffs and overhangs, base building, earthlikes and inclimate weather.

designing "PLAYER EMERGENCE" into the philosophy of everything added within the game.

Dev capabilities vs output? Doesn't Matter if you're thinking about it or engaged in it, if it takes another decade to do it?

Tech advances (let's talk about it) what is fdev taking advantage of or not. As of now I appreciate what they have done, its one step closer but design wise the philosophy is out of date?
Why have you not looked at the changes/aspects over the years?

What are the total gigs after odyssey? is it as barren as horizons. Missing gigs is tell tale for missing bells and whistles (x+1=2)?

"The complete space faring individual witha manipulative BGS" is the endgame? Beat around the Bush as u may but these missing components must be fullfilled!

No man's sky has basically done it... minus the cartoon aesthetic and no flight model ( and tho not ship they do have custom configurable fleet carrier interiors).

Play it bigger and better...fdev!
 
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