Elite / Frontier A Brief History and Guide to the Previous Elite Games

Elite's history stretches back almost 30 years, so here's a brief summary of how we got here and how much great stuff you can enjoy today in the Elite universe.

The original Elite was written by David Braben and Ian Bell in 1984, and was a bold move away from the Pac-Man era of two-dimensional games with three lives that took ten minutes to play. You play Commander Jameson, intrepid pilot of a Cobra Mk III spaceship. Starting in orbit around a planet in the Lave system, the game lets you trade and explore in a sandbox of over 2,000 worlds, battling pirates (if you're nice), police (if you're naughty), and occasionally an insectoid race called the Thargoids (if you're unlucky). The fan remake Oolite is the best way to experience this game on modern hardware.

The original game also came with a novella that drew a living universe on the game, allowing players to imagine something far deeper than could be realised on the computers of the time. You can read Elite: The Dark Wheel on Ian Bell's website.

David Braben released Frontier: Elite 2 in 1993. Elite had changed the industry, and a franchise that offered unparalleled realism nine years earlier needed a major reboot to get the same reaction again. FE2 moved the action to our Milky Way galaxy (rendered more accurately than perhaps any game before or since), and introduced the Federation and Empire as two great powers locked in a cold war. The realistic flight model confused many players during combat, but the fan-made Frontier: Elite 2 combat tutorial explains how it works. You can download Frontier: Elite 2 (Shareware) and run it in DOSBox.

FE2 came with a gazetteer of selected worlds and Stories of Life on the Frontier that, while not regarded quite as highly as The Dark Wheel, are closer to the official history we expect to see in Elite: Dangerous.

Braben founded Frontier Developments in 1994 and released a sequel called Frontier: First Encounters in 1995. This game added the Alliance as a third major power, and introduced journals and scripted missions that let the player (optionally) put themselves at the heart of a galaxy-changing story. You can download Frontier: First Encounters (shareware) for DOSBox, but the game never really shook off the bugs from its turbulent release. Fans have tried to iron out the bugs and modernise the game many times over the years, most recently in AndyJ's Mod of FFED3D.

Although FFE put most of its story in the game itself, Further Stories of Life on the Frontier once again fleshed out the background to the universe.

Legal and funding issues kept the official Elite universe in suspended animation after 1995, but the community has been hard at work ever since. As well as the updates and remakes, the Elite universe has inspired some exceptional fan fiction over the years, such as the four book Oolite saga by Drew Wagar and the Escape Velocity audio drama by Chris Jarvis (both of whom went on to write official Elite: Dangerous fiction).

Frontier want to combine the rich universe of the later games with the fun of the original, and the crowdfunding model has allowed fans to keep them honest through publicly-archived design discussions, official fiction, and conversations in this very forum. It's easy enough to jump in and start having fun, but exploring some of the excellent backstory will add many extra layers of fun to your experience.
 
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Well done sir, interesting and informative, and that is from someone who has followed the Elite history from the beginning.
 

That's an excellent link, but it feels more like the shallow end of a guide to Elite canon than the deep end of a guide to the games. I remember you once warning about the game turning into a mapping function between a private wiki and a public one - is this the start of that slippery slope?

Incidentally, how canonical are the journals? One would assume "very", but if the robot dating ads at the bottom are real, the ship crew thread in the DDF will need to be fixed.
 
Nice work! I've got a bit more info for you when I get a mo (!), will pm when done.

Cheers,

Drew.
 
That's an excellent link, but it feels more like the shallow end of a guide to Elite canon than the deep end of a guide to the games. I remember you once warning about the game turning into a mapping function between a private wiki and a public one - is this the start of that slippery slope?

Yes I did. My concern then was the way in which the game would be reduced to being a cypher between wikis, one behind the curtain and one in front. I think there is still a concern in this, but given the vastness of the space we will be exploring (which we know now), the informational collation may be small compared to the information available. I was also concerned that the flavour of wikis produced by players and fans might be dry. I'm a fan of fictionalising the response, so "Commander Krell's deep space diary" etc... with some careful writing to bring out the character of the explorer might be an idea.

Incidentally, how canonical are the journals? One would assume "very", but if the robot dating ads at the bottom are real, the ship crew thread in the DDF will need to be fixed.

As you can appreciate(I'm sure), I can't really address your question specifically. We've also covered this a bit on the next Lave Radio episode. Generally I can say, the canon is constantly evolving, but we have tried to include things that can be included. I was reading the Journals and my copy of the Frontier Gazetteer, the Elite Manual, the Frontier Manual, etc... when compiling the draft guides that I produced. Part of Michael's brief to me was that the new game takes priority, so where things don't fit with the new design, they are dropped. However, there have been quite a few elements incorporated from the old ideas and stories.

The authors have also expanded on these elements, making an even richer tapestry in their particular story domains.

I blogged about this in more detail a couple of weeks ago.

http://www.allenstroud.com/2013/10/elite-lave-revolution-draft-done.html
 
Elite's history stretches back almost 30 years, so here's a brief summary of how we got here and how much great stuff you can enjoy today in the Elite universe.

The original Elite was written by David Braben and Ian Bell in 1984, and was a bold move away from the Pac-Man era of two-dimensional games with three lives that took ten minutes to play. You play Commander Jameson, intrepid pilot of a Cobra Mk III spaceship. Starting in orbit around a planet in the Lave system, the game lets you trade and explore in a sandbox of over 2,000 worlds, battling pirates (if you're nice), police (if you're naughty), and occasionally an insectoid race called the Thargoids (if you're unlucky). The fan remake Oolite is the best way to experience this game on modern hardware.



Actually, commander Jameson started out in a cobra mark 1 not 3....The cobra mk 1 was very much inferior to the mark 3 which costed quite alot of money as I recall...
 
Actually, commander Jameson started out in a cobra mark 1 not 3....The cobra mk 1 was very much inferior to the mark 3 which costed quite alot of money as I recall...
Where?

In ELITE you fly Cobra mk III and you cannot change the ship, only buy some upgrades.
 
Elite Wiki is a good source of info. :D

Thanks, but I've already tried that for the last 3 days. Still trying, in fact. Don't find so much there. I searched for "lore" but the wiki came up with very little. Same when I searched for "factions" and the names of the three factions.
 
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