You know I think I would pay for a second planet zoo copy (one was for my wife who quickly got frustrated by the clunky mechanics) if I could hang out with the animals in VR. So I think VR would be perfect fit for theme park "tabletop" type of games. Same for JWE which I don't have. They probably didn't include it because it would expose all the shortcuts they made, rotating sprites etc. VR commanders were pointing out literal holes in ships visible when they get up from the cockpit . It was silently dismissed as an edge case, so make out of that what you will.Let's call it: "Braben's last known publically expressed thoughts about...", then, shall we?
As for Cobra as a show piece... I may be dumb, but I would have thought the more feathers in your cap the better, but what do I know -- perhaps we're talking repositioning it as a pure theme park management game creation kit...
And it's not only related to VR. In @Bigmaec video about on-foot vs ship balance you can clearly see that the effects were thought only to be seen from the ground (explosions are flat and rotating), and not from ship. Spheres of combat my arx The engine is clearly not ready, project is heavily underdelivered, and the roadmap for the foreseable future is "actually releasing the thing through MAny FIxes And improvements (MaFiA)"