This is a copy/paste from my comment from a recent Planet Coaster Facebook post that I decided to share here as well. I think it highlights a core problem that's stolen much of the joy from many members of the community here, myself included.
https://www.facebook.com/PlanetCoaster/photos/pcb.712479502209516/712479432209523/?type=3
I'll preface what I'm about to say by stating that this and so many other creations shown by Frontier are incredible and deserve recognition...but they also highlight a sore spot for those of us who bought/pre-ordered Planet Coaster as "the next great theme park sim". Since launch more themes have been coming (although we're now approaching a quarter of the way into 2018 and absolute silence from Frontier since the Safari update back in December), and there's a ton of things to love about the game already, but somehow it still feels very incomplete (look no further than the discussion forums to find what many folks are still hoping for at some point). But the primary thing about PC that sticks in my (and other users') crawl is that Frontier's emphasis on user-created content-sharing changed it into a completely different animal from the game most of us thought we were getting.
I mean, case in point, look at this creation here; as great as it is, it doesn't even have the slightest relevance to a theme park as a ride, scenery, anything. And it's far from alone in that department; the Steam Workshop (and Frontier's own highlighted creations) are chock-full of stuff that simply doesn't belong in a theme park sim; they're just things that certain obviously very talented people spent ridiculous hours creating just to show they could, but which will never see actual use in anyone's park. PC has become a vanity platform for a relative handful of users at the expense of the vast majority of the community, and arguably the game itself.
I realize that negativity has poisoned the well at the forums and I don't wish to add to that, believe me, but pretty much from the time Planet Coaster was released it's as if it's more a canvas for virtual architects and YouTube streamers than a genuine park sim like RCT3...the experience most of us were expecting and actually wanted. I've long since begun to feel that Frontier's vision for PC has gone "off the rails".
https://www.facebook.com/PlanetCoaster/photos/pcb.712479502209516/712479432209523/?type=3
I'll preface what I'm about to say by stating that this and so many other creations shown by Frontier are incredible and deserve recognition...but they also highlight a sore spot for those of us who bought/pre-ordered Planet Coaster as "the next great theme park sim". Since launch more themes have been coming (although we're now approaching a quarter of the way into 2018 and absolute silence from Frontier since the Safari update back in December), and there's a ton of things to love about the game already, but somehow it still feels very incomplete (look no further than the discussion forums to find what many folks are still hoping for at some point). But the primary thing about PC that sticks in my (and other users') crawl is that Frontier's emphasis on user-created content-sharing changed it into a completely different animal from the game most of us thought we were getting.
I mean, case in point, look at this creation here; as great as it is, it doesn't even have the slightest relevance to a theme park as a ride, scenery, anything. And it's far from alone in that department; the Steam Workshop (and Frontier's own highlighted creations) are chock-full of stuff that simply doesn't belong in a theme park sim; they're just things that certain obviously very talented people spent ridiculous hours creating just to show they could, but which will never see actual use in anyone's park. PC has become a vanity platform for a relative handful of users at the expense of the vast majority of the community, and arguably the game itself.
I realize that negativity has poisoned the well at the forums and I don't wish to add to that, believe me, but pretty much from the time Planet Coaster was released it's as if it's more a canvas for virtual architects and YouTube streamers than a genuine park sim like RCT3...the experience most of us were expecting and actually wanted. I've long since begun to feel that Frontier's vision for PC has gone "off the rails".
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