I've played X2 and X3, and the OP's criticisms are informed by similar experience, though it is always a mistake to give too much weight to personal opinions where art criticism is concerned. The best point there for me is the general one that a wide variety of money sinks (and time sinks) make sandbox games playable for long periods, providing a variety of goals as well as things to do if players want to goof off for a few hours. At the same time X's stories and setting were always cartoonish, usually poorly implemented and were clearly translated into English by non-native speakers. The best that could be said is that narrative and setting sometimes had a quirky charm, but they were definitely only loosely tacked on.
An important point of similarity between X3 and ED I'd like to mention is player community involvement. Egosoft have a terrible history of unplayable first releases, perhaps under pressure from evil publishers looking for fast ROI at any cost, but the X player community repeatedly kicked the franchise back into shape.
Convinced of their own individual brilliance, ES decided to develop a new game without extensive player involvement, leading directly to the current disaster of X-Rebirth, which even the patient X community cannot save due to the ludicrous game design. ED will not suffer that fate as long as many committed players are involved in the development process.
Player involvement, along with a more professional approach to software development, is why ED will be more than OK in my view.
An important point of similarity between X3 and ED I'd like to mention is player community involvement. Egosoft have a terrible history of unplayable first releases, perhaps under pressure from evil publishers looking for fast ROI at any cost, but the X player community repeatedly kicked the franchise back into shape.
Convinced of their own individual brilliance, ES decided to develop a new game without extensive player involvement, leading directly to the current disaster of X-Rebirth, which even the patient X community cannot save due to the ludicrous game design. ED will not suffer that fate as long as many committed players are involved in the development process.
Player involvement, along with a more professional approach to software development, is why ED will be more than OK in my view.