A comparison of ED vs X3

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I wish X3 had the same cockpit quality and flight physics as ED. I'd never unplug from that matrix.

X3 is legacyware, are you confusing this with X Rebirth? No one will change anything in X3 anymore, except for modders.
You´´ll get more updates with Elite for sure.
 
wrong. Every space trading game is based on Traveller pen and paper and Star Trader.

Besides as far as I remember the X Series went way beyond the original "trade" thing, you can also build stations, manage a whole fleet of trade ships, basically it includes
Empire building too. So it went off the beaten track of simple trading Privateer/Elite style very early on.

Ah the old Traveller games, I liked both the original and Traveller The New Era. I spent hours just making endless ships, vehicles, guns, planets you name it using the expansion book Fire, Fusion and Steel :)

While I personally dislike games like CoD and all the mainstream stuff (300 out of my 400 steam games are all indie games), you can't just ignore that they exist and that this is what gaming has become.

That is what mainstream gaming has become thanks to the likes of EA and SOE. Welcome to the new COD same as the old COD. Mainstream games have big publishing companies breathing down their necks to release part-finished shallow games so the backroom bean counters can get returns on their investments. There are very few developers that make games because they want to and want to make a game they want to play themselves. CCP were at the start with EVE, though I am not so sure now I think they have got a bit too big for their boots. Frontier Developments with Elite: Dangerous are doing it right as far as I am concerned.
 
All sounds are generated by your own ship to aid pilot awareness. It's a audio HUD if you will. Hence the speaker systems you can see on the flight seats, etc.

Oh please, you made that up just now on the spot. I understand the speakers for the computer's voice, but you are saying it also reproduces your engine accelerating, guns firing, other ships zipping by? Yeah right, talk about far fetched. Even in the video they said that it was unrealistic but they did it for gameplay reasons. If something unrealistic adds good gameplay to the game, clearly they aren't above adding it. Hence my suggestions still have merit.

Internal ship sounds you hear as you always would as there is atmosphere in the ship. External stuff is generated by the ship as I stated. All this was detailed in an interview with the sound designer here: https://forums.frontier.co.uk/showthread.php?t=8236

Do some research and don't be so damn rude....


And you conveniently sidestepped the above, any comments ? an apology to Mu77ley ?

makes us think you make everything up on the spot just to win an argument :rolleyes:
 
What´s the fuzz about anyway, this is clearly a remake of Elite 1984, if you expected anything else then.. tough luck.

I also thought this will be X3 with multiplayer but I realized long ago this is going in a different direction.

It´s Elite 1984 with co-op.. which is not bad either.

It´s not Eve, it´s not Star Citizen and no new X game.
 
And you conveniently sidestepped the above, any comments ? an apology to Mu77ley ?

makes us think you make everything up on the spot just to win an argument :rolleyes:

A whole bunch of his (and others) comments have been redacted presumably by a mod so the early part of this thread makes little sense any more.
 
Do you think that standards for video games haven't changed in TWENTY years? They can't just make Elite with better graphics and call it a day. *facepalm*

Actually THEY can ... In the end its their game to do whatever they want with.

If they had just taken Frontier and made a current gen version of it I would have been happy with that. In reality we already much more than what we did in Frontier, and once all the expansion stuff is done with, even more still.
 
That's called financial suicide.

given you clearly believe you know more about how to make a videogame compared to the boring Elite, which you think is doomed to failure

and you also think you know how to run a multimillion £ company, which has been running happily for the last 20 years more effectively.....

I have to ask..... What successful games (or other) company do you run, and what is your portfolio?
 
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That's called financial suicide.

And that is what they said in 1984 too, didn't turn out too bad did it?

Now, does, 'because it was okay in '84' equate to guaranteed success this time? - no, of course not, but going by your apparent conclusions no game developer, big or small, is ever going to be allowed to innovate, try something different or break the mould ever again because what has worked in the last 10, 15, 20 years is god.
 
And that is what they said in 1984 too, didn't turn out too bad did it?

Now, does, 'because it was okay in '84' equate to guaranteed success this time? - no, of course not, but going by your apparent conclusions no game developer, big or small, is ever going to be allowed to innovate, try something different or break the mould ever again because what has worked in the last 10, 15, 20 years is god.

Umm, Frontier aren't exactly breaking any moulds with Elite: Dangerous. In fact, they aren't breaking any. Every thing that ED has done, has been done before. Some implementations were even better in previous games.

Faction system? Freelancer did it better, it made more sense, had bigger gameplay effects.
Multiplayer? Freelancer did it better, lots of player interaction, no instances at all.
Interdictions? Freelancer also did this better, other players could see you being taken out of supercruise and they could intervene. In ED you are again, put in an instance with the other player.
Money sinks? X3 blows the living daylights out of ED in this regard.
Trading? Again X3 has a much better trading system in place.
Graphics? Star Citizen looks to be taking the crown soon.

So what makes ED so special?

That's the problem, and that was the whole reason I spoke out. Apparently everyone is happy with them just copy/pasting the 1984 Elite and putting a shiny coat of modern graphics on it. If ED took certain features that made other games great, then everyone would benefit. Instead, hardcore fanboys are pushing for a square shaped wheel.
 
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Umm, Frontier aren't exactly breaking any moulds with Elite: Dangerous. In fact, they aren't breaking any.
That's the problem, and that was the whole reason I spoke out. Apparently everyone is happy with them just copy/pasting the 1984 Elite and putting a shiny coat of modern graphics on it.

I never stated they were, it was a general point about game developers. However, do not pretend that this game is not at least 'a bit out there' in terms of its scope, its limiting of certain mechanics, (grouping, 'end game' etc etc). Or do you seriuosly think that Elite Dangerous is just going to be a clone of so many of today's titles?

EDIT - A 'copy/paste' of Elite '84? - It is far, far more than that and you know it.
 
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...no game developer, big or small, is ever going to be allowed to innovate, try something different or break the mould ever again because what has worked in the last 10, 15, 20 years is god.

Sadly, there are far too many game developers who do believe exactly that.
 

Foreverowned

F
my solo experience goes like this: jump from one nameless system to another. go to bulletin board. find no interesting or high profit missions. purchase cartographics, usually none left. check for ship upgrades, especially FSD. never available. leave station. jump to other station. check bulletin board. find some random mission for 1-20k CR. jump one or two or three times to destination. SC for minutes on end. possibly overshooting once. dock, hand in mission, get credits. Repeat. Over and over and over. mindlessly. occasionally finding an upgrade, very rarely. occasionally checking another USS, and very occasionally getting into a scrap resulting in a bounty or ship reset via insurance. repeat. Its just not fun enough yet. Not enough rewards. Not enough different things to look at. No interesting multi-player missions or scenarios. no engagement

This pretty much sums up my experience with ED too, and i don't consider myself to have a particularly short attention span.

EvE is doing fine, and that game is making no apologies and holding no hands.

There's lots of things to do in eve and the community is, whatever else it may be, largely responsible for the game's content. What can you do in ED at the moment? Staring at a star in wonder for ten minutes as you said you did earlier in the thread is not everyone's cup of tea, not that i'm criticising you for that, just pointing out that what is content for some is not for others.

the game is currently far from complete after all

Is it? I thought it was just a couple of months to release, while i understand the "empty house" thing that the devs were going on about in one of their videos, the furniture hasn't arrived yet and i struggle to see what can be added in such a short amount of time, i like everything in ED that i've seen so far, i don't have a single complaint about what is there, even the music is great, but the content, where is it? There is for me at least a pervasive feeling of lifelessness and lack of immersion, i'm not saying i am right, but that is my personal opinion on the matter.
 
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X3 has a different types of stations and sectors. There is more "life" (a lot of kind NPC ships). There is more kind of Jobs for player
 
ED is going to be released this year, there is NO WAY that this game is going to change in a way to actually make it fun in that amount of time. Supercruise is boring to everyone except the hipsters that like to stare at the sun for an hour while listening to Enya. Combat boils down to pulse/burst + multi-c/cannon combination. Trading is a snorefest since most of the best routes are just A-B. Mining is clunky with it's archaic cargo scoop method of extraction. NPC and player interactions are absolutely bare minimum. Missions are simple "bring me this" or "take them this". Multiplayer implementation makes use of instances and isn't fully streamed. Overpriced skins that put even League of Legends to shame and the list goes on and on. I'm not only going to pull ED off it's pedestal, I'm going to Chuck Norris roundhouse kick it off.

So, I'm just going to come and say it, playing ED has made me realize that X3: Albion Prelude is just a flat out a much much better game overall, especially with mods such as XRM and the tweaks to get the Oculus Rift and HOTAS working.
 
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Robert Maynard

Volunteer Moderator
So, I'm just going to come and say it, playing ED has made me realize that X3: Albion Prelude is just a flat out a much much better game overall, especially with mods such as XRM and the tweaks to get the Oculus Rift and HOTAS working.

.... and, of course, you are entitled to your opinion - from the discussion here, I would expect that you have sensed that your opinion is not shared by all. I'm glad that you will be happier with your modded version of X3: Albion Prelude.
 
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