I wish X3 had the same cockpit quality and flight physics as ED. I'd never unplug from that matrix.
I wish X3 had the same cockpit quality and flight physics as ED. I'd never unplug from that matrix.
I wish X3 had the same cockpit quality and flight physics as ED. I'd never unplug from that matrix.
wrong. Every space trading game is based on Traveller pen and paper and Star Trader.
Besides as far as I remember the X Series went way beyond the original "trade" thing, you can also build stations, manage a whole fleet of trade ships, basically it includes
Empire building too. So it went off the beaten track of simple trading Privateer/Elite style very early on.
While I personally dislike games like CoD and all the mainstream stuff (300 out of my 400 steam games are all indie games), you can't just ignore that they exist and that this is what gaming has become.
All sounds are generated by your own ship to aid pilot awareness. It's a audio HUD if you will. Hence the speaker systems you can see on the flight seats, etc.
Oh please, you made that up just now on the spot. I understand the speakers for the computer's voice, but you are saying it also reproduces your engine accelerating, guns firing, other ships zipping by? Yeah right, talk about far fetched. Even in the video they said that it was unrealistic but they did it for gameplay reasons. If something unrealistic adds good gameplay to the game, clearly they aren't above adding it. Hence my suggestions still have merit.
Internal ship sounds you hear as you always would as there is atmosphere in the ship. External stuff is generated by the ship as I stated. All this was detailed in an interview with the sound designer here: https://forums.frontier.co.uk/showthread.php?t=8236
Do some research and don't be so damn rude....
And you conveniently sidestepped the above, any comments ? an apology to Mu77ley ?
makes us think you make everything up on the spot just to win an argument![]()
Do you think that standards for video games haven't changed in TWENTY years? They can't just make Elite with better graphics and call it a day. *facepalm*
That's called financial suicide.
That's called financial suicide.
And that is what they said in 1984 too, didn't turn out too bad did it?
Now, does, 'because it was okay in '84' equate to guaranteed success this time? - no, of course not, but going by your apparent conclusions no game developer, big or small, is ever going to be allowed to innovate, try something different or break the mould ever again because what has worked in the last 10, 15, 20 years is god.
That's called financial suicide.
Umm, Frontier aren't exactly breaking any moulds with Elite: Dangerous. In fact, they aren't breaking any.
That's the problem, and that was the whole reason I spoke out. Apparently everyone is happy with them just copy/pasting the 1984 Elite and putting a shiny coat of modern graphics on it.
...no game developer, big or small, is ever going to be allowed to innovate, try something different or break the mould ever again because what has worked in the last 10, 15, 20 years is god.
Sadly, there are far too many game developers who do believe exactly that.
my solo experience goes like this: jump from one nameless system to another. go to bulletin board. find no interesting or high profit missions. purchase cartographics, usually none left. check for ship upgrades, especially FSD. never available. leave station. jump to other station. check bulletin board. find some random mission for 1-20k CR. jump one or two or three times to destination. SC for minutes on end. possibly overshooting once. dock, hand in mission, get credits. Repeat. Over and over and over. mindlessly. occasionally finding an upgrade, very rarely. occasionally checking another USS, and very occasionally getting into a scrap resulting in a bounty or ship reset via insurance. repeat. Its just not fun enough yet. Not enough rewards. Not enough different things to look at. No interesting multi-player missions or scenarios. no engagement
EvE is doing fine, and that game is making no apologies and holding no hands.
the game is currently far from complete after all
So, I'm just going to come and say it, playing ED has made me realize that X3: Albion Prelude is just a flat out a much much better game overall, especially with mods such as XRM and the tweaks to get the Oculus Rift and HOTAS working.