Robert Maynard
Volunteer Moderator
This is a fact which is echoed by many critics and players all over the internet.
Links, please?
This is a fact which is echoed by many critics and players all over the internet.
https://www.youtube.com/watch?v=WT589peK4jk#t=4m52sLinks, please?
Oh please, you made that up just now on the spot. I understand the speakers for the computer's voice, but you are saying it also reproduces your engine accelerating, guns firing, other ships zipping by? Yeah right, talk about far fetched. Even in the video they said that it was unrealistic but they did it for gameplay reasons. If something unrealistic adds good gameplay to the game, clearly they aren't above adding it. Hence my suggestions still have merit.
Stop being so anti-progress, it isn't helping anyone.
THANK YOU! All that video does is prove my point. They added sound effects into the game despite it being a scientific fact that in space we would not be hearing ANYTHING AT ALL outside of our ships. Go play Shattered Horizon to see how sound in space should have been handled. That means they chose gameplay > realism. There is no reason why the same thing can't be applied to my suggestions, and we are already getting "colorful" nebulas, so it appears that they agree with me that their systems are currently bland. I'm willing to bet that in 3 months, the game will be closer to my vision, than it will be of yours. And knowing that, I can leave you there sitting in your chair contemplating what will happen to the game that you oh so love, and that makes me quite happy. Have a nice day![]()
Oh please, you made that up just now on the spot. I understand the speakers for the computer's voice, but you are saying it also reproduces your engine accelerating, guns firing, other ships zipping by? Yeah right, talk about far fetched. Even in the video they said that it was unrealistic but they did it for gameplay reasons. If something unrealistic adds good gameplay to the game, clearly they aren't above adding it. Hence my suggestions still have merit.
There is no reason why ED can't borrow SOME aspects of what made other games great.
https://www.youtube.com/watch?v=WT589peK4jk#t=4m52s
I'm tired of people saying that X3 has bad backgrounds and that ED does not. Have you actually looked at the background in ED? Have you even played X3? In ED, the stars don't twinkle, there is a nebula in the same place every time, and there is zero variety between sectors. While X3's backgrounds are at least very different, and provide a vastly different feel in each and every sector. Do I really need to take screenshot comparisons? Sigh, here you go, I took this just a couple of minutes ago, both games on the max details.
<snip of screenshot links>
Get your eyes checked. I'd much rather have 300 systems, hand crafted with personality, rather than a billion procedurally bland ones.
Also you can't say that ED is anything like "The Adventures of Han Solo". Han had dozens, maybe even hundreds of different alien species to deal with.
Here's a true experiment. Release the game and let's see what it gets on Metacritic and how many players remain after a month. The game is BORING BORING BORING. I spent $75 on it, which is more than any AAA release, so of course I will voice my opinion about how to make it not so damn boring.
Why would you want to release E: D when it is not ready to be published yet?Here's a true experiment. Release the game and let's see what it gets on Metacritic and how many players remain after a month.
Here's a true experiment. Release the game and let's see what it gets on Metacritic and how many players remain after a month. The game is BORING BORING BORING. I spent $75 on it, which is more than any AAA release, so of course I will voice my opinion about how to make it not so damn boring.
https://forums.frontier.co.uk/showthread.php?t=48480
http://www.reddit.com/r/EliteDanger...those_of_you_that_play_elitedo_you_get_bored/
https://forums.frontier.co.uk/showthread.php?t=53747
https://forums.frontier.co.uk/showthread.php?t=54636
https://forums.frontier.co.uk/showthread.php?t=51287
Expect this number to EXPLODE on release.
Expect the number of these types of posts to EXPLODE on release. Face it, your game is BORING.
Here's a true experiment. Release the game and let's see what it gets on Metacritic and how many players remain after a month. The game is BORING BORING BORING. I spent $75 on it, which is more than any AAA release, so of course I will voice my opinion about how to make it not so damn boring.
Face it, your game is a BORING grind, if you can't fix the grind, then at least make it enjoyable. My suggestions were merely a way to unsnorefest this game, but they were quickly shot down by the old ass first elite playing mofos that want to keep this as simple and boring as possible. Meh, might just chargeback the game and delete it and wait for release reviews.
Here's a true experiment. Release the game and let's see what it gets on Metacritic and how many players remain after a month. The game is BORING BORING BORING. I spent $75 on it, which is more than any AAA release, so of course I will voice my opinion about how to make it not so damn boring.
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Expect the number of these types of posts to EXPLODE on release. Face it, your game is a BORING grind, if you can't fix the grind, then at least make it enjoyable. My suggestions were merely a way to unsnorefest this game, but they were quickly shot down by the old ass first elite playing mofos that want to keep this as simple and boring as possible. Meh, might just chargeback the game and delete it and wait for release reviews.
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Why so much unwarranted aggression? Calm down, young man.<REDACTED>
I think you do raise some interesting points, but personally I found the X series of games to have exactly the fault you are concerned might affect ED - boredom. I played the life out of the first 3 games in that series - hundreds of hours - and in each case I eventually got to the point where I just lost interest.
I'm not saying ED is immune to this, on the contrary, it's a problem for all sandbox games, but I wouldn't praise the X games to the skies just on the basis of being able to buy more things than ships.
There are several essential things for any sandbox game, IMHO. First is depth of simulation - there has to be a rich back-story. Then there has to be many activities to undertake which are mutually exclusive so that in order to specialize you need to sacrifice a different path, and finally a world of persistent NPCs who form the background society. Those elements allow for emergent gameplay. ED will have all of these (at least they were promised). Interestingly, the X games really only have the first element which is why I eventually tired of them. You always follow the same path and there is always the eventual goal of building the huge trade empire.
The other major thing with a sandbox game is to just enjoy the moments and forget about the goal. I guarantee you that for every "seasoned" gamer who becomes frustrated by the lack of goal-directed play in ED there will be hundreds of more casual players who will thoroughly enjoy just flying around in space for decades to come.
This game has an interesting dynamic in that it is comparatively difficult to get into - you need to learn to fly the ship well and practice the skills you learn - however once that hurdle is past it is actually an ideal game to pick up and play for half an hour at a time. Do a little mining, take a trade run or two, jump two systems further out and go exploring, etc. There is no pressure to achieve a specified goal, and that will make it very popular with players who can only afford smaller chunks of time devoted to play.
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Looks like it's definitely black or white to you.
Why so much unwarranted aggression? Calm down, young man.
Interstellar said:<REDACTED>.