I've learned to live with the fact that players will group hop to avoid piracy. That's pretty much unavoidable by the way the game is currently designed. You know what I'm not okay with? Being able to completely avoid piracy in open mode, and I'm going to explain the mechanism through which this can easily be done.
The big problem is jump ranges. I know, I know, this has been discussed at length, but not in this way. Currently, there are a number of systems on the border of space. These are generally extraction systems with the occasionally refinery system. The problem with this, is the only ships that can get there are Lakons. Nothing else can jump far enough to reach them. "What ever, just buy a ship there" you may be saying. The problem is, these Extraction and Refinery systems do not sell ships! And all of them are out of range of even a Cobra with no modules equipped. So, that's right kids, there are systems where it is impossible to have combat ships. If you want to get very technical, I suppose it is possible that you could pirate in a lakon in these systems if you want... but for very obvious reasons this probably wouldn't be very effective.
So here's the crux of the issue. There are trade routes you can construct such that it is impossible to encounter a player in a combat ship, and that isn't cool. On a completely unrelated note, I think it would be hilarious to see a player pirating in a lakon. Let's make this happen people. I'm sure once a ship with adequate combat capabilities and decent jump ranges is introduced or when jump ranges are tweaked across the board, this will be fixed. But this is just an issue than I wanted people to be aware of.
The big problem is jump ranges. I know, I know, this has been discussed at length, but not in this way. Currently, there are a number of systems on the border of space. These are generally extraction systems with the occasionally refinery system. The problem with this, is the only ships that can get there are Lakons. Nothing else can jump far enough to reach them. "What ever, just buy a ship there" you may be saying. The problem is, these Extraction and Refinery systems do not sell ships! And all of them are out of range of even a Cobra with no modules equipped. So, that's right kids, there are systems where it is impossible to have combat ships. If you want to get very technical, I suppose it is possible that you could pirate in a lakon in these systems if you want... but for very obvious reasons this probably wouldn't be very effective.
So here's the crux of the issue. There are trade routes you can construct such that it is impossible to encounter a player in a combat ship, and that isn't cool. On a completely unrelated note, I think it would be hilarious to see a player pirating in a lakon. Let's make this happen people. I'm sure once a ship with adequate combat capabilities and decent jump ranges is introduced or when jump ranges are tweaked across the board, this will be fixed. But this is just an issue than I wanted people to be aware of.
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