A graphic engineer found the cause of low FPS: rendering/culling

The DXDiag dump includes a lot more than just the tech specs, and includes driver details that could help identify funky compatability issues.

I really suspect they are just fishing here, or want to give the masses a distraction, but hopefully the submission of entirely normal, well functioning, systems that are having issues will dispel any lingering doubt on Frontier's part about where the fault is.

Regardless, I sent them what they asked for.
 
So I'll direct everyone to here.

Go ahead and read the reviews of former employee's you'll see the issues with Odyssey start with the culture of work that Frontier has, that David and other upper exec's have caused within their company.

I'll quote from one.


This is the cons of the review and this is from a current employee.

If Fdev has a culture of work where Senior and leads are making indecent comments to members of the team, they need to be removed full stop, that's not a leader. A leader doesn't sit there and make indecent comments in a work place, they stop them, they take care of their employee's concerns and everything I've read on glassdoor shows me that Frontier would be a horrible place to work at.

This all above contributes to the overall culture at Frontier, and translates over to projects (Elite, Jurassic world, and others Fdev develops/published). If I had a boss who was making indecent comments towards me, my work would falter as well, in fact I have been in a company where I had bosses who didn't care for their employee's and treated them like crap till their morale went, and they quit or were fired due to it.

Frontiers artists (Who you will see on glassdoor as well) have also stated similar things to the part I quoted above. So the fundamental problem, is Frontiers work culture itself.

E:
As of posting this Frontiers Stock price on the market has dropped by 165 GBP

Overall in the last 5 days Frontiers stock has lost close to 500 dollars off of it's stock price from 2900+ GBP to trending to dip below 2500 GBP.
This explain quite well the disaster of ED.

We should have 5 expansion and we had barely 2.

And where there is arrogance and stupidity rarely can come out something good.

As another poster said in a different thread, I have also get the opinion that their Ceo, after years, has now proven ti me not be able to bring his dream in reality.

So sad after all...
 
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Thing I find myself asking, erm, myself, is what were FDev actually doing during the development cycle of Odyssey?

I mean, we need to put this all in perspective to fully understand what's happened here.
Most recently we had 18 months of "almost nothing", which we accepted on the understanding that FDev was focused on completing Odyssey.
Before that we had a year of "Beyond", which appeared after people started asking tough questions about DLC and the value of LEPs, and FDev justified it by pointing out that work had already begun on Odyssey an only a small sub-team was working on Beyond.
Before that we had "influencer" visits to FDev HQ which proudly declared that FDev have a team of more than a hundred people working on ED and provoked questions about what they actually spend their time doing.

I'm not going to say I told you so but several years ago I said that this all reeked of a kid going out playing every day during the summer holiday and then doing all their homework on the night before the new school term starts.
When I look back at all the waffle about teams of 100 people, allegedly working on EDO for something like three years, I struggle to take it seriously after witnessing the outcome. 🤷‍♂️

And, to be clear, it's not just Odyssey I'm disappointed over.
It's all the OTHER stuff that's been delayed, set aside or overlooked, over the last three years, with the justification that FDev were working on Odyssey so they didn't have time to fix/expand/create other stuff as well.
 
When I look back at all the waffle about teams of 100 people, allegedly working on EDO for something like three years, I struggle to take it seriously after witnessing the outcome. 🤷‍♂️

When you outsource half of your key work, place little value in your staff, and foster a culture of regression, you reap exactly what you sow. It's incredibly disappointing to read so much negative feedback from former employees on FD's ethos and management culture.
 
It's hard to contact them on purpose. If it's a pain in the butt to contact them, it means there's a higher likelihood you'll get exasperated and give up, thus saving them from a refund.



Man it's just like Warframe in that regard.
They made it equally as hard to get a refund via Steam. Odyssey play time? It's whatever your base game playtime is, automatically denying just about anyone who tries the DLC from a refund. As you can only refund if you played something for less than two hours. Though I found a way to contact real people and got my 60 bucks refunded.
 
Thing I find myself asking, erm, myself, is what were FDev actually doing during the development cycle of Odyssey?

I mean, we need to put this all in perspective to fully understand what's happened here.
Most recently we had 18 months of "almost nothing", which we accepted on the understanding that FDev was focused on completing Odyssey.
Before that we had a year of "Beyond", which appeared after people started asking tough questions about DLC and the value of LEPs, and FDev justified it by pointing out that work had already begun on Odyssey an only a small sub-team was working on Beyond.
Before that we had "influencer" visits to FDev HQ which proudly declared that FDev have a team of more than a hundred people working on ED and provoked questions about what they actually spend their time doing.

I'm not going to say I told you so but several years ago I said that this all reeked of a kid going out playing every day during the summer holiday and then doing all their homework on the night before the new school term starts.
When I look back at all the waffle about teams of 100 people, allegedly working on EDO for something like three years, I struggle to take it seriously after witnessing the outcome. 🤷‍♂️

And, to be clear, it's not just Odyssey I'm disappointed over.
It's all the OTHER stuff that's been delayed, set aside or overlooked, over the last three years, with the justification that FDev were working on Odyssey so they didn't have time to fix/expand/create other stuff as well.
Adding FPS was always going to be a mistake.... they could have added so many things (while fixing stuff) to the existing Horizons game at a much lower cost (both time and money). I actually don't even understand it from a business standpoint. Maybe I'm wrong, but I really don't understand why they aren't trying harder to go after all the zillions of people who bought KSP and NMS... that seems like a much better target than people who want FPS gameplay where there's a zillion more times competition
 
Adding FPS was always going to be a mistake.... they could have added so many things (while fixing stuff) to the existing Horizons game at a much lower cost (both time and money). I actually don't even understand it from a business standpoint. Maybe I'm wrong, but I really don't understand why they aren't trying harder to go after all the zillions of people who bought KSP and NMS... that seems like a much better target than people who want FPS gameplay where there's a zillion more times competition
Simple business standpoint = selling a new product = revenue

How successful they are at that is another discussion. I personaly do not see it as a mistake, so cannot agree that it was "always" a mistake. I think it's added a huge layer to the game and a sizeable portion of its execution has been successful from where I'm sat, playing it. From a technical standpoint, that execution was flawed on various levels. I think the only mistake is that they didn't give themselves enough time to get it right but no point crying over spilled milk; they just need to make it right.
 
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So many people are leaving ED because of this. Many long standing ED content creators are starting to branch out to other games. Even channels like Elite Week are completely fed up and their content is starting to turn to other games. Even tutorial videos on how to start up in another space game as many ED players seem to be going that way.

It’s so sad what a disaster EDO has turned out to be.
 
From a technical standpoint, that execution was flawed on various levels. I think the only mistake is that they didn't give themselves enough time to get it right but no point crying over spilled milk; they just need to make it right.
Yes. I think it just needed two or three more months in development. It feels a bit like everything came together in the last week, only it didn't really come together and they couldn't afford to delay it.

Personally I'm delighted with the settlement stuff and will be delighted with the new planetary tech once it gets tidied up a bit.
 
Yes. I think it just needed two or three more months in development. It feels a bit like everything came together in the last week, only it didn't really come together and they couldn't afford to delay it.

Personally I'm delighted with the settlement stuff and will be delighted with the new planetary tech once it gets tidied up a bit.
Man our standards as a community must have really dropped if we think that all EDO needs is to be "tidied up a bit."
 
Man our standards as a community must have really dropped if we think that all EDO needs is to be "tidied up a bit."
Dunno. I think it's the best expansion they've done. But also the most broken at launch.

Give me settlement missions over delivering tea any day. I suppose it depends on which bits of the game you're most interested in.
 
Well if we are only comparing FDev to FDev, I can see why you might think so. But FDev and Elite don't exist in an industry vacuum; they can and should be compared to other studios and games, and in that regard, EDO is probably one of the worst expansions I've ever seen.

Yeah, I’m terms of value it’s right up there with horse armour… but at least horse armour didn’t cost $40-$70 (depending on region), nor was it 2-3 years in the making…. And at least it worked as horse armour.
 
Yeah, I’m terms of value it’s right up there with horse armour… but at least horse armour didn’t cost $40-$70 (depending on region), nor was it 2-3 years in the making…. And at least it worked as horse armour.

It didn't work as horse armor though. It provided no extra protection/HP to the horse. If you're going to do obtuse hyperbolic rhetoric, at least get the details right.
 
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