A guide to good base jumping locations

Been a while but just a quick heads up about a terrific new base jumping location on GD 140 + a whole spreadhseet full of fabulous locations courtesy of Eagle131, ColdGlider and the Ski Team.
 
Thanks for the shoutout, Alec! We also look forward to checking out some of the awesome sounding sites you have listed here! o7.
 
Wow - it's been quite a while since I posted here huh?

Anyway, found a great new site today - the Stranded Snake Settlement in HR 5906 planet AB 2 A. Learned about the site from the Loose Screws podcast (thanks guys) but I gather it's been around a while. Anyway, cool tho' the site itself is (a crashed Anaconda which has been turned into a little homestead, with some logs pertaining to the story of a nearby wrecked SRV) - not far away is a really nice mountain with a very cool base jump followed by some cross country back to the settlement (always nice to have a desination!). Added to the OP but here's the video, enjoy!

 
Try Eidaik CB-X f1-8 AB 1 a. I just discovered it. It was fun to drive off.
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System: Outotz wx-o c20-0
Planetary body: 2 A
Coordinates: 72.4 / 80.6
Distance from Sol: 1505.18 ly
Gravity: 0.07 G
Height: 23 km
Landing: good
 

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Hello!
I found this mountain and it seemed very interesting to me. This mountain is free-standing cone peak 21-24 km height and only one of its kind on the planet. Made five jumps and all had at least one impact in the middle, but despite this, the jumps were exciting. Maybe someone can jump without being impacted. Also during the first visit, spectacular climb was made lasting 2 hours.

System: NGC 6751 Sector BQ-Y d43
Planet body: 6 a
Coordinates: 72, -138
Distance from Sol: 6,412.48 ly
Gravity: 0.11 G
Height: 21-24 km
Landing: very poor, small ships

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Bright blue dot is NGC 6751 Olympus Plateau planetary nebula on background.
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Hello!
I found this mountain and it seemed very interesting to me. This mountain is free-standing cone peak 21-24 km height and only one of its kind on the planet. Made five jumps and all had at least one impact in the middle, but despite this, the jumps were exciting. Maybe someone can jump without being impacted. Also during the first visit, spectacular climb was made lasting 2 hours.

System: NGC 6751 Sector BQ-Y d43
Planet body: 6 a
Coordinates: 72, -138
Distance from Sol: 6,412.48 ly
Gravity: 0.11 G
Height: 21-24 km
Landing: very poor, small ships

E0C96F9BF49AAE0384F0B83D6DA0FFEC4F21801E

Bright blue dot is NGC 6751 Olympus Plateau planetary nebula on background.
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Nice find! I love how conical that peak is. It's a bit far from Sol for a quick exploratory trip to check it out but I'll update the OP with this find later on.

P.S. for anyone who's been interested in the locations featured here over the years ... there may be some news on tonight's Frontier livestream with Dr Kay which will be HIGHLY pertinent to this thread.
 
IMPORTANT NEWS FOR THIS THREAD
From the information contained in Kay Ross's talk on last night's Discovery Scanner livestream many people will already have twigged that the terrain features on all the landable planets that we're currently familiar with from Horizons are going to change with the launch of Odyssey.

To be clear what I mean by this is that notable planetary features like canyons, mountains, ridges, valleys, craters, etc that we're currently familiar with will almost certainly no longer exist in Odyssey in their current form. Don't get me wrong, these kinds of features will all still exist, but they'll be in completely different locations and arrangements.

Since one of the consequences of this is that all pre-existing "race tracks" (by which I mean interesting planetary locations that have been scouted, mapped and bookmarked by the racing community as good places to hold SRV or canyon based ship racing events) will cease to exist in their current form, Frontier were kind enough to reach out to me on Wednesday asking if I could spread the word on this subject. For the avoidance of chinese whispers I think it's best if I simply quote that message directly.
I have some news which will affect future Buckyball (and other organised) races in Elite that I want to share with you.
It’s no secret that planets will change a lot when Odyssey lands. Given the way the Stellar Forge produces landscapes on each planet, the update will mean a regeneration of all land formations (canyons, ridges, valleys etc.) on planets which have them. To a large degree, the regeneration will be random (working within certain criteria for each planet such as being an ice world). Unfortunately, this means existing race courses are very likely to change.
While it’s possible some planets will remain great for racing, we imagine this will mean groups like the Buckyball Racers will want to find new places to determine courses. We’d like to offer our support here in particular. If any of the racing groups choose to hold a racetrack discovery competition or similar, we’re more than happy to sponsor them with prizes and promotion to help re-establish this key part of the racing community.
So, when Odyssey launches, things like the existing Buckyball "Pomeche Ridge Challenge" and "Cortes Drag Strip Challenge" will come to an end, their scoreboards will be frozen and we'll begin a search to find new venues for these challenges with fresh new leaderboards.

Although I will be sad to see these much loved locations go I totally appreciate the need for this (it's kind of a consequence of a very complex procedural generation algorithm, there's a butterfly effect, so if you change the algorithm even slightly, let alone with the large changes no doubt required for Odyssey, you're going to get completely different results coming out of the other end). Personally I'm very excited by this prospect and can't wait to see what this new world looks like!

So, what existing planetary features will you be most sad to lose and what new features are you must loooking forward to finding?
 
Until Odyssey landed, i add two more planets. And then it will be interesting to see how the landscape changes.

1. This mountain is the only one of its kind on the planet and has an interesting form. Summit is pretty rounded and gentle. Due to planet gravity and SRV booster you can jump from almost top to the bottom.

System: Lysoovsky GY-U c2-42
Planet body: A 1 b
Coordinates: 15, -129
Distance from Sol: 8,758.08 ly
Gravity: 0.07 G
Height: 22 km
Landing: good
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2. This planet is very similar to Labirinto, Lucifer's Lair, Tumbleweed or Pomeche. Lightless planet with canyons and long ridges 10-15 or more km high and mountains 15-20 km high has countless jumping points. The first planet (A 2 a) is the same, but has lower heights.

System: Lysoovsky CD-V c2-34
Planet body: A 2 b
Coordinates: all planet
Distance from Sol: 8,811.63 ly
Gravity: 0.07 G
Height: 10-20 and more
Landing: different
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The last gift I received from the old planetary generator, which will most likely disappear with a new one.
29-30 km height peak with almost vertical wall from top to bottom and medium landing spot on top. Jump was awesome, despite the night. So sad to lose it in the coming days...
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Hello!
My first high mountains and jumps in Odyssey.
A planet with a group of high mountains of the same type over the entire surface, covered with ice, green caps, or plain gray-brown color. The mountains have a small height above the zero level of surface - 6 km, but have walls 12 km high from the top to the bottom and the impact site. Coordinates and screenshots of the first two mountains visited.

System: Blua Eaec AA-A h39
Planet body: 3 a
Coordinates: -69.3 129.4 for Icy Cap cliff, -0.9 176.2 for Grey brown cliff
Distance from Sol: 16,500 ly, near Colonia highway
Gravity: 0.13 G
Height: 11-12 km
Landing: very good

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Hello!
My first high mountains and jumps in Odyssey.
A planet with a group of high mountains of the same type over the entire surface, covered with ice, green caps, or plain gray-brown color. The mountains have a small height above the zero level of surface - 6 km, but have walls 12 km high from the top to the bottom and the impact site. Coordinates and screenshots of the first two mountains visited.

System: Blua Eaec AA-A h39
Planet body: 3 a
Coordinates: -69.3 129.4 for Icy Cap cliff, -0.9 176.2 for Grey brown cliff
Distance from Sol: 16,500 ly, near Colonia highway
Gravity: 0.13 G
Height: 11-12 km
Landing: very good

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Awesome - thanks for remembering this thread, always happy to have this resurrected. I have to say, those Odyssey mountains are a great example of what's so wrong with the Odyssey planet tech (the way that mountain is just a scaled up small mountain with no additional detail whatsoever - and remember that you could get lost for hours in amongst the cracks, crevices and false peaks of a big Horizons mountain climb - it makes me sad). But thanks for posting nevertheless.
 
Alec Turner, Thanks!

Among the many walls 10-11 kilometers high, this planet has several special ones, with heights from 12 to 15+ kilometers and special peak with a jump into the pit under it with a max jump height of 17.5 km. Perhaps there are still epic unvisited places.

First Mountain. Has two jump directions. One 13-14 km high in the direction of a large shadow with a jump point from the slope below the top of the mountain.
Another direction 12+ km high from the very top of the mountain from a small visual bowl and a view of the large plateaus field.
Second Mountain. Simple and high. Landing at the top of the mountain. 15+ km.
Pit Mountain. The most epic place. A jump from a steep peak towards the mountain circus, where there is an additional pit at the bottom, where you can successfully land. Exciting falling! The height when landing on the bottom of the pit will be 17.5 km. An interesting detail - this pit have a depth of 11 km below zero surface level.
Canyon Mountain. Very close to the previous mountain. Jump with a landing in a canyon with a scenic view. 14-15 km.

System: Oob Freau MQ-Y d661
Planet body: 2 d
Coordinates: -33,40 -158,08 for First mountain, 57,31 -79,09 for Second Mountain,
-5,84 -81,50 for Pit Mountain, -5.66 -80.29 for Canyon mountain
Distance from Sol: 22.234 ly, from Colonia: 1.505 ly
Gravity: 0.12 G
Height: 12-17.5 km
Landing: good-poor

First Mountain
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Another exit, from the top of the mountain.
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Second Mountain
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The jump from the top to landing in the canyon under the wall has a height of 20+ km. Need always keep boosting, to achieve maximum jump height. Non-atmospheric unremarkable planet, but the jump itself is exciting. The location of the craters makes the mountain look like a Halloween creepy face. The mountain has a height of 10.5 km above zero surface level.

System: Oob Freau VO-P d6-132
Planet body: 3 c
Coordinates: 50.55 141.30 and other jump spots on the wall with similar heights, but more gentle
Distance from Sol: 22.652 ly, from Colonia: 2.026 ly
Gravity: 0.13 G
Height: 20+ km (up to 20.7 km when landing in the canyon)
Landing: good

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On the top
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Profile
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Landing canyon and mountain face
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Almost entirely in darkness, this planet has two mountains, with the wall heights for jump from the exit point to the landing of 24.3 km and 22.1 km. The highest mountain is in complete darkness and the less high is visible. Need keep boosting to achieve maximum jump height, to avoid hitting the wall and reach the landing point. An important feature is that the system is available only on a fleet carrier.

System: Eob Gree AA-A h0
Planet body: ab 5 a
Coordinates: 57.24 -117.84 for Bigger and -35.84 156.25 for Smaller mountain
56.03 -118.60 and -36.64 156.99 for the landing points I've seen
Distance from Sol: 31.103 ly, from Colonia: 13.775 ly
Gravity: 0.13 G
Height: 24.3 and 22.1 km
Landing: good

Smaller mountain
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Exit point
S2.jpg


Canyon landing
S3.jpg


Bigger mountain
B1.jpg


Wall profile
B2.jpg


At the bottom
B3.jpg


Planet
p.jpg
 
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