Been a while but just a quick heads up about a terrific new base jumping location on GD 140 + a whole spreadhseet full of fabulous locations courtesy of Eagle131, ColdGlider and the Ski Team.
Was that you who posted the video on facebook with the caption "Don't do this"? Looked pretty cool - love the look of the planet, has a nice realistic colouration to it. That system's around 10kly from Sol tho' right? Bit far for me to take a quick look unfrotunately.Try Eidaik CB-X f1-8 AB 1 a. I just discovered it. It was fun to drive off.View attachment 171115
Nice! Will have to check that out. Thanks for keeping this alive.System: Outotz wx-o c20-0
Planetary body: 2 A
Coordinates: 72.4 / 80.6
Distance from Sol: 1505.18 ly
Gravity: 0.07 G
Height: 23 km
Landing: good
Nice find! I love how conical that peak is. It's a bit far from Sol for a quick exploratory trip to check it out but I'll update the OP with this find later on.Hello!
I found this mountain and it seemed very interesting to me. This mountain is free-standing cone peak 21-24 km height and only one of its kind on the planet. Made five jumps and all had at least one impact in the middle, but despite this, the jumps were exciting. Maybe someone can jump without being impacted. Also during the first visit, spectacular climb was made lasting 2 hours.
System: NGC 6751 Sector BQ-Y d43
Planet body: 6 a
Coordinates: 72, -138
Distance from Sol: 6,412.48 ly
Gravity: 0.11 G
Height: 21-24 km
Landing: very poor, small ships
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Bright blue dot is NGC 6751 Olympus Plateau planetary nebula on background.
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From the information contained in Kay Ross's talk on last night's Discovery Scanner livestream many people will already have twigged that the terrain features on all the landable planets that we're currently familiar with from Horizons are going to change with the launch of Odyssey.
To be clear what I mean by this is that notable planetary features like canyons, mountains, ridges, valleys, craters, etc that we're currently familiar with will almost certainly no longer exist in Odyssey in their current form. Don't get me wrong, these kinds of features will all still exist, but they'll be in completely different locations and arrangements.
Since one of the consequences of this is that all pre-existing "race tracks" (by which I mean interesting planetary locations that have been scouted, mapped and bookmarked by the racing community as good places to hold SRV or canyon based ship racing events) will cease to exist in their current form, Frontier were kind enough to reach out to me on Wednesday asking if I could spread the word on this subject. For the avoidance of chinese whispers I think it's best if I simply quote that message directly.
I have some news which will affect future Buckyball (and other organised) races in Elite that I want to share with you.It’s no secret that planets will change a lot when Odyssey lands. Given the way the Stellar Forge produces landscapes on each planet, the update will mean a regeneration of all land formations (canyons, ridges, valleys etc.) on planets which have them. To a large degree, the regeneration will be random (working within certain criteria for each planet such as being an ice world). Unfortunately, this means existing race courses are very likely to change.While it’s possible some planets will remain great for racing, we imagine this will mean groups like the Buckyball Racers will want to find new places to determine courses. We’d like to offer our support here in particular. If any of the racing groups choose to hold a racetrack discovery competition or similar, we’re more than happy to sponsor them with prizes and promotion to help re-establish this key part of the racing community.So, when Odyssey launches, things like the existing Buckyball "Pomeche Ridge Challenge" and "Cortes Drag Strip Challenge" will come to an end, their scoreboards will be frozen and we'll begin a search to find new venues for these challenges with fresh new leaderboards.
Although I will be sad to see these much loved locations go I totally appreciate the need for this (it's kind of a consequence of a very complex procedural generation algorithm, there's a butterfly effect, so if you change the algorithm even slightly, let alone with the large changes no doubt required for Odyssey, you're going to get completely different results coming out of the other end). Personally I'm very excited by this prospect and can't wait to see what this new world looks like!
So, what existing planetary features will you be most sad to lose and what new features are you must loooking forward to finding?
Awesome - thanks for remembering this thread, always happy to have this resurrected. I have to say, those Odyssey mountains are a great example of what's so wrong with the Odyssey planet tech (the way that mountain is just a scaled up small mountain with no additional detail whatsoever - and remember that you could get lost for hours in amongst the cracks, crevices and false peaks of a big Horizons mountain climb - it makes me sad). But thanks for posting nevertheless.Hello!
My first high mountains and jumps in Odyssey.
A planet with a group of high mountains of the same type over the entire surface, covered with ice, green caps, or plain gray-brown color. The mountains have a small height above the zero level of surface - 6 km, but have walls 12 km high from the top to the bottom and the impact site. Coordinates and screenshots of the first two mountains visited.
System: Blua Eaec AA-A h39
Planet body: 3 a
Coordinates: -69.3 129.4 for Icy Cap cliff, -0.9 176.2 for Grey brown cliff
Distance from Sol: 16,500 ly, near Colonia highway
Gravity: 0.13 G
Height: 11-12 km
Landing: very good
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