A Guide to Minor Factions and the Background Sim

PZN just increased the influence for a faction that was in election from 30% to 74%. The election is over and nothing happened. Here are a few factors:
The faction we supported was the controlling faction of the system.
It was tied in influence with another government of the same type.

I'm thinking what happened was that our faction was being voted on to be replaced. But it failed. If it was a civil war, we would have taken their station. Is this the way it was suppose to happen?
 
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Expansion is rather unique in that it only has to be triggered to get an immediate result. Once it is active it works immediately and has imho no further effects.

Whether it has priority or not requires further testing.

We had a boom and expansion on the same day, boom state was active and expansion was pending.
Our boom state ended after 19 days when we dropped our influence to start an election.
Expansion state became active and election was pending.
Our expansion ended in 3 days and election is now active
 
I'm thinking what happened was that our faction was being voted on to be replaced. But it failed. If it was a civil war, we would have taken their station. Is this the way it was suppose to happen?

Station and system flipping is bugged and doesnt work since 1.4
 
PZN just increased the influence for a faction that was in election from 30% to 74%. The election is over and nothing happened. Here are a few factors:
The faction we supported was the controlling faction of the system.
It was tied in influence with another government of the same type.

I'm thinking what happened was that our faction was being voted on to be replaced. But it failed. If it was a civil war, we would have taken their station. Is this the way it was suppose to happen?

Elections and Civil War are both bugged as of 1.4. Even if you win, you will not take over a station. FDev is aware and working on a fix.
 
Your reputation with any faction does decay - a sort of regression to the mean. I've just returned after several months to a system with a faction that considered me Hostile. I've now been promoted - or demoted - to Unfriendly.

I can clarify this. I've visited the same system every day for the past five days, landed on an outpost and left without further interaction. There have been no other visitor landings but some other ships have passed through without stopping.
There have been no changes in the influence levels.
Thank you for this. Can you clarify whether any of the factions had up/down arrows or had any pending states?
 
Sorry, my mistake - long time since I owned one. But as the influence figures did not change over the test period, the pilot could not have landed and interacted with any of the markets. Unless there's a fatal flaw in my reasoning - not unknown.

- - - Updated - - -

Thank you for this. Can you clarify whether any of the factions had up/down arrows or had any pending states?

Didn't see it as relevant for this test, and I don't trust those arrows any more than you do.

Additional: In another modest experiment in the same system, last night I dumped 1300t of Bauxite into this market, an item that does not normally appear in their list. I lost 1cr/t, so everybody suffered. It goes a small way to confirming what is already known, that selling unwanted items to a station adversely affects the leading faction to the benefit of all the others. The results for the past 6 days:
<
25/1026/1027/1028/1029/1030/10
70.870.870.870.870.869.8
13.113.113.113.113.113.5
8.78.78.78.78.79
5.05.05.05.05.05.2
2.42.42.42.42.42.5
1 Asp1 Asp1 Asp1 Asp1 Asp1 Asp
1 Type-91 Clipper6 Python
All ships were me except the Type-9 and the Clipper.

There are no Active, Pending or Recovering States, but according to the little arrows, everyone loves me except the top dog (but I am a rather lovable character).
 
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I am in a system with only one station in it. If i've well understood what is written in the original post, the only way to flip the station when civil war is triggered is to make conflict zone mission for my faction? I cannot claim Bounty I made in conflict zone because It will help more the station owner than my faction?
 
I am in a system with only one station in it. If i've well understood what is written in the original post, the only way to flip the station when civil war is triggered is to make conflict zone mission for my faction? I cannot claim Bounty I made in conflict zone because It will help more the station owner than my faction?
Any combat related mission for your chosen faction, especially those to kill enemies in the conflict zones will help raise influence. Sadly, right now flipping system control is impossible due to a bug since 1.4 hit.
 
Any combat related mission for your chosen faction, especially those to kill enemies in the conflict zones will help raise influence. Sadly, right now flipping system control is impossible due to a bug since 1.4 hit.
Alright, so I just found this out the hard way. Could I theoretically contact support about it (maybe after the fix drops) for a manual station flip?
 
Hello, we at Pileus Libertas have been repeating a seemingly constant Civil War with the second largest faction. Though we have been keeping the lions share of influence and we know that the BGS will not give us their station we are always droppijng into Civil Unrest after a completed CW cycle. Is there anyway to explain that/break that cycle?

Also, we are in the process of softening up a neighbouring system. Can we actually enter another system with this bug limiting transfer of control of stations?

Any info or just musings would be most welcome :)

Gswine
 
Hello, we at Pileus Libertas have been repeating a seemingly constant Civil War with the second largest faction. Though we have been keeping the lions share of influence and we know that the BGS will not give us their station we are always droppijng into Civil Unrest after a completed CW cycle. Is there anyway to explain that/break that cycle?

Also, we are in the process of softening up a neighbouring system. Can we actually enter another system with this bug limiting transfer of control of stations?

Any info or just musings would be most welcome :)

Gswine
As far as I am aware, you can only expand if you are the governing faction of a system.
 
As far as I am aware, you can only expand if you are the governing faction of a system.

So, we block our nearest rivals as long as we are in control? Should a secondary faction be able to have an expansion pending state? As a player faction we replaced this NPC faction by default. Could we speculate that we are locked in a repeating cycle of states as long as they remain in Expansion pending (remembering that we have been locked into Civil wars, civil unrest and Lock downs since we entered the game).
 
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So, we block our nearest rivals as long as we are in control? Should a secondary faction be able to have an expansion pending state? As a player faction we replaced this NPC faction by default. Could we speculate that we are locked in a repeating cycle of states as long as they remain in Expansion pending (remembering that we have been locked into Civil wars, civil unrest and Lock downs since we entered the game).
Well, there's currently a (game-breaking, imo) bug wjhere civil wars don't resolve. The conflict starts and ends at the expectred times, but stations don't change controlling faction. The bug is why the expansion pending state is still around - the civil war blocks the pending expansion from going active, then the influence difference caused by the war further bumps the pending state down the road. When the war starts and overries the expansion, it should (provided you are not being opposed by another player faction) simple be a matter of fighting in the CZ and doing CZ kill missions to make sure the influence swings your way, but when your faction wins, it doesn't flip the station, so the process loops, ad infinitum.

The game is... a bit of a mess at the moment.
 
Well, there's currently a (game-breaking, imo) bug wjhere civil wars don't resolve. The conflict starts and ends at the expectred times, but stations don't change controlling faction. The bug is why the expansion pending state is still around - the civil war blocks the pending expansion from going active, then the influence difference caused by the war further bumps the pending state down the road. When the war starts and overries the expansion, it should (provided you are not being opposed by another player faction) simple be a matter of fighting in the CZ and doing CZ kill missions to make sure the influence swings your way, but when your faction wins, it doesn't flip the station, so the process loops, ad infinitum.

The game is... a bit of a mess at the moment.

So there is no way to force the pending state to resolve? Say we allowed them controlling influence, would they expand into another system or would we loose the station we have? If we could allow them to resolve the state without to much damage could this break the cycle?
 
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