A Guide to Minor Factions and the Background Sim

In this case, the "recent update" has been to general understanding of the situation, rather than the BGS itself.
.
Thanks Jmanis, you make the status quo sound quite logical. Gven your penchant for manipulation, you have chosen the perfect avatar.
 
Has anyone taken a non-landable (no landing pads) planetary port as a result of winning a conflict?
Yes, quite a few now. But not when the losing faction also had a surface port. The surface port should always be the better asset in my opinion. Having a settlement with higher population than a surface port doesn't make any sense. I'd log that as a bug with lots of specifics and see if they'll look at it.

fwiw, we have seen a Surface Port change hands when the losing faction also owned an outpost. It usually works the other way, but we're assuming that in this case the surface port had a higher population than the outpost.
 
Yes, quite a few now. But not when the losing faction also had a surface port. The surface port should always be the better asset in my opinion. Having a settlement with higher population than a surface port doesn't make any sense. I'd log that as a bug with lots of specifics and see if they'll look at it.

fwiw, we have seen a Surface Port change hands when the losing faction also owned an outpost. It usually works the other way, but we're assuming that in this case the surface port had a higher population than the outpost.

I found a system while exploring the alliance fringe area with a surface port and a small settlement in the system. It was the faction with the settlement that was the ruling faction rather than the more obvious port.

I think sometimes the relative value of surface installations is a bit off and sometimes the small settlements are taken as higer value assets.
 
this is a big problem for player backed piracy factions. basically, they can't sell stolen goods to their homebase, if they don't want to reduce their influence.
+rep, coz that's a pretty good point. Taking off the immersion hat for a moment and erring on the side of mechanics, i suppose there's an issue trying to work out if the stolen goods were stolen off the pirate faction themselves or not (i regularly take hauling missions off anarchy factions, abandon them and sell the stolen goods on the factions own black market to reduce their influence and gain rep for myself).

It's an edge case though, but the alternative in that scenario is that i could sell the goods in the open market, and raise the influence of a faction by selling them their own stolen goods which i stole off them in the first place. This would also increase my rep and encourage boom which makes even less sense than the original problem, imo.

The fix would be for the game to know which faction goods were stolen off. I have no idea what EDs back end database looks like, but that smells expensive and impractical to me.

Thanks for clarifying the UAs, i thought they were globally illegal.

@limoncello, thanks, I'll pass that on to my... 'associates' ;)
 
Is there any way to somewhat control what system a minor faction expands into?

There is...but there is some dark arts involving virginal guinea pigs, banshee screams, and the tail of a werewolf. I can't remember if it is an alamande left or a left hand star
...but that pig has to move! Good luck!

On a more serious note, yes, you can control it..but you have to line up a lot of ducks to get it to go where you want.
 
Last edited:
Is there any way to somewhat control what system a minor faction expands into?
Not directly. But if you can map out the neighborhood and learn to predict where the expansions are going, you can eventually make the system you want to expand into the #1 choice. We call it "targeting" the expansion.

Once every system within about 30 Ly of your expansion source has at least 5 factions in it, you can manipulate the situation a bit more. But obviously getting every system within 30 Ly to have at least 5 factions is not an easy thing to do. It can take months, depending on where you are located.
 
Not directly. But if you can map out the neighborhood and learn to predict where the expansions are going, you can eventually make the system you want to expand into the #1 choice. We call it "targeting" the expansion.

Once every system within about 30 Ly of your expansion source has at least 5 factions in it, you can manipulate the situation a bit more. But obviously getting every system within 30 Ly to have at least 5 factions is not an easy thing to do. It can take months, depending on where you are located.

Anywhere I can read on this? I basically have every system mapped out on a spreadsheet 30ly from my expansion source.
 
this is a big problem for player backed piracy factions. basically, they can't sell stolen goods to their homebase, if they don't want to reduce their influence.
The flip side of it is that it's much harder to undermine anarchies in any other way - there are no system authority ships to shoot, for example, and the availability of slaves and otherwise illegal goods on the open market makes them a magnet for traders.
 
Last edited:
Has anyone taken a non-landable (no landing pads) planetary port as a result of winning a conflict?

We are in day 4 of a cw, that is, today is the 4th tick in cw state, and it should be over in the sense that the asset normally changes hands after 3 days and we have a 18% lead today (tomorrow should no longer show the cw state). FWIW, the day we went cw pending, we were tied in inf, and the day the CW kicked off, we had a 10% lead.

We expected to take the planetary outpost with landing pads. We did not. I did notice the no landing pads outpost right next to (literally, within sight of the other outpost) the one with the landing pads is under our control. As it was not a place you can land at, I was not even watching who owned it before the cw. The faction we were in conflict with has no other assets.

Does this mean the no landing pad port, if it was indeed owned by the faction we were in conflict with, had a higher pop than the one with the landing pads??

:S

I experienced such behavior 2 weeks ago. In some cases BGS thinks that "++" med security base is "better" than simple colony with docking. FD probably use weight function to calculate the asset's value, and population is not the only factor in such function. Too bad they forgot to put some useful positive content for planetary bases.
 
I discovered something yesterday, new to me at least if not to those using this thread but I'll put it out there anyway.
Looking to find the systems that you are likely to expand into, and quickly.
Well almost all if not all of those within 20Ly are listed in the Commodities Market under the Galactic Average Price selector at the top right of the commodities list. Only systems within 20LY are listed here, and only if your system has trade with them be it import or export. Saves you going into the galaxy map trying to work it out, you can then just view the system map of each for the number of factions in each.

I know its not the 'be all and end all' of likely expansions, but its a good start especially in a congested area.
 
Now the smuggling CG is over at Epsilon Indi, here is the damage that the CG did to the controlling faction:
50lfub.jpg

.
It seems that once the ellection had started (or maybe even pending), the drop in influence of the controlling faction was only gained by the other faction in the election.
They were pending bust and civil unrest as well.
.
The controlling factions of the two closest sources of rare booze are both in expansion now.
 
Last edited:
We recently deposed an Anarchy and replaced it with a Fed aligned corporate government. On the same day as the station flipped, someone noticed that the nav beacon was compromised, Is this normal? and will it remain so?
 
We recently deposed an Anarchy and replaced it with a Fed aligned corporate government. On the same day as the station flipped, someone noticed that the nav beacon was compromised, Is this normal? and will it remain so?
Cool! It was probably tagged originally as a compromised beacon, but since an anarchy was in control it was redundant. I would imagine it will stay compromised as long as a faction with system authority stays in control. Never witnessed it before, but I could see how the logic would be in there.
 
I experienced such behavior 2 weeks ago. In some cases BGS thinks that "++" med security base is "better" than simple colony with docking. FD probably use weight function to calculate the asset's value, and population is not the only factor in such function. Too bad they forgot to put some useful positive content for planetary bases.
Well, one our guys confirmed we did not own that planetary settlement before the war. That means the BGS thinks it's more valuable, and gave it to us. So, even though it has no + signs, no landing pads, it is considered more valuable than a planetary port that has pads. *shrug*
 
0
if this is, what the mission giver system looks like, we will still get no infos on BGS effects of a mission :-/

http://hosting.zaonce.net/elite/new...04305973&ct=t(Elite_Dangerous_Newsletter_121)

There's a bit near the bottom that says "Medium Increase" twice. I can't see a label on those lines but I assume that is Reputation and Influence like some of the current missions. That is an improvement on the current Low / Medium / High but not as much as I was hoping.
 
0

There's a bit near the bottom that says "Medium Increase" twice. I can't see a label on those lines but I assume that is Reputation and Influence like some of the current missions. That is an improvement on the current Low / Medium / High but not as much as I was hoping.
Agree, although why a faction would issue a mission that decreases their inf is beyond me. I would at least like it to show what states it increases/decreases, if it does at all.
 
I think I have a bug affecting my home system but I want to check here before writing a bug report.

I have two factions that have had equal influence for the last 3 ticks but no conflict is pending. One is a Democracy and the other is Corporate, both are independent and native factions to the sytstem. Neither is the controlling faction and afaik they are not in any other system. Over the last few days their influence has been:

19/4/2016 23:25:00 PCPP = 3.8
19/4/2016 23:25:00 CN = 2.9

20/4/2016 23:55:00 PCPP = 3.9
20/4/2016 23:55:00 CN = 3.9

21/4/2016 23:30:00 PCPP = 3.8
21/4/2016 23:30:00 CN = 3.8

22/4/2016 22:45:00 PCPP = 3.7
22/4/2016 22:45:00 CN = 3.7

I think a Civil War should have been pending on 20/4/2016 and should go active tomorrow but so far there is no sign of it.
 
Back
Top Bottom