Bounty Hunting – By turning bounties into a station owned by your faction, you can increase a factions influence and “security”. You can technically turn your bounties in at any station or outpost in a system that has influence, but it is recommended that you turn in your bounties to stations or outposts owned by the faction you are trying to support. Back in 1.2 we proved that turning in your bounties to a station owned by a different faction helped the station owner more than the faction that was paying you in the contact tab. This may have changed since 1.2 but better safe than sorry.
I have a minor faction (call it faction A) in my system my group is trying to steal a refinery from, so we've been looking to raise their influence to start a war with them. I used this opportunity to try and raise their influence using only bounty hunting to test the underlined portion of this theory, and after several days efforts proved completely fruitless. I have a new theory I'm currently putting to the test, specifically about the underlined part. I still have a few targeted tests I need to do to confirm this over the next couple sessions, but I think it works this way:
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Bounties are currently divided into two categories: major faction bounty (Federation, Alliance, Empire) and minor faction bounty.
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Major Faction Bounties - count towards the influence of whoever owns the station you hand them in at
Minor Faction Bounties - boost that faction's influence, regardless of where you turn them in
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In my testing in trying to raise Faction A's influence, I've turned in about 30m in bounties in a four day span, yet their influence has gone nowhere. It may raise or lower a percentage point, but basically has hovered around 15%. Yet, I've previously proven in my tiny poulation system I can hand in a third of that value to my own faction's port, and reliably raise our influence. So why does Faction A go nowhere? Because, my own faction's bounty has a nullifying effect vs the influence gain Faction A may get from the major faction bounty.
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Since my faction owns the system, the majority of bounties I collect are almost always for my faction, followed closely by the system major faction (Federation), and the other minor and major factions are ususally way behind those two totals. I'd estimate roughly that my faction and Federation usually represent about 35-40% each of what I collect (totaling 70-80%), leaving all other factions to make up the remaining 20-30%. The remaining faction's splits are never as consistant and seem to have nothing to do with their respective influence values. So, while faction A gets a minor boost from me turning in their bounties, they get a much larger boost from me turning in my Federation bounties at their port, and them it is all basically nulled out when I turn in my own faction's bounties.
Now this may actually be the same as the way bounties worked prior to 1.3, but since major faction bounties were the large majority of what you collected back then, it was a viable way to move any faction's influence at their ports. Post 1.3, the new bounty system shifted the focus to minor factions, and the controlling minor faction now represents the lion's share of bounties you collect. If I'm right, this means that bounty hunting is now really only a viable option for shifting influence for controlling factions, and has a minimal to null impact by turning them in at stations the controlling faction doesn't own.
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The Final Test to prove this out I've yet to do, involves me getting a good total of bounties, going to Faction A's refinery and handing in their bounties and the major faction bounties, but witholding all others. If I'm right, this will finally move their influence up where handing in the entire lump sum before has failed. Realise, that even if that proves successful still means that improving influence numbers for non-controlling minor factions through bounty hunting is not a viable option, since you can't turn in the controlling faction's bounties anywhere else.