And below 70%?
Sorry. Yes, @ 63.5%, to be exact.
Last edited:
And below 70%?
Sorry. Yes, @ 63.5%, to be exact.
I just need to clarify something about the traffic report, Is it:
A) The variation in the numbers is an accurate indication of the "movement" by RPC's through the system?
B) A complete waste of time?
C) somewhere in between?
Can somebidy please explain how to recover from economic bust? I know doing missions with commodity involved does help, but if there is no one? What are other options?
Has anyone had and influence update in their system today or is the BGS frozen for a second day running?
We noticed influence updates on yesterday evening's (from a europe timezone view) influence tick.
Missions seem to be not working, though. At least not in configurations we have tested.




A faction in control of the system will not trigger conflict (election in this case) with another minor faction unless there is matching influence. Basically, once you are in control of the ruling station, there is no way to capture the minor stations without dropping your influence to match the other minor faction. This was recently asked to and clarified by Michael Brookes, who said that it is something they'd like to change, but right now there is no other way. Match the influence levels (recommended), or take the other minor faction and raise them above 60% influence (not recommended) and the election should trigger. Then just make sure you win, or you could lose control of the system.Regarding Elections.
My group is the major faction and has a Corporate faction identity and another Corporate minor faction in our system runs an outpost.
We are over 60% influence and have been for two weeks but no election has happened.
There is a war in system between two other minor factions for the third station.
Any thoughts on how to trigger the election? Do they not apply to Corporate?
Can report some medium (10.1% and 2.7%) changes in influence again in the last two days, whereas during the 6 days before everything was stuck.
This is a low pop low sec system though.
Can anybody report similar observations? Did FDev implement any changes?
For discussion: these changes might also be caused by resolving the war we were in. @10.1% influence change, we took over the controlling station, and @2.7% the war was ended. Hypothesis: resolving (civil) wars is accompanied by influence costs for the winning faction.
Can report some medium (10.1% and 2.7%) changes in influence again in the last two days, whereas during the 6 days before everything was stuck.
This is a low pop low sec system though.
Can anybody report similar observations? Did FDev implement any changes?
For discussion: these changes might also be caused by resolving the war we were in. @10.1% influence change, we took over the controlling station, and @2.7% the war was ended. Hypothesis: resolving (civil) wars is accompanied by influence costs for the winning faction.
Just to make it more clear, we actually lost that influence. We focused on fighting in the war. With similar efforts each day, on the first two days of the war we didn't see any changes. Only the last two concluding days of the war showed these swings.How did you achieve that? Missions?