A Guide to Minor Factions and the Background Sim

Mission generation appears to be better, subjectively.

Faction wide effects hurt good systems with traffic. Election dumps BH systems, war dumps mission systems. Not really a fun addition. Makes every conflict take 10x the effort for clean up operations.
 
Brett has just replied (and closed) the thread I started asking for a specific BGS forum: Any chance of an ED BGS sub forum.



Pity. There has been an average of one BGS thread per day, and 1.5 pages in this thread per day, in the 10 days since I created the thread. There are sub forums that haven't had that amount of activity this year.

Shame. So short sighted of Brett if you ask me. Potentially, I suppose a subgroup in the Exploration, Guides section could make sense but to say not enough activity is just .
And bearing in mind this is not something the community have made up (like Exploration groups or player 'Clans') I don't understand why they don't push it more.
 
Shame. So short sighted of Brett if you ask me. Potentially, I suppose a subgroup in the Exploration, Guides section could make sense but to say not enough activity is just .
And bearing in mind this is not something the community have made up (like Exploration groups or player 'Clans') I don't understand why they don't push it more.

I was talking about this with a friend just yesterday - I have a spare server, a vps unsuitable for production business but good to put up a dedicated site with articles and possibly its own forum. The downside is that such a forum would be separated from the community and that could be bad.
 
famine is a state, in which combat actions and bounty hunting have no effect - so, the one mission you have shown should not have an influence effect for the minor faction, which is giving it out.

the other one (data transport) should have an influence effect.

several states produce missions, which have no effect on influence - for exampel war "fetch commodity" missions.

valid? yes. usefull? no.

Well that deliver mission was just on the board, it was the famine and the election state missions that I meant to focus on (further down the page linked on inmugr). The missions appear to me to have been introduced with patch 2.2. I doubt that they actually help the states that are listed, the targets are in systems outside of those factions influence and will add to wreaking the influence of the faction whose ships are listed.

So does anyone reckonise these missions? I lean towards them being an old mission type that is now being generated by the wrong strings associating them with a bgs state that should not be generating them.
 
Well that deliver mission was just on the board, it was the famine and the election state missions that I meant to focus on (further down the page linked on inmugr). The missions appear to me to have been introduced with patch 2.2. I doubt that they actually help the states that are listed, the targets are in systems outside of those factions influence and will add to wreaking the influence of the faction whose ships are listed.

So does anyone reckonise these missions? I lean towards them being an old mission type that is now being generated by the wrong strings associating them with a bgs state that should not be generating them.

The most likely explanation is they are similar to the existing "wartime delivery" missions - just fancy text.
 
The most likely explanation is they are similar to the existing "wartime delivery" missions - just fancy text.


Only they have 6-7 mill payouts and involve the killing of civilian ships well outside the factions influence. There seems to be a previlance towards combat missiosn going on right now. Not a good time to be defending a Player minor faction.
 
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Deleted member 38366

D
Did V2.2 change the Priorities of Pending State Expansion vs. Active Boom back to "old times" ?

I'm sitting at a long overdue Pending Expansion now and I suspect it's due to an active Boom State.
I vividly remember the old times and the "curse of the Boom State" vs. a desired Expansion that just keeps getting dragged out forever :p
 
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Did V2.2 change the Priorities of Pending State Expansion vs. Active Boom back to "old times" ?

In short: No. You might have miscalculated. Warm up time is 5 full days afterall. We had a retreat replace an economic state immediately as intended (1 day warm-up) and be replaced by war as well (retreat after 2 days finished). Everything works fine. Expansions as well.
 
Post 2.2 Expansion question.

We entered expansion 6 days ago, tonight was the end of the 6th day and we are still showing expansion. Do you know how long the Expansion state lasts now after 2.2, as your info in the OP states 5days max. We entered expansion on Tuesday 25th Oct btw (the day of the patch!) could it have gotten stuck?

Many thanks for your knowledge

FD
 
Should be the last day. Tomorrow you should have expanded, if not today. The galactic map always lacks some time behind, the faction info in system counts.
 
Passenger missions those affect influ right ?

I'm wondering if they do.
I did a few a couple of nights ago, but the source system influence went down rather than up. There has been a bit of extra player activity in the system due to players travelling to the alien base, so it's hard to tell.
 
I'm wondering if they do.
I did a few a couple of nights ago, but the source system influence went down rather than up. There has been a bit of extra player activity in the system due to players travelling to the alien base, so it's hard to tell.

You need an untouched system to be sure no one else is interfering. That means going outside the bubble.
 

Deleted member 38366

D
In short: No. You might have miscalculated. Warm up time is 5 full days afterall. We had a retreat replace an economic state immediately as intended (1 day warm-up) and be replaced by war as well (retreat after 2 days finished). Everything works fine. Expansions as well.

Should be the last day. Tomorrow you should have expanded, if not today. The galactic map always lacks some time behind, the faction info in system counts.

Odd, we're several days overdue for all I know... Might have to recheck that.

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Well dangit, I'm getting old. It's indeed a miscalculation, could have sworn we're overdue :p
 
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Brett has just replied (and closed) the thread I started asking for a specific BGS forum: Any chance of an ED BGS sub forum.



Pity. There has been an average of one BGS thread per day, and 1.5 pages in this thread per day, in the 10 days since I created the thread. There are sub forums that haven't had that amount of activity this year.

That's unfortunate...

Perhaps they want the background sim to remain "background"...
 
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