A Guide to Minor Factions and the Background Sim

raeat

Banned
I am sitting on (well, watching with interest) the 5th day of an Expansion. I just wish I could figure out where it's going to be.

Not feeling like a trusted ally here.
 
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I am sitting on (well, watching with interest) the 5th day of an Expansion. I just wish I could figure out where it's going to be.

Not feeling like a trusted ally here.

The nearest system with less than 7 factions in it to the system that forced the expansion state. That's where your going.
That your not already in of course.
 
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Myself and others are building and contributing to a BGS-dedicated Reddit and Discord.
Feel free to join in on the discussions.

Elite_BGS Reddit
https://www.reddit.com/r/Elite_BGS/

Elite_BGS Discord
https://discord.gg/KDWFwcY

The background simulation is a system for players to interact with the galaxy, minor factions, politics, and economics; and to some extent control the same.
Every CMDR interacts with the BGS, but many may not understand those interactions.
Due to the wide variety of interactions with the BGS, deeper and wider knowledge of the BGS mechanics can provide a rewarding experience and tool for CMDRs.
BGS can appeal to players of all styles (exploration, mining, trading, mission boards, combat, powerplay, etc).
Elite_BGS is intended to be a dedicated forum for BGS discussion and information sharing for all players. This is more an open forum discussion on the mechanics of BGS rather than a debate on who should do what, when, where, or how.
 
The nearest system with less than 7 factions in it to the system that forced the expansion state. That's where your going.
That your not already in of course.

Closest to the expanding system, too :)

i.e if a faction is in systems A and B, and C is 10LY from A, and D is 5 LY from B, and 15 LY from A, and A enters expansion, you'll appear in C, not D.
 
In all the threads I cannot find anything relating to the state of "None". When we had a War in 1 system all the other systems go into None state, The % drops in the None state systems no matter what we do, trade, missions etc.

Does anyone have any information on this state and what if anything is best to try and reduce the % drop...(maybe bounty hunting as the 1 system is in war?)
 
So, we have acquired the final outpost from our system via election and next in line we have to fight for the control of the system.
But, before that we have still two planetary outposts which are under control of other factions. Both are not-landable outposts.
Other one is owned by a faction we just won in election, do we have to have election again to get that prison colony? Other planetary outpost is controlled by the same faction which controls the system. How do we get that?

I really would like to get the war ongoing with the controlling faction to get the control of the system... :D
 
Other one is owned by a faction we just won in election, do we have to have election again to get that prison colony? Other planetary outpost is controlled by the same faction which controls the system. How do we get that?
It is all to do with the relative influence levels. Your next conflict will be with whatever faction you can equalise influence with next, provided there isn't already another conflict for one of the factions in another system.
You will always win the best asset off a faction, provided you beat it. If you want a second asset, you will need to equalise influence again to start another conflict.

One thing that helps me, when I have the time to do it anyway, is to graph the daily influence changes for all the factions in the systems I am working in. This way you easily know how your efforts are working.
 
It is all to do with the relative influence levels. Your next conflict will be with whatever faction you can equalise influence with next,

Actually the mechanic goes for the "highest bid" conflict. If you have 12% and the enemy is at 13% and 15% and you do enough missions to reach 18%, the 15% will be chosen as your target as the highest possible % enemy for your contribution.
 
In all the threads I cannot find anything relating to the state of "None". When we had a War in 1 system all the other systems go into None state, The % drops in the None state systems no matter what we do, trade, missions etc.

Does anyone have any information on this state and what if anything is best to try and reduce the % drop...(maybe bounty hunting as the 1 system is in war?)

"None" just means that there is no global state active. The conflict resets any existing global state, so when the local conflict starts the global state ends and therefore is shown as "none". A faction will be in "none" state even also the current state reaches its maximum duration, and there is usually one day before the next pending state goes active.

The % drop is not related to the none state but to the war itself, it makes the faction unable to keep up with the other factions in the systems (we are still debating the exact mechanism).
 

raeat

Banned
The nearest system with less than 7 factions in it to the system that forced the expansion state. That's where your going.
That your not already in of course.

Well, that would truly and profoundly disappointing. Just what I wanted - to invade a system with a democratic expansion that I had already established a democracy in.

It's definitely *less than* 7 factions? I did as many missions involving the system I want to go to as I could while eschewing any expansion related missions elsewhere. Would that matter at all? Is there no way to get into a system with 7 existing factions?

Clutching at straws here...


Oh, and for the record, this is day 6 of expansion. They still have thumbs wedged firmly.
 
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Well, that would truly and profoundly disappointing. Just what I wanted - to invade a system with a democratic expansion that I had already established a democracy in.

It's definitely *less than* 7 factions? I did as many missions involving the system I want to go to as I could while eschewing any expansion related missions elsewhere. Would that matter at all? Is there no way to get into a system with 7 existing factions?

Clutching at straws here...


Oh, and for the record, this is day 6 of expansion. They still have thumbs wedged firmly.

Less than 7 it is I'm afraid.

But I have to ask, why would you work and establish a democracy somewhere and then work a different faction in another system into expansion? Why are you playing with 2 Minor Fac's?

And Expansion can last 7 days. At least it used to be able to.
 
Thanks for the discord links. So intrigued by playing the BGS we just got our faction into the game. We already took control of one station and looking to take control of the system soon hopefully.
 
But I have to ask, why would you work and establish a democracy somewhere and then work a different faction in another system into expansion? Why are you playing with 2 Minor Fac's?

Like I explained before, one can use proxy faction to unite other systems with the same alignment before entering them. The goal is to use election to get control instead of war, leaving your faction without the dangerous war lock to missions.
 
\ The goal is to use election to get control instead of war, leaving your faction without the dangerous war lock to missions.

man, me love me a war!
And so does my group, every time we have an election they are all "Awww man? Really? Do we have to?"
We are a merry group of psychopathic, slave owning, jackboot wearing, Imperial fascists.
 
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raeat

Banned
Less than 7 it is I'm afraid.

But I have to ask, why would you work and establish a democracy somewhere and then work a different faction in another system into expansion? Why are you playing with 2 Minor Fac's?

And Expansion can last 7 days. At least it used to be able to.

I am actually playing with several democratic factions in various systems within 20 Ly of my "home" system (plus a couple of significant other systems). My thinking is this:

If someone can easily cripple one faction across systems by causing all of the same faction to suffer a State, then it might be much better to have many factions, all independent, so that any would be invader (say a certain Power) would have to tackle them all separately. Democratic factions all have Elections rather than Civil Wars, so at least competitions between them would be semi-peaceful (pseudo-role play consideration) - hence all democratic factions are effectively the same type of government. I am interested in the government type, not the party of the day. :)

I also play with some others who seem more interested in getting into scraps than anything else. I fly an Asp, so I can create Civil Wars fairly quickly - so that's my job. I also want to put a faction type that is unhappiness for a certain Power in it's path. If I can show it crippling CC/Wk, then maybe, just maybe, I can discourage it from heading my way (5th Column sorts are a bit of a concern, but you can't have it all). If a bubble is plopped on top of me, the negative CC/Wk may just encourage the Power to let it go as quickly as possible.

I might be wrong about some of this, but I'm just learning and it is quite a bit of fun. ;)

Also, I'm kind of in a hurry here. I am in harm's way. It is only a matter of time...

...

ETA: Day 7 now and still no expansion. :S
 
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So we are in a system with one station. We got dragged into Civil Unrest, Pending Lockdown. But we raised our influence, we hit Boom instead of Lockdown and passed the influence of the controlling faction. Now, we are 30 points ahead of the controlling faction and we are in Boom with nothing pending. Will we hit War eventually with this big a lead?
 
So we are in a system with one station. We got dragged into Civil Unrest, Pending Lockdown. But we raised our influence, we hit Boom instead of Lockdown and passed the influence of the controlling faction. Now, we are 30 points ahead of the controlling faction and we are in Boom with nothing pending. Will we hit War eventually with this big a lead?

If your faction gets it's influence above 60%, it will start a conflict for the control of the system.
But either faction in a conflict (election, war, civil war) in another system will stop this happening while that conflict lasts.
 
Something old something new?

Looking for confirmation of an unannounced 2.2 mechanic change.

Originally when factions in a system were in a conflict state influence could be leeched from all other factions. It was then changed in a patch so that only the 2 factions in particular conflict could take influence off each other. This was then subsequently patched so that influence could be leeched from any faction in conflict within the system. It would appear that 2.2 has reverted back to the original mechanic.

Recorded now in 2 factions in separate systems over 3 conflicts (2 election 1 war). Has anyone had the same experience?
 
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