Abandoning/failing missions should do it. It used to tank influence but was patched out due to player abuse.
Cool. I'll admit that's exactly how I began knocking over my first faction, but that was also when you could still dock when hostile
Abandoning/failing missions should do it. It used to tank influence but was patched out due to player abuse.
There are some pending states that get pushed aside by stronger pending states - I think (without any corroborating evidence) that Outbreak and Famine are quite low in the pecking order. The pending time is stated to be four days, but does the clock stop if the countdown is interrupted by a conflict, or does it just evaporate?How long does pending outbreak usually last? Just verifying it won't shortcut expansion*
* PS: I do know it's not meant to. While I have every faith in groupthink usually, I still like to personally verify.
Passenger missions do affect the target faction's influence.
Has this been confirmed? I am going to run some tests on this, but this has potential to be a problem.
No, that was a reference about what was expected "before" the change.
Market 1:
Population:2610
100 tons @816cr/ton
No state.
Influence Start: 55.2% End: 55.4%
Traffic (during period between sale & tick, other than myself): 0
Market 2:
Pop: 117420
100 tons @1500cr/ton
No state.
Influence Start: 44% End: 44.3%
Traffic: 0
Market 3:
Pop: 393599
100 ton @1500cr/ton
No state.
Influence Start: 1.0% End: 2.5%
Traffic: 2
Market 4:
Pop: 105653
100 tons @513/ton
No state.
Influence Start: 17.9% End: 18.2%
Traffic: 1
Market 5:
Pop: 105653 (Same system as 4)
100 tons @513/ton
No state.
Influence Start: 52.5% End: 52.8%
Traffic: 1
Aha. Ok then.
Bulk trade test results (not the best test, but hopefully a useful addition to other data):
...
Aha. Ok then.
Bulk trade test results (not the best test, but hopefully a useful addition to other data):
Code:Market 1: Population:2610 100 tons @816cr/ton No state. Influence Start: 55.2% End: 55.4% Traffic (during period between sale & tick, other than myself): 0 Market 2: Pop: 117420 100 tons @1500cr/ton No state. Influence Start: 44% End: 44.3% Traffic: 0 Market 3: Pop: 393599 100 ton @1500cr/ton No state. Influence Start: 1.0% End: 2.5% Traffic: 2 Market 4: Pop: 105653 100 tons @513/ton No state. Influence Start: 17.9% End: 18.2% Traffic: 1 Market 5: Pop: 105653 (Same system as 4) 100 tons @513/ton No state. Influence Start: 52.5% End: 52.8% Traffic: 1
There was a sixth market, but it saw a bit more traffic during the time period, went into Boom, and showed no change at all (much higher pop as well - 437mil - so perhaps just not visible).
The figures are the selling prices or the profits?
- lol. Is their base just a trailer? Crashed T6 maybe? Botany BaySystem 1: population 23
And - lol. Is their base just a trailer? Crashed T6 maybe? Botany Bay
System 2: population 1820, controlling faction at 30.6% - sold 248t split over 9 goods, avg profit 518 cr/t = result 34.0%
In the second case we have double the increase but with half the initial influence, so I estimate the impact is the same. So it would appear there is no significant difference in how you sell.
I have some results too.
Two anarchy systems with zero traffic. Did two different tests, one selling a single load and one splitting it in different goods.
System 1: population 23, controlling faction at 60.0% - sold 248t at profit 786 cr/t = result 61.7%
System 2: population 1820, controlling faction at 30.6% - sold 248t split over 9 goods, avg profit 518 cr/t = result 34.0%
In the second case we have double the increase but with half the initial influence, so I estimate the impact is the same. So it would appear there is no significant difference in how you sell.
This warrants some more study IMO. You'll notice that Markets 4 & 5 in my test are from the same system, with two notably different influence levels and yet identical results from the same trade.
This gives me some confidence that diversity of trade still matters, while transactional effects are mitigated/eliminated.
Excitebike!
In mission outcomes, one item from a category has the same effect as any other - so it may be that differentiation should be tested within and across commodity categories - are we saying the same thing Sentenza?
Confirmation bias at play in me for sure, but I really, really think that's a sensible suggestion.In fact my initial hypotesis was that transactions are now joined by item type. This could indicate that it is right.
Best assest only