A Guide to Minor Factions and the Background Sim

Curious, cause I have used it during an Election before to help push past what felt like a deadlock.

Does your system have high player traffic? The traffic report can give you some insight into it by stating how many ships pass through - it might be possible you have enough opposition or are not killing enough to oppose it.
 
Curious, cause I have used it during an Election before to help push past what felt like a deadlock.

Does your system have high player traffic? The traffic report can give you some insight into it by stating how many ships pass through - it might be possible you have enough opposition or are not killing enough to oppose it.

i'm curious, too and would love to see a test in a no-traffic system on this!

the recent experience was a surprise to me - i would have expected shipkills as a very basic effect to work during elections.

anyway, system had a lot of cmdr traffic, and both sides managed to drop the other side by ~10℅ per tick via shipkills before the election (one side by system security shooting, one side by bountyhunting); during election shipkills showed no effect.
 
Speaking on killings, one thing still confuses me.

The faction I'm supporting is a controlling faction in med sec democracy. When policing the system in res, can I kill wanted ships of the controlling faction without damaging their influence?
 
Speaking on killings, one thing still confuses me.

The faction I'm supporting is a controlling faction in med sec democracy. When policing the system in res, can I kill wanted ships of the controlling faction without damaging their influence?

nope.

but handing in the bounties will gain more influence, than you loose via shipkills ... if you hand in regularly (and don't sit a day in the RES with a full laser loadout...).
 
I hope that all salvage doesn't become legal. I like the change when escape pods became legal, as that makes sense. But flogging cargo from under the noses of rescue ships should still count as illegal.

Yeah I most definitely agree that when rescue ships are around, hands off.

But there are many SS where cargo exists and no pods are left to save. These are resources that some systems really need. If we can collect them and deposit them with a NPC dedicated to receiving lost goods ..with the controlling faction and us obtaining influence/ rep..this i'd sign off on
 
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Hello everyone. I`m a faction leader and we just expanded to a new system. I´ve been doing lots of mission for a while and I noticed that our influence in the system is not changing. First, it got stuck at 9.1%. After a few missions I did, I moved to Open Play mode (was in Private Group) and the influence was updated to 12.1%. Now, I´m doing a lot of missions, and the influencce is not moving at all. Is stuck again at 12.1%. Is this normal, is like a delay from the servers, or am I doing something wrong? We are trying to raise our influence to become the c
controlling faction, so we are desperate here.
 
Hello everyone. I`m a faction leader

you are an NPC? faction are normally lead by prgenitors, CEOSs and them like.

and we just expanded to a new system. I´ve been doing lots of mission for a while and I noticed that our influence in the system is not changing. First, it got stuck at 9.1%. After a few missions I did, I moved to Open Play mode (was in Private Group) and the influence was updated to 12.1%. Now, I´m doing a lot of missions, and the influencce is not moving at all. Is stuck again at 12.1%. Is this normal, is like a delay from the servers, or am I doing something wrong? We are trying to raise our influence to become the c
controlling faction, so we are desperate here.

influence updates once a day, what is called a "tick" here - currently between 14:00 and 15:00 ingame time. between those ticks, influence does not change (differently to reputation).
 
Hello everyone. I`m a faction leader and we just expanded to a new system. I´ve been doing lots of mission for a while and I noticed that our influence in the system is not changing. First, it got stuck at 9.1%. After a few missions I did, I moved to Open Play mode (was in Private Group) and the influence was updated to 12.1%. Now, I´m doing a lot of missions, and the influencce is not moving at all. Is stuck again at 12.1%. Is this normal, is like a delay from the servers, or am I doing something wrong? We are trying to raise our influence to become the c
controlling faction, so we are desperate here.

Do you have a war somewhere?
 
you are an NPC? faction are normally lead by prgenitors, CEOSs and them like.



influence updates once a day, what is called a "tick" here - currently between 14:00 and 15:00 ingame time. between those ticks, influence does not change (differently to reputation).

Hah...very funny. You know what I meant. But Thanks anyway, I tottaly forgot about this update thing.

- - - Updated - - -

a while!
 

Jane Turner

Volunteer Moderator
The most common reason is that you have a conflict state somewhere which means that only combat activities will give you influence.

Otherwise running missions for your faction from your new system should give you influence


edit: ah yes missed the 2nd page of answers - the tick is a better explanation
 
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i'm curious, too and would love to see a test in a no-traffic system on this!

the recent experience was a surprise to me - i would have expected shipkills as a very basic effect to work during elections.

anyway, system had a lot of cmdr traffic, and both sides managed to drop the other side by ~10℅ per tick via shipkills before the election (one side by system security shooting, one side by bountyhunting); during election shipkills showed no effect.

Would Feb 22nd do? I dropped the leading faction in an Election by ~8% and put them into a losing position. Murder is not a combat action, it is a criminal action and reduces influence during an Election.
 
Would Feb 22nd do? I dropped the leading faction in an Election by ~8% and put them into a losing position. Murder is not a combat action, it is a criminal action and reduces influence during an Election.

Was that murdering civilian ships or authority?

One does civil unrest, the other lockdown, so there may be a difference in how they work during an election.
 
Regarding the invasion expansion (when a faction expands into the 8th slot of a system and immediately goes into a conflict with another faction), I think there are a few factors involved:

-The expanding faction musn't have any pending conflict. This means it's not possible to trigger an invasion expansion if you interrupt the expansion with a conflict, and the expansion then goes to the next eligible system.
-There must be an eligible faction in the system, i.e. one with no pending/active conflicts and below X% of influence.

I'll see if I can find some good spots to test this hypothesis.
 
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