_trent_
Volunteer Moderator
I have to agree, there is no hard "cap" on influence changes. There is a practical limit on the amount of activity a single cmdr, (or small group) can undertake in a tick. There is plenty evidence of 20-30% single tick swings - it just takes a hell of lot of activity.
I also have a strong suspicion that the amount of effort required to effect ever greater changes within one tick gets progressively greater. Far easier to make a 1% change than to make a 10% change. The precise formula eludes us for the moment.
Population also plays a major part in the amount of influence change. Our home system has over 10 billion population and rarely swings more than 2.5% one way or the other at each tick. We've caused 10-15% daily changes in nearby systems of 5 million putting in the same amount of effort. In systems with < 100k, we've swung the influence 20%+ in a single tick.
Since 2.2 came out, we've found it easier to lower influence than raise it, even after the single unit trading exploit (which we collectively agreed not to use) was patched. I'm hopeful that there might be a better balance in 2.3 but am not holding my breath...
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