A Guide to Minor Factions and the Background Sim

I think most folks failed to understand my point and hopefully we can all predict where we will expand to and prior to that it MIGHT be possible to get every single faction manipulated downwards so they will not interfere, but WHY??

Once the expansion period ends we find ourselves in a new system and our faction at that location is quite clearly in a state of 'Recovery'

This to me means:

The action or process of recovering something that went missing, stolen or lost or perhaps more likely.... A return to a normal state of health.

During this period should we remain in a state of non conflict or expansion? Should we be allowed to 'recover'? It only needs a 24hr period during which time we can assess our situation and then take the relevant action.

If this is not feasible then why the hecky thumps do we have this 'recovery'? At present I would ask what is it for and what does it mean?

In this context, "recovery" just means "you just got out from that". Nothing more. It's just an indication about the previous state and has no effect.

There is a cooldown, which is a different thing and it's only applied to the state that just ended, preventing you from triggering another immediately. But it's only valid for that state, you can trigger another different state immediately.

Start with reading this:

https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-(07-01-2016)
 
In this context, "recovery" just means "you just got out from that". Nothing more. It's just an indication about the previous state and has no effect.

There is a cooldown, which is a different thing and it's only applied to the state that just ended, preventing you from triggering another immediately. But it's only valid for that state, you can trigger another different state immediately.

Start with reading this:

https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-(07-01-2016)
Thank you for that link but have you a post that clarifies what you are saying? I read the first ten pages of that link but cannot find anything that corroborates what you are saying.

I am sadly someone that needs to read something from the developers before I make any type of decision. This is a great game where so many folks have their own opinions on gameplay
.

Your words describing what you think 'Recovery' means certainly make sense regarding gameplay and I would simply say, 'Why have it?' Why have a recovery period when it has no meaning, and no relevance?

'Pending' has meaning and makes sense but this other state looks like it has no meaning so why not have nothing? Once out of expansion it looks like battle instantly commences or should that be 'pending battle' (humour)
 
You nailed the big problem - they don't tell us anything, we have to deduce things for ourselves :(

What we know for sure is that state flows are independent from each other. When a state ends it will be prevented to happen agan for a certain time - but other states can be triggered immediately. There is no total protection.
 
You nailed the big problem - they don't tell us anything, we have to deduce things for ourselves :(

What we know for sure is that state flows are independent from each other. When a state ends it will be prevented to happen agan for a certain time - but other states can be triggered immediately. There is no total protection.


of all the new stuff in 2.2 new bgs states arent part of it. ..... yet
 

raeat

Banned
OK. Based on advice and guidance from this thread earlier, I brought my minor faction to 66% Influence.

This morning before the reset:
My faction: 62%, state = Boom (pending = None).
Controlling faction: 23%, state = None (pending = None).

After the reset:
My faction 66%, state = None (recov. = Boom, pending = None).
Controlling faction: 22%, state = None (recov. = None, pending = None).

Where is my Civil War? What did I do wrong this time?

Stamps my feet, "I want my Civil War now!!!" >pout<
 
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OK. Based on advice and guidance from this thread earlier, I brought my minor faction to 66% Influence.

This morning before the reset:
My faction: 62%, state = Boom (pending = None).
Controlling faction: 23%, state = None (pending = None).

After the reset:
My faction 66%, state = None (recov. = Boom, pending = None).
Controlling faction: 22%, state = None (recov. = None, pending = None).

Where is my Civil War? What did I do wrong this time?

Stamps my feet, "I want my Civil War now!!!" >pout<
We've encountered this several times before. Sometimes the war just doesn't trigger, despite your reaching the relevant influence. We've found that dropping the influence under 60% and pushing it back over (two ticks' worth of work) triggers the war.

You might also consider waiting for one tick to see if it triggers.
 
You could also check all systems your target is present to make sure it didn't decide to get a drive by war anywhere else. One thing we noticed is that drive-by wars seem to have priority over supremacy wars.
 

Jane Turner

Volunteer Moderator
OK. Based on advice and guidance from this thread earlier, I brought my minor faction to 66% Influence.

This morning before the reset:
My faction: 62%, state = Boom (pending = None).
Controlling faction: 23%, state = None (pending = None).

After the reset:
My faction 66%, state = None (recov. = Boom, pending = None).
Controlling faction: 22%, state = None (recov. = None, pending = None).

Where is my Civil War? What did I do wrong this time?

Stamps my feet, "I want my Civil War now!!!" >pout<

60% is enough to trigger, so you can be sure that either you or the controlling faction have a blocking state elsewhere. War/CW and election only show in the system in which they occur. YOu can look for the blocking state, or you can just stay over 60 and be sure that as soon as the other state finishes and cools down, then your war will go pending.
 
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If they have a "neutral" war that always ends on equal % because no one visits the system (or election) to seperate them, then no. It will always retrigger instead of supremacy.
 

raeat

Banned
Well, looks like Gemai and Jane Turner may have pegged it. I scouted around and found that my enemy faction had expanded into another system and is at War there. Sigh.

So now I have to pick a horse in that race. Lessee.
There are no holdings to seize after this is resolved from either faction.
My enemy faction is an Independent Dictatorship. Their adversary is a Empire Corporate. Well, crap!
The Power I despise is Empire and hates dictatorships.
That means I have to fight for the faction in the second system I am seeking to overthrow in my main system.
And it is a War, not a Civil War, so need full 5%P difference (do I understand that right or is an uneven percentage enough?)
FML...
 
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_trent_

Volunteer Moderator
OK. Based on advice and guidance from this thread earlier, I brought my minor faction to 66% Influence.

This morning before the reset:
My faction: 62%, state = Boom (pending = None).
Controlling faction: 23%, state = None (pending = None).

After the reset:
My faction 66%, state = None (recov. = Boom, pending = None).
Controlling faction: 22%, state = None (recov. = None, pending = None).

Where is my Civil War? What did I do wrong this time?

Stamps my feet, "I want my Civil War now!!!" >pout<


Sometimes you need to go and 'honk' the unexplored but populated systems near yours to see if your rival has a presence there. We couldn't understand why a war wasn't pending in our system until we went out and honked all the nearby systems with tiny populations. We then found our rivals fighting it out in a tiny backwater system with a 5 figure population.

You could also check through the local news and see if there are any items mentioning your rivals being at war, but that's not as foolproof as taking a tour of the systems in the local area with an ADS.
 
Sometimes you need to go and 'honk' the unexplored but populated systems near yours to see if your rival has a presence there. We couldn't understand why a war wasn't pending in our system until we went out and honked all the nearby systems with tiny populations. We then found our rivals fighting it out in a tiny backwater system with a 5 figure population.

You could also check through the local news and see if there are any items mentioning your rivals being at war, but that's not as foolproof as taking a tour of the systems in the local area with an ADS.

Mystery is already solved.
 
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