A Guide to Minor Factions and the Background Sim

A fraction cannot retreat from its own system but what is the trigger that causes an external fraction to "retreat" ? I have seen retreat pending when a fraction still has ~7% influence - Thanks in advance

retreat is triggered <2,5 % influence. it is a global state - e.g. the minor faction can be in retreat in one of its systems, while it has 70% influence in all other systems - and will show retreat everywhere.
 
Sorry in advance, and great thread full of really useful info on the BGS. I've only recently started to take note of the BGS :( and I'm at the dangerous stage that I think I'm begining to understand the basics. Retreat is a state and very little seems to be said about it. As I understand it the top states are War, Civil War and Election which over-ride every other state. Then comes Expansion and retreat which also over-ride the "lesser" states. A fraction cannot retreat from its own system but what is the trigger that causes an external fraction to "retreat" ? I have seen retreat pending when a fraction still has ~7% influence - Thanks in advance
In the situation you describe, there are two possibilities:


  1. the state was triggered, but influence was pushed back up. The less influence a faction has, the easier it is to push up.
  2. as was stated above, the faction is in retreat in another system.
 
That'd be cool.
Plus an "OpenSystemMapEvent" that dumps all factions, influences and states into the Commander's Log.
 
One thing that no-one has mentioned since the last patch. We know that a heavy faction-wide effect takes place due to the conflict states of CW and W. However, no one has noted specifically whether there is a corresponding effect for the third conflict state, election. Would an election cause an entire faction to lose the status effect of bounty hunting, etc., or does election operate differently from the other conflict states in this regard?
 
One thing that no-one has mentioned since the last patch. We know that a heavy faction-wide effect takes place due to the conflict states of CW and W. However, no one has noted specifically whether there is a corresponding effect for the third conflict state, election. Would an election cause an entire faction to lose the status effect of bounty hunting, etc., or does election operate differently from the other conflict states in this regard?

All states are faction wide, while the conflict happens in one system, the state effects occur everywhere. The conflict type is only relevant to the different influence effects and modifiers.
 
One thing that no-one has mentioned since the last patch. We know that a heavy faction-wide effect takes place due to the conflict states of CW and W. However, no one has noted specifically whether there is a corresponding effect for the third conflict state, election. Would an election cause an entire faction to lose the status effect of bounty hunting, etc., or does election operate differently from the other conflict states in this regard?

exactly right. See:

fjZiJfw.jpg


source: https://forums.frontier.co.uk/showthread.php/221826-Dev-Update-(07-01-2016
 
That graphic is out of date and wrong. Don't follow that chart.

But yes, war prevents any non combat related influence gains for the faction everywhere.
Election does prevent any combat related influence gains for the faction everywhere.

That being said, elections are the better alternative... obviously. Use elections with friendly governments to expand to prevent crippling effects. So at best never ask for Corporations, Anarchists or Prison Colonies as PMF.
 
Lockdown does not prevent mission effects for example. Actually most of the charts mistakes belongs to the lockdown.
 
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Unfortunatly the thread was locked so I can't rep or +1 your suggestion but that would be great, almost as good as these two...

Plus an "OpenSystemMapEvent" that dumps all factions, influences and states into the Commander's Log.

This and faction search in the map!!!!

Wasn't 2.1 supposed to bring us faction search?
 
retreat is triggered <2,5 % influence. it is a global state - e.g. the minor faction can be in retreat in one of its systems, while it has 70% influence in all other systems - and will show retreat everywhere.

Is there some other trigger necessary? I ask because I have seen foreign factions remain at 1% for weeks without going into Retreat. Could it be that they went below 2.5% and somehow the Retreat was canceled, so they need to be raised and lowered to trigger it again?
 
Keep them out of war and out of expansion if possible. But the main factor is to put them under continuous pressure. A faction down here got pushed permanently, went into retreat, barely survived due to someone pushing them before it and went right back into retreat after the first failed barely.

So it triggers mostly when under serious BGS pressure. Maybe killing their ships also helps.

A retreat NEVER stops below 2.5%, it succeeds.
 
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I'd appreciate it if you would explain where it is wrong. It is from July, and includes the 2.1 new states. My experience tells me this is correct. Do you have other information?


1) it is from the BGS Dev update on the 7th of January, 2016 (you're reading the date - 07/01/16 - differently).

2) the only new states in 2.1 were Retreat and Investment, which are the only two not included in that list.

The only wrong bit I'm aware of is lockdown, however I don't think I ever thought to test combat action effect during famine or outbreak.
 
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Is there some other trigger necessary? I ask because I have seen foreign factions remain at 1% for weeks without going into Retreat. Could it be that they went below 2.5% and somehow the Retreat was canceled, so they need to be raised and lowered to trigger it again?

Retreat can be blocked by conflicts so a long running war in another system would do that.
 
Hi guys, I have a question about trading if you don't mind... So there is a faction I want to push, and they control a coriolis with a commodity market. And I happen to own a Cutter so I thought, hey I could trade with them! But I heard that selling stuff in their market (taking money from them) actually harms the influence of the faction. Is this true? If I set up a trading route that includes this station (selling and buying) will it benefit the faction? Is it as good as doing missions for the faction?
 
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