A Guide to Minor Factions and the Background Sim

Hi guys, I have a question about trading if you don't mind... So there is a faction I want to push, and they control a coriolis with a commodity market. And I happen to own a Cutter so I thought, hey I could trade with them! But I heard that selling stuff in their market (taking money from them) actually harms the influence of the faction. Is this true? If I set up a trading route that includes this station (selling and buying) will it benefit the faction? Is it as good as doing missions for the faction?

As far as I know and experience. That is not true anymore :)

Trading, doing missions etc is all good.
 
Hi chaps,
we have expanded into a system where two outposts and one big planetary station belong to next higher faction. The question now is, what is the "most valuable" station?
Kind regards
Cmdr Winna09
 
Îf the next higher factions rules the system, one of the outposts is it.

Otherwise you can use the sidemenue to get more info on the installations. It roughly goes like this:

Ruling Station > L station > Big Planetary Port > Outpost > Small Planetary Port > Settlements
 
Hi chaps,
we have expanded into a system where two outposts and one big planetary station belong to next higher faction. The question now is, what is the "most valuable" station?
Kind regards
Cmdr Winna09

Îf the next higher factions rules the system, one of the outposts is it.

Otherwise you can use the sidemenue to get more info on the installations. It roughly goes like this:

Ruling Station > L station > Big Planetary Port > Outpost > Small Planetary Port > Settlements

Just don't be surprised that, if they aren't the ruling faction, it doesn't quite run as above cos it doesn't always.
 
I just noticed something funny today. You know those source missions, that ask you to bring X tons of a commodity to them? Well, if the mission asks for weapons (personal weapons, battle weapons, etc), completing the mission prevents unrest instead of triggering it. Interesting, huh?
 

raeat

Banned
Interesting. Due to some dedicated effort in a High Intensity Conflict Zone (See? I do listen!), I and some others have managed to open up a +3%P net difference lead in the first day of the conflict. The Civil War (what one previous poster called a "Supremacy War,") is still underway. I'm guessing maybe it:

A. Requires greater than 3%P because it is a "Supremacy War," or
B. A Civil War must run a certain amount of time before resolving in any event.

Anyone know which it is, or is it something I haven't thought of?

At stake, of course, is the control station for the system, and turning the system into an official democracy. :)
 
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I just noticed something funny today. You know those source missions, that ask you to bring X tons of a commodity to them? Well, if the mission asks for weapons (personal weapons, battle weapons, etc), completing the mission prevents unrest instead of triggering it. Interesting, huh?
That kind of makes sense. Selling weapons on the blackmarket would put them in the hands of criminals so would cause civil unrest, but providing them to legitimate factions would do the opposite.
 
B. A Civil War must run a certain amount of time before resolving in any event.

this. civil war has a minimum duration, afaik it is still 3 days (like you can read in the opening post).

after 3 ticks, station will change hands, on the fourth, civil war will have ended.
 
I have a question: Does smuggling narcotics, imperial slaves or regular slaves affect any state bucket, like civil unrest? Or does it just negatively affect the owner faction's influence?
 
I have a question: Does smuggling narcotics, imperial slaves or regular slaves affect any state bucket, like civil unrest? Or does it just negatively affect the owner faction's influence?

Smuggling increases lockdown, or at least it used to. But I had seen players mention that illegal weapons can increase civil unrest.
 
Seriously, we need a dedicated forum section.

I've just put the BGS into my lucky velvet bag again, and given it a good shake in time for the 2.2 drop. I figure that way has as much hope to figuring out the changes as the next hope.

And on that dedicated forum section:
What I'd like is a more up to date input from the Devs, something like the one from MBrooks a while back. ( Back to looking into that velvet bag again.)
 
Seriously, we need a dedicated forum section.

I've just put the BGS into my lucky velvet bag again, and given it a good shake in time for the 2.2 drop. I figure that way has as much hope to figuring out the changes as the next hope.

And on that dedicated forum section:
What I'd like is a more up to date input from the Devs, something like the one from MBrooks a while back. ( Back to looking into that velvet bag again.)

I agree, the BGS is a valid gameplay element that gives many people a reason to keep playing ED. Having its own subforum would be great for its visibility. Also, the ammount of reverse engineering we have to do with it is ridiculous.

I wish they expanded it a bit, too, to give more variety. I'm tired of cycling to get more missions.
 
With an out of date op and almost 4,500 posts, most of them asking the same questions (or providing the same answers) over and over, we definitley need a BGS forum section with a bunch of relevant stickies. There are several mods who frequent this thread, I don't know how much influence they have with the devs but if they suggested a BGS forum section it couldn't hurt.
 
Hey, I've got a question... If trading (buying and selling) with a station is good for the owner's influence... Could I exploit this by buying and then selling the same stuff over and over again?
 
Hey, I've got a question... If trading (buying and selling) with a station is good for the owner's influence... Could I exploit this by buying and then selling the same stuff over and over again?

only selling with profit is good for the markets owners influence. you won't find a good which you can buy and re-sell with profit.
 
BGS sub forum would be fantastic.

"BGS a valid game play element"? It's frankly what drives for me just about every game activity. It made me a daily player, for sure. I guess for me ED is "an inch wide, a mile deep".... :D :p
 
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