Is pending war like pending expansion in that there is a 5 day wait period before the war starts? Or do we have to trigger the war by doing missions even though we are already pending? (old 11/15 answer I found)
.Is pending war like pending expansion in that there is a 5 day wait period before the war starts? Or do we have to trigger the war by doing missions even though we are already pending? (old 11/15 answer I found)
I might knock up a "dummies guide" at some point, I should have spare time in a couple nights. Noting such a thing would cut out a lot of speculative things to a degree.
It would basically be:
- How to increase a faction's influence generally
- How to decrease a faction's influence generally
- How to start and win a war
- How to expand
- "Global" active states vs "Local" active states (which are secretly global)
- State A
o How to cause it
o Gameplay effects
o Influence Effects
o Other notes
- State B
....
+1 to the sub forum idea. We have been asking for years! Given that there are so many PMFs the argument for it should now be much stronger.
FD do like the black box idea though, so perhaps the lack of a subforum keeps the mechanics somewhat opaque.
I just recently got interested in the BGS and trying to influence a Faction. I was trying to help out in a War that was going on with my newly chosen Faction over the past few days. A guide like this would be really helpful.
I totally agree that the faction-wide effect is realistic, and it's cool, too. Although I wish it were a bit less draconian on the systems that aren't in conflict state. What my concern (or, really just subjective dislike) is that there's no way for the borders to slowly expand in an organic fashion. And I mean much more slowly than what players can manage. I have no idea how that could actually be managed in the game, and I agree that it would be really cool to have this based more on PP than on the BGS -- a nice way for them to interact.That is realistic. Governing huge parts of space without federal systems is nearly impossible. So this is a literal overextension.
One could argue if FD could add new factions with allegiance in spheres the PP crowd conquered for their Superpower, but this should be the job of PMFs.
- Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
Another noob question..
So, my faction is gaining influence very fast and next rival faction is the controlling faction.
If our influence exceeds the rival factions influence, do we have to even the influence to get into war with them by for example doing some missions for them?
E.G whats the easiest way to even the influences?
Another noob question..
So, my faction is gaining influence very fast and next rival faction is the controlling faction.
If our influence exceeds the rival factions influence, do we have to even the influence to get into war with them by for example doing some missions for them?
E.G whats the easiest way to even the influences?
I have found that it is now a bit different when approaching your target. You will equal influence no matter how hard you push, Unless they are in conflict somewhere else. I have equalled and gone pending, while in war & while my target was in war in system. I have just managed to bypass 2 targets to get to 60% by putting them in war somewhere else. Is this how others are seeing it?.
I have equalled and gone pending, while in war & while my target was in war in system.
Is something going on with the game mechanics or am I still reading too much in to this?
What I have seen recently on 2 occasions now though is that I have sold Explo Data when in the final day of War (thats the extra day after any swap of assets would occur) and found my faction loses 7% of influence the following day. I was sceptical when I first did this, thought of it as my error and dismissed it.
But I decided to do it again at the end of my next conflict. And the same again.
I checked the Traffic Report on both occasions, 3 Asps was the first occasion, 4 Pythons on the second.
What was very interesting though, is that the faction to benefit most was the former controlling faction of each system.
As my faction controlled the systems on both occasions, at roughly 60% and the others were a jumble of %. While working in other systems, a player had gone in and sold a load of Painite (definitely on the 2nd occasion) raising another factions influence at the other outpost over a couple of days. This lowered me enough to trigger War. The former leading faction was way down the pecking order. So I completed the War (to the final day), and sold the data.
The next tick, I take a hit for 7% (7.3% actually) and the former leading faction lifts by 5%, despite not being in the War and no longer owning any dockable asset.
The value of the data sold on both occasions was under 1Mil Cr.
Is something going on with the game mechanics or am I still reading too much in to this?
That rather looks like the influence effect has been applied to the previous owner of the station. You did that the last day of war, maybe the stations formally changed hands but the effects do not actually change until the war ends? If this is the case, it should be reproducible.
sounds like a bug to me.
in my understanding and from my experience a conflict in any state (pending, active, recovering) blocks all other conflicts.
Some considerable time later (RL weeks later), I then ended up in this War that I sold the data in with another Fac, and yet as you say it appears that the former owner of the controlling station got the influence.
Same scenario, 2 different systems.