A Guide to Minor Factions and the Background Sim

Unless FD allows factions to be "managed" by players in which the current CEO/Leader/Chancellor can disable expansion for a system, it will have to be.

Nothing has to be. People are allowed to have opinions and give feedback. You believe the mechanic to be fine, acceptable. Great. I believe it needs rowing back a bit.
 
Put simply, I disagree. It may well be the reality that one needs to work against one's own faction, but I don't believe that should be the case. You have made the point that certain effects, like war being a drain, makes sense. I agree. And the contrary to that is: having to work against yourself in order to stop your from doing something you have no intention of doing, does not make sense.

But while War drain being a good idea and makes sense (not in my opinion but I'm staying out of that side of it), the reality is it isn't a drain in game in itself. Being at War doesn't drain your Influence without any direct action (as in player working for the other faction in the War) or indirect action (as in player working for one of the other factions in system that are not in War) taking place. I think we have already established this.
 
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But while War drain being a good idea and makes sense (not in my opinion but I'm staying out of that side of it), the reality is it isn't a drain in game in itself. Being at War doesn't drain your Influence without any direct action (as in player working for the other faction in the War) or indirect action (as in player working for one of the other factions in system that are not in War) taking place. I think we have already established this.

Indeed, I am not disputing that. I am using 'drain' or 'punish' as a figure of speech to indicate the effect of a faction at war outside a system being less resistant to influence effects created by missions, BH and the like, undertaken for rival factions.
 
Unless FD allows factions to be "managed" by players in which the current CEO/Leader/Chancellor can disable expansion for a system, it will have to be.

I'm quite happy with the way the faction interaction is designed, with control being exercised by activity rather than by top down decision making. This requires a more pleasant (if more challenging) style of group leadership in which one has to provide common goals, interesting objectives and fun activities that your group will engage in willingly. If the group wants to do it they do and if they don't they don't - its kind of like a group decision mechanic. I don't think having a single "leader" autocratic system would work for us.

Also for clarity, it is not only elections where the extreme faction-wide effect is imbalanced. In combat conflicts, most mission effects are negated. Where there is a popular mission running location (skimmer stacking, smuggle stacking, close to engineers) during wartime the ruling faction also gets hammered as missions run for them do not count.
 
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I'm quite happy with the way the faction interaction is designed, with control being exercised by activity rather than by top down decision making. This requires a more pleasant (if more challenging) style of group leadership in which one has to provide common goals, interesting objectives and fun activities that your group will engage in willingly. If the group wants to do it they do and if they don't they don't - its kind of like a group decision mechanic. I don't think having a single "leader" autocratic system would work for us.

Also for clarity, it is not only elections where the extreme faction-wide effect is imbalanced. In combat conflicts, most mission effects are negated. Where there is a popular mission running location (skimmer stacking, smuggle stacking, close to engineers) during wartime the ruling faction also gets hammered as missions run for them do not count.

I agree. But I also don't particularly like working against my own faction just to keep it on the rails (which is not very RP). Hence, I would appreciate a bit of an easing to the current effects of war etc. But that's just like, my opinion. Man.
 
So, if you are pending lockdown is there any way to troubleshoot what happened to send you into lockdown?

Is there any way to tell what system it happened in? Bounty boards look pretty normal, not sure what else to check.
 
Indeed, I am not disputing that. I am using 'drain' or 'punish' as a figure of speech to indicate the effect of a faction at war outside a system being less resistant to influence effects created by missions, BH and the like, undertaken for rival factions.

Sorry, my mistake. Misunderstood your use of 'drain' lol.
 
Why we dont get a war ? Yesterday our influence was 43 our opponent was 41.6. Today its opponent 46 we 39 ?? There aint any state neither that prevent it happening. One said it should be at least close as 2% and it happens. Other corrected that you should pass other and it locks. Well both of this happened and nothing. Bug maybe ??
 
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The usual reason is that one of the factions is in a conflict state (or pending) in another system. Check local galnet atories, might show what's happened recently.
 
The usual reason is that one of the factions is in a conflict state (or pending) in another system. Check local galnet atories, might show what's happened recently.

+1. I'd think it's a pending state that's blocking the war. You can't check for those at the system map. You have to go to the station and pull the individual faction up on the right hand screen.
 
No. There is not any conflict not active and not pending. Iam 100% sure of that. Both had boom state, but not even that now. Altough now our opponent have civil unrest pending. As none. Twice we have passed them and no war. Twice we have been very close and no war.
 
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Do you know every system they're in? I've seen factions displaced from an expanded system (by the expansion-swap mechanic) ending up more than 40LY from their home system. I believe that behaviour has been removed from the game, but the point stands - you need to make sure that either faction has not expanded to a system you're unaware of and aren't locked in a conflict in that system.
 
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do you mean that you have to check every system it is, to see if it there is conflict . I tough one conflict it have is shared in every system faction is in. It cant have war on another and something else somewhere else
 
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do you mean that you have to check every system it is, to see if it there is conflict . I tough one conflict it have is shared in every system faction is in. It cant have war on another and something else somewhere else

Yes, you have to check every system for both factions. Pending conflicts only show up locally.
 
If there is no conflict or pending conflict submit a bug report. I would caution that the blocking state could have ended at today's tick so wouldn't show now. Would show as recovering.
 
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