A Guide to Minor Factions and the Background Sim

Wars only negate all non combat actions. Elections does as well, but the other way for all combat related activities.
 
We can call it sophistry or not, but you can absolutely gain influence: just drop faction bounties in the system you want to boost. If there isn't a lot of BH in the system and population is not too high, you can gain quite a bit, actually.
 
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raeat

Banned
Finally, my home faction is expanding, but I don't know to where. Can I have any influence of even knowledge of this?
 
I realy hope FD give us stuffs to make our minor faction worth our time and effort , i realy like living universe , and ED developer diary 4 ;) keep going expand my minor util conquer universe
 
Got some questions about retreat.

This is what I suspect/know:
-Triggered at 2,5% / < 3%
-Duration 5 days
-Cancelled if influence is > 3% at the end of active phase.

-Pending duration?
-Recovering duration?

Is is a local state? So does the faction only retreat from the system where it "started" or does it retreat form the system where the influcene is lowest and < 3% if present in multiple systems?
Also sometimes retreat is NOT trigerred even though the influnece is low AND no conflict active.

Thanks in advance!
 
Thx! Forgot to add this to the "This is what I suspect/know" list.
It's about systems the faction is present in and the retreat is not pending.
 
Finally, my home faction is expanding, but I don't know to where. Can I have any influence of even knowledge of this?

Local galnet should tell you where you have gone once the expansion occurs. There is no direct way of influencing the arrival location. There are ways of determining where it will go if you have enough info, and indirectly influencing the target locatiin is possible but the amount of work required is very challenging.

Direct means of influencing it are on fds big list.
 
In my suspect I know list is:

Retreat is a global state, can be overridden by a conflict.

Like a conflict, it is only applicable to the system where it triggers. So if this is brought over 3%, a different system dropping below 2% won't retreat. Though it may go pending later.
 
Got some questions about retreat.

This is what I suspect/know:
-Triggered at 2,5% / < 3%
-Duration 5 days
-Cancelled if influence is > 3% at the end of active phase.

-Pending duration?
-Recovering duration?

Is is a local state? So does the faction only retreat from the system where it "started" or does it retreat form the system where the influcene is lowest and < 3% if present in multiple systems?
Also sometimes retreat is NOT trigerred even though the influnece is low AND no conflict active.

Thanks in advance!

2 days panding, 5 days active to my knowledge.

In my suspect I know list is:

1. Retreat is a global state, can be overridden by a conflict.

2. Like a conflict, it is only applicable to the system where it triggers. So if this is brought over 3%, a different system dropping below 2% won't retreat. Though it may go pending later.

1. there is conflicting information, whether a faction will retreat, if retreat is cut short by conflict

2. a strong hint for it is, that the new faction summary tells the system from which a faction will retreat. but i have seen no test on it.
 

_trent_

Volunteer Moderator
And here you have a rare case of a passenger mission affecting 3 factions: http://imgur.com/a/X1x2e

Must look out for those. I've noticed a few missions recently have shown the effect of increasing the likelihood of famine. It's the one state that I never managed to trigger in 2.1 so it'll be interesting to see if I can do it now. (Apologies in advance to any starving pixel-babies [cry] [cry] [cry])
 
Wow! What is the relation with the third faction?

You know how sometimes you get some wrinkles where someone asks you to deliver your passengers somewhere else (and it's not the passengers that ask you to change the destination)? Well, in order from top to bottom in that picture you have: The original target faction, the source faction and the faction that offered you the alternate mission. If these wrinkles were more reliable they could be a way to trigger famine/outbreak depending on the passenger.
 
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Out here in Bubble 2 there are now 9 occupied systems all run by Cooperative factions (some already in more than one location and some systems with more than one Cooperative) and each with a complementary Anarchy faction.

Because these stations now give the commanders out here something new to do, a large number are taking missions and setting up small trade routes. I haven't checked them all, but the consequence seems to be that all the lower-ranking Anarchy factions are in Boom and all the leading Cooperative factions are in Expansion.

The population of Colonia - Jaques starport and Colonia Hub planetary base - was 750 but is now 6. In the newly colonised systems the largest population is 20 000 and the smallest - and they must rattle around a bit in their Coriolis starport - is 60.

Looks like we're going to be in a constant cycle of Elections.
 
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Since people ask about it:

Retreat

1. Triggers below 2.5% if the faction has no pending or active state with higher priority than retreat (war/election)
2. Warm-up phase is only 1!! day not 2.
3. Has the same duration like an expansion.
4. Can be cut short by conflict and will still happen.
5. Fails if the % recovers in the retreating system above the threshold.
6. Will not work for home systems (unless a potential Horizon System Exile is there. Confirmed in 2.1. Not seen in 2.2 yet.)
 
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