A Guide to Minor Factions and the Background Sim

Cw should end in this case after 3 days with an asset changing hands. There is also an extra day where war is active but czs are in ceasefire. Conflict is over but influence modifiers are still in effect. As its a coup there is a chance you will go directly to pending again to take more of the ex rulers assets.
 
So would the CZ end by the next day tick or it has to be 3 Days minimum?

I checked here and there, some says 3 days is the minimum and some other says relative to the Influence difference, etc I dont know which one is the correct one

3 ticks minimum. i would even think that you need winning condition currently on that 3rd tick.

asset will change hand on the thrid tick, but you will see CZ for another tick - you can use it to farm more influence, if they are not in ceasefie, but technically the war is over.
 
pending states are definetly weird since a couple of days.
in my transaction tests some factions just skipped other factions on the way up (or down) instead of lock and match while others still locked and triggered war with the same method.

and yes, the skipping factions had no opposing states, nor did the other factions they should have matched with.
 
pending states are definetly weird since a couple of days.
in my transaction tests some factions just skipped other factions on the way up (or down) instead of lock and match while others still locked and triggered war with the same method.

and yes, the skipping factions had no opposing states, nor did the other factions they should have matched with.

Did they have enough influence to start a conflict? There is a minimum level, below which a conflict can't start, so it is possible to skip over very low influence factions and go straight for a conflict with a faction on higher influence. I can't remember the exact figure but it's about 7%.
 

_trent_

Volunteer Moderator
Did they have enough influence to start a conflict? There is a minimum level, below which a conflict can't start, so it is possible to skip over very low influence factions and go straight for a conflict with a faction on higher influence. I can't remember the exact figure but it's about 7%.

7% still seems to be right. We've got 6 factions below 10% in our system right now and they never go into conflict states when they equalize below 7%. Above 7% they always go into conflict unless one of them is in (or is pending) a conflict state elsewhere.
 
yeah, 7-7.5% but no, the factions in question where around 30% altough one rose from 5 -> 11 past 2 others around 10.
 
pending states are definetly weird since a couple of days.
in my transaction tests some factions just skipped other factions on the way up (or down) instead of lock and match while others still locked and triggered war with the same method.

and yes, the skipping factions had no opposing states, nor did the other factions they should have matched with.

The factions may have had pending conflict states perhaps? A faction in pending conflict in one system will not (or should not!) go pending in another.Did you check local faction summary? Did you check all systems where these factions are present?

Information is key in the multi-system faction environment.
 
Also has anyone been monitoring what happens the tick after a big influence drop where no further action was taken in a system. Is there a bounceback? This was something that was noted previously after a big influence change, but there have been many changes since.

Nope.

Each time the bottom has fallen out from under the HEF in conflict with the Allied Movement, the Tick has been delayed considerably being pushed back to well into 1400 EST.

And each time I've had to claw the HEF's influence back up.

I'm still watching the other Civil War and should have something to note there later.

There is no bounceback after the bottom drops out. Once the influence status has been properly corrected to display values it behaves normally meaning you need to manually fix whatever hit you took by the system.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Just to make things clear.

We do not allow witch hunts on the forum.

We do not permit our forums to be used as a medium to name and shame, or to witch-hunt other people in our games.

Please consider how and what you post.

Thanks all. :)
 
Just thought I give everyone a heads-up (assuming this isn't old news) :

https://forums.frontier.co.uk/showt...duce)-BGS-effectiveness-of-the-CMDR?p=4871034

NPC Crews not only cut into Payment, but also reduce BGS inputs by the same amount.
Quite unfortunate...

Interesting. It only counts the CMDR portion towards the bounty total. The game isn't telling us is whether there is a corresponding reduction in influence effect. There is rather a lively on-going discussion on transactions vs value as an influence modifier. Personally I think its a combination of both, the precise nature or formula isn't clear, based on pre 2.2 testing. Given the bugs and changes introduced in 2.2 I'm withholding judgement.
 
Just thought I give everyone a heads-up (assuming this isn't old news) :

https://forums.frontier.co.uk/showt...duce)-BGS-effectiveness-of-the-CMDR?p=4871034

NPC Crews not only cut into Payment, but also reduce BGS inputs by the same amount.
Quite unfortunate...

Wait WHAT?

*scrolls through the report*

That... actually makes sense. If this does prove that the amount of influence is in relation to total amount of profit made rather then in the number of vouchers turned in. Because the money you pay the NPC isn't going to you.

Is there ever going to be an update today?

Clarify. What update are you looking at?
 
Just to make things clear.

We do not allow witch hunts on the forum.



Please consider how and what you post.

Thanks all. :)

Erm i though we were having a discussion on whether factions could equalise during a big influence hit. I do know it was skirting the territory of some previous discussions not directly related to BGS mechanics so I assume that's why the posts were deleted. To put the discussion back on track - does anyone have any hard data in relation to a big influence drop (or indeed rise) where the factions failed to equalise (where neither faction was in conflict or conflict pending)?
 
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Hey all, a question regarding BGS now I've researched which Minor Faction I'd like to gain influence for but I've just dropped into the system they are meant ti be and don't seem to be at any stations or outposts.

I now know that they have 0% INF. at the System i guess they used to be, On inara they still seem to be logged as there but no station INF.

The system is HIP 29444 and the MF is called THE ETERNAL FLEET.

This is info from inara on TEF http://inara.cz/galaxy-minorfaction/33857

This is info from inara on HIP29444 http://inara.cz/galaxy-starsystem/19894

This is info from EDDB on TEF https://eddb.io/faction/74934

This is info from EDDB on HIP29444 https://eddb.io/system/7358

As you can see they are apparently in game/system, Being an empire democracy maybe this Player faction just got swapped and info still about?
 
Smiffoo, at a guess I suspect that this was a player inserted faction that got reduced low and got sucked out of the system when a faction expanded in (old bgs mechanic, no longer operative)

I would try Ajani. (Lords of Ajani appear to have expanded into HIP 29444) I dont have the system info so cant check.

Best of luck in your search.
 
Standby...

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Yeah current data for that system says Eternal Fleet is no longer in the system. The INARA data is out of date.

So ether this isn't their home system or they were withdrawn from the game. My money is more on the former.
 
Thank you for your quick reply both of you, I've decided to Join The Imperial Inquisition at Brestla They are Empire a Dictatorship at an uncontrolled system, So hopefully I can get Arissa lavigny-duval to be in control soon :p I love BGS. If it works lol
 
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