Perhaps worth adding the elections also differ from wars in being fixed duration
uh, i didn't know that! ty!
Perhaps worth adding the elections also differ from wars in being fixed duration
Found a nice source of narcotics and took them to Crom to have a look at the market. I couldn't sell them there, but this is the blackmarket:
http://i66.tinypic.com/fok4sw.jpg
Even tobacco illegal in an anarchy outpost.
https://lh5.googleusercontent.com/-u2qTWO77wvg/TYHblZdaEUI/AAAAAAAAA4Y/ORS38Bo4df4/s400/PP-1.png
Sorry, but you are stuck with the 3 days minimum. What happens now, I think, is that your faction can suck influence from the other faction in the system and not just the one you are fighting.
The devs know how the BGS should work, but in practice they aren't always right.Not quite how they explained it in the recent livestream
The devs know how the BGS should work, but in practice they aren't always right.
Updated OP through the State guide.
Added models from CMDR Irongut with credit
Added corrections from CMDR Jmanis on investment
How does one become a power?
Asking for a friend.
I'm getting a little frustrated with minor factions undermining...themselves.
I can understand some missions to a system they control, where you can RP the idea that 'we just need to give these guys this stuff, even if it hurts our inf'. But every single 'take some stuff to this system' mission yesterday was to the same system, and same faction. And I saw this in multiple systems.
Meaning Faction A in system A was giving missions to take 'some stuff' to Faction B in system X, which Faction A also controls. Fine. But Faction A was giving these missions from systems they control B, C, and D, and they were all to system X delivering to Faction B. If I had gone ahead and done them, that would have piled a lot inf into Faction B in system X, essentially undermining Faction A, the giver of the missions. [wacky]
Anyone else notice this? Is that intended, or is the BGS just not that self aware to keep it from happening?
Anyone else notice this? Is that intended, or is the BGS just not that self aware to keep it from happening?
i have quite the different impression ... but i could imagine that the mission generator takes influence levels into account? more influence=more often target? at least where i'm active i get much more missions to the same faction than to others.
i have put up a suggestion some time back, that if a faction generates missions to a system where that faction is active, it always uses its own faction as a target... would make sense.
To me, the 'randomness' and 'I'm just one Commander' comes from the many other commanders 'doing things' that I don't know about and/or can't change. And I usually hop around supporting various minor factions, rather than tying myself to just one.Frankly, I think it's all part of the "background" thing. ...snip... I like the fact that it's a "background" sim.
i have quite the different impression ... but i could imagine that the mission generator takes influence levels into account? more influence=more often target? at least where i'm active i get much more missions to the same faction than to others.
i have put up a suggestion some time back, that if a faction generates missions to a system where that faction is active, it always uses its own faction as a target... would make sense.
And the BGS is the main reason I still play. PP is 'the horde' ...