Test system report for Wanted kills;
I slaughtered somewhere between 20-30 Wanted ships within the res sites in the test system.
System population; 1,286
Faction A; 64%
Faction B; 24.8%
Faction C; 11.2%
Influence did not change from cycle tick.
Reputation with Faction B dropped from Allied to Friendly due to kills and not handing in bounties. I managed to recover influence once I did hand them in today.
Bounties worth approximately 3.3 million were turned in from the work.
Influence remained stable otherwise, and a Pending Famine state for Faction A went live today.
I have another plan I need to focus on today, but will continue the harassment in this system for a time and see if anything happens.
On an only slightly related topic, do we know if taking out the NPCs sent against us during missions has any effect on influence? It's a tough one to test for as we don't know in advance which missions will have NPCs come after us and which won't.
Interesting. Was there any active state for any of the 3 factions?
Not until the tick today. Just the pending Famine yesterday going live today.
which would have been applied retroactively to all actions since last tick concerning the faction that went into famine afaik?
On an only slightly related topic, do we know if taking out the NPCs sent against us during missions has any effect on influence? It's a tough one to test for as we don't know in advance which missions will have NPCs come after us and which won't.
Battle weapons are illegal in most systems.War/Civil War - Spawns Seeking Weapons (Battle Weapons) *haven't confirmed if this would be considered illegal aka smuggling
Battle weapons are illegal in most systems.
Do you know if these Seeking Weapons accept rare good weapons such as HIP 118311 Swarm?
Do bounties redeemed through the interstellar contact in low sec systems increase the controlling faction's influence?
I dont mind the RNG in some aspects such as the above poster suggest. I look out side teh window and its cloudy and it might rain. It might not. There are all teh signs it was going to rain the other day but then teh sun came out.The great BGS where not everything is predicable. Depends on the balance in the game. There might also be a reason why Fdev dont want players erm playing God with a completely predictable BGS and it might have something to do with them keeping a lot of the BGS hidden. Just pondering.
The Famine "bucket" fills up as FDev has stated, and when full a Famine occurs. You reduce the chance by emptying it and reduce the risk of it being filled basically.
If this were true, there would be no reason to hide how large and how filled this bucket is and verification post sale that this bucket indeed was emptied by the amount you provided would be communicated. But it isn't.
Players, or rather Prayers in this game are left with in game NON communication cycles everywhere including the BGS where youd least expect to have this
Its RNG through and through
If this were true, there would be no reason to hide how large and how filled this bucket is and verification post sale that this bucket indeed was emptied by the amount you provided would be communicated. But it isn't.
Players, or rather Prayers in this game are left with in game NON communication cycles everywhere including the BGS where youd least expect to have this
Its RNG through and through
Player activities shown in the Actions Table above, and through related missions, push the faction towards and away from economic states by adding points to pools. Once the pool is large enough it will queue the state with a countdown after which the event will trigger, assuming it has the largest pool.
well, everybody is free to believe whatever, but i recommend reading closely the dev comments:
QUOTE]
I'm not here to play "read the dev papers"
I'm here to enjoy playing a game, and games tend to have elements of response and clear communication that relates precisely to what you are doing---otherwise, you might as well be a non present BOT; which is what
these devs probably think of the player base at least or layabouts with nothing better to do than chug bottle after bottle of RNG ale all day at best.
The myriad of facts that unfold through the concrete actions of player intentions unknowable before hand by others is what brings mystery, not some artificial RNG that has no factual base.
The sports better deals with facts and the mystery involved is related to an ocean of unfolding facts, not RNG
I agree, we can respectfully agree to disagree. Those that love it, great!
But, keep in mind, the elements that are great about this game and why we are here playing it has ZERO to do with spinwheels and chance.
If flight mechanics etc had RNG vomiting all over it..we'd not be here. So why not add more and enhance the game with clear comm and player feedback responses than mere lazy RNG