_trent_
Volunteer Moderator
https://eddb.io/faction/40438 will give you the influence levels
Or just take a couple of screenshots of the system map showing the levels after each tick. Works for me in Teaka. [yesnod]
https://eddb.io/faction/40438 will give you the influence levels
I wouldn't normally trust EDDB for BGS data, but I suppose a CG system will get enough traffic to be accurate.
I haven't been to Cartoq, so I can't see the system map.
I wouldn't normally trust EDDB for BGS data, but I suppose a CG system will get enough traffic to be accurate.
I haven't been to Cartoq, so I can't see the system map.
5 Fed factions. This will be interesting. I hope they've set the tiers high enough that the CG lasts longer than the weekend.
While we haven't formally tested yet, operations suggest that passenger missions do work during election. It may be more nuanced that only specific types of p missions work.
I have to wonder why we even have to guess at "what is good or bad" for a faction at this point.
Shouldn't it be frighteningly obvious what helps and what hurts a faction? Even in a game?
Or is this another example of "Blaze your own trail" and "interesting gameplay."
I try to be a good little ED fanboi but sometimes it is difficult.
I understand and agree with what you are saying but there are times...
Like your example:
My faction of choice is in Election. Okay. I go to the Passenger Mission board and look at a mission - says Medium Rep and Influence...but is it really? With a faction state of Election? Maybe it is and maybe it isn't. Why do I have to guess if I am helping, hurting, or wasting my time?
I like the fact that certain faction states demand certain things. No problem but...
If my faction is at War and I go to the Mission Board and there is a mission to haul 100t of Biowaste shouldn't the darn board say "No Rep or Influence gain" instead of stating it is beneficial for my faction when it is not.
I like complicated, involved, and detailed, but having to, almost randomly, do stuff to try and figure something out in a system with multiple factions, a population of 5 billion, with other Cmdr's in the mix is most annoying IMHO.
From last patch 2.3.02
Factions
• Reverted 2.3's increase in faction influence from redeeming bounty vouchers
Is the influence now still split up between the Superpowerpledged Factions?
Coz Reverted means to me, in my translation, it has been turned back to PRE-2.3. So it works like before 2.3....
Thx in advance.
My faction of choice is in Election. Okay. I go to the Passenger Mission board and look at a mission - says Medium Rep and Influence...but is it really? With a faction state of Election? Maybe it is and maybe it isn't. Why do I have to guess if I am helping, hurting, or wasting my time?
I like the fact that certain faction states demand certain things. No problem but...
If my faction is at War and I go to the Mission Board and there is a mission to haul 100t of Biowaste shouldn't the darn board say "No Rep or Influence gain" instead of stating it is beneficial for my faction when it is not. Why the mystery? Or the lie?
I like complicated, involved, and detailed, but having to, almost randomly, do stuff to try and figure something out in a system with multiple factions, faction states, alignments, a population of 5 billion, with other Cmdr's in the mix, is most annoying IMHO.
Good Morning,
Just wanted to step in and say thanks for this thread it has been very helpful. We are planning to roll out a change soon that reverts the increase to influence that was introduced in 2.3. This change does two things, one it hopefully slows down any negative effects to the balance of the BGS. Secondly it also allows us to more easily compare how the redistribution of superpower bounties is impacting the galaxy.
As people have already mentioned in the thread testing the BGS in house or even during beta isn't realistic and it can take time for the effects of changes to become properly apparent so I'd ask for a bit of patience while we investigate. Rest assured we are on the case.
Thanks,
Adam
Since so many are reading the patch notes, I thought I'd repost Adam's original response to the issue (in a thread on the subject):
Emphasis added to highlight that influence change was reverted, but the redistribution of superpower bounties stands.
I don't think there's much of a secret as to why these bounties lower the controlling faction. From observation any gain for one faction is taken out of the remaining factions not equally but according to their influence - the highest will lose more. The opposite is apparently true of gains. Higher starting influence = lower % gain from any given action. So essentially the accentuated loss from the former is outweighing the diminished gain from the former for whatever faction is highest & aligned to the relevant superpower. I have a running test going, and so far it looks like the ultimate outcome would be same-superpower-aligned faction growing closer together in influence at a constantly slowing rate - presumably it would slow to a crawl as they approach the same influence level, since both gain for the lower of the two and losses for the higher of the two will constantly be reducing.
I don't think there's much of a secret as to why these bounties lower the controlling faction.
Do you also foresee in your trend that the superpower factions, having migrated together, will also end up being the dominant factions in the system?
Your description above appears to be supportive of the theory that the intention of these changes is to lower excessively high influence factions through the SP distribution.
This, so much this!
Why they don't give us those ESSENTIAL informations is beyond me.
Intention is tough to discern. It may well be that FDev feels independent factions should have an uphill slog in any superpower-dominated system. While I know this sucks for many, realistically speaking an independent faction posited e.g. 20ly from Achenar should have serious issues gaining sway.
Or it may be an attempt to provoke inter-faction squabbles in superpower-dominant systems since the closer they are, the more likely a small set of actions will produce a conflict. Again a move toward realistic faction politics (abstract as may be).
That either of these intentions would produce a good deal of PG ire may be entirely secondary to their line of thinking. Realistic simulation vs. PG ire... /shrug
No way to know the intention behind things unless they tell us.