A masterclass of fake game design = Void opals by FDEV

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Hey mate "Bullseye",all the Paladins leveled their lances on you,meaning you hit the spot right in the center. (y)

I always wonder how one's life must have been to reach the point where the bar is so low that "a few people on the internet bothered to respond to me" is considered a sign of great succes. It's seriously only a small step from finding strength in a fridge magnet that says:"You matter!".
 
Create a planet, you know those planets are on 1:1 scale and need to conform set of physical laws. So no moon sized earth likes for example. And making on 1:1 scale even pretty small moonlet has quite a big surface area to cover with stuff.

Well you would get an existing planet - the terrain is pretty good - but then also be able to use asset brushes as well as place detectable and non detectable assets
 
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But does it exist?
it? What? No.
 
Well you would get an existing planet - the terrain is pretty good - but then also be able to use asset brushes as well as place detectable and non detectable assets

I still don't think you are appreciating the scale.. I've done a map for ArmA2, it was about 25kmX25km. After a couple of hundred hours, I had the basics of a city, forest and road network laid out.. I had about as many hours again to complete the fine detail..
 
I still don't think you are appreciating the scale.. I've done a map for ArmA2, it was about 25kmX25km. After a couple of hundred hours, I had the basics of a city, forest and road network laid out.. I had about as many hours again to complete the fine detail..
Something like half a Ceres sized object* has surface area of 785 398.1634 km^2, some what bigger than for example metropolitan France. And thats pretty small one.

*radius 250 km in my example.
 
I always wonder how one's life must have been to reach the point where the bar is so low that "a few people on the internet bothered to respond to me" is considered a sign of great succes. It's seriously only a small step from finding strength in a fridge magnet that says:"You matter!".
Are you entitled much? i think so ;)
 
I still don't think you are appreciating the scale.. I've done a map for ArmA2, it was about 25kmX25km. After a couple of hundred hours, I had the basics of a city, forest and road network laid out.. I had about as many hours again to complete the fine detail..
Something like half a Ceres sized object* has surface area of 785 398.1634 km^2, some what bigger than for example metropolitan France. And thats pretty small one.

*radius 250 km in my example.


Yea that's why you would need to be able to use asset brushes.

In farcry map editor you can make some really beautiful terrain in no time at all with asset brushes.

You can set them to be really large and simply 'paint' forest or jungle. The longer you paint for, the denser the forest.

And sure, colouring in a planet would be a task - but I think that's a good thing, because if it's going to take you such a long time, you are more likely to do it well.
 
So if you are uninterested in any opinion, why the long text in a forum?

I kinda doubt you worked a lot in game dev after that long wall of text calling everything bad design or bad programming. Can’t see much bad programming in ED frankly. Lots of balancing and UX issues as designers call it though.

And yeah, the grind is a chore often and rewards for actions are constantly underwhelming. That game is constantly struggling between offering content and dragging the gameplay as long as possible. You either get situations where you feel you are not progressing at all or where newbies can afford all ships in mere hours.
 
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