A message to Frontier From D2EA

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A carrier can easily carry 20,000 tons of tritium. Assuming 4 LY consumes a ton (ballpark figure),

10,000 x 4 = 40,000 LY.

That's a long distance.

Steve
 
One of the repeated threads on the forum is 'I've owned this game for 6 years, why is the launcher asking me to buy it?'. And I bet Support get a load of contacts. So I expect they're trying to reduce that, they don't want mothballed games taking up Support bandwidth.

Remember when they spent $$$ to make a new streaming room, then spent money on putting together a set to look like they were on a space station, then decided to reduce streams to monthly. Planning ahead is not a strength :sneaky:
Lol, yes I can see that. IMO, they make a pretty good game, but they do appear fairly daft at times. I have the impression that the CM team knows very little about what the devs are up to and what decisions management has taken. Still the why do I have to buy the game again, is fairly easy to answer with just a boiler plate email answer.
 

rootsrat

Volunteer Moderator
Still as noted before, why waste time and effort to update the launcher if the plan is to end development soon?
Yes, it's a very valid point.

Just to note, if you've been here long, you (not you specifically Jack :D ) should know I'm more of a white knight than doomsayer, I always try to look at the positives and I'd rather enjoy and focus on what we have than moan about what we don't have. Well, for most of the time anyway. I don't shy away from criticism mind you, where I think it's valid, but I am definitely NOT one to pointlessly complain and foretell the end is nigh.

The fact that I get that overall negative and doom-like impression is a surprise even to myself, but honestly, I can't help feeling that way looking at the big picture of Elite Dangerous and how FDEV treats it from all angles recently.
 
Those that peddle doom will always see doom.

I'm not peddling doom.
I just notice the slowdowns and the small things that changed post Odyssey, more specifically post every interim/yearly financial report which lands in January, respectively in July
Post every such report, there were some obvious slowdowns (in coms, in patching, in CM activity, etc) signs of budgetary cuts.

I may be labeled as a white knight, but i will call things out when i notice them
 
Yes, it's a very valid point.

Just to note, if you've been here long, you (not you specifically Jack :D ) should know I'm more of a white knight than doomsayer, I always try to look at the positives and I'd rather enjoy and focus on what we have than moan about what we don't have. Well, for most of the time anyway. I don't shy away from criticism mind you, where I think it's valid, but I am definitely NOT one to pointlessly complain and foretell the end is nigh.

The fact that I get that overall negative and doom-like impression is a surprise even to myself, but honestly, I can't help feeling that way looking at the big picture of Elite Dangerous and how FDEV treats it from all angles recently.
I'd say that the locked threads are a very bad sign.
 
A carrier can easily carry 20,000 tons of tritium. Assuming 4 LY consumes a ton (ballpark figure),

10,000 x 4 = 40,000 LY.

That's a long distance.

Steve
But .....
  1. The more tritium you carry the more weight and the more tritium you burn each jump.
  2. The galaxy extends 65,000LY from Sol to Beagle Point. You would run out long before then.
  3. If you wanted to navigate around the outer edge of the galaxy then that would be (rough guess) 4 x 80,000LY.
You would continually be going back to the bubble for refuelling of spending 80% of your time mining or leave your fleet carrier at home. I've gone round the galaxy with no fleet carrier, its very restrictive and you are stuck with one ship and no mechanism for doing alternative activities (I'm too tight to pay FDev for another account!!).
 
Yes, it's a very valid point.

Just to note, if you've been here long, you (not you specifically Jack :D ) should know I'm more of a white knight than doomsayer, I always try to look at the positives and I'd rather enjoy and focus on what we have than moan about what we don't have. Well, for most of the time anyway. I don't shy away from criticism mind you, where I think it's valid, but I am definitely NOT one to pointlessly complain and foretell the end is nigh.

The fact that I get that overall negative and doom-like impression is a surprise even to myself, but honestly, I can't help feeling that way looking at the big picture of Elite Dangerous and how FDEV treats it from all angles recently.
Well I could try to cheer you up, but I'm really more than tired at playing white knight! :D

Personally I think Frontier are busy with a few other games, so yes we are in somewhat of a maintenance mode at the moment. I come back to my thought that part of the revenues the game brings in gets funneled back into development, and the slow pace is simply due to it being a fringe game and not bringing in enough revenue to sustain more development.

The completely botched Odyssey launch and player reaction must have stung but IMO that's clearly on Frontier's shoulders and I don't think I can understand why they chose to do that. IMO, it's done more damage to the game than anything else Frontier has done for a long time. Will we get another attempt at a DLC? Personally I'm cautiously optimistic as AFAIK the game still brings in revenue and maybe at some point in time it will merit another try.

I think that the "promise" video of the original kickstarter is probably in general terms the roadmap, and there was also that leak that has proven mostly accurate, although we are still waiting for the base building part among other things.

To sum it up, I'm cautiously optimistic as the game appears to still bring in revenue. As long as it brings in revenue and possibly some return on the Odyssey investment, I'm not sure why they would mothball it. The moment that it no longer pays for the slow development costs, will probably be the moment they decide to stop working on it. And the moment that it no longer pays for the servers will be the moment it gets completely shutdown.
 
I'm not peddling doom.
I just notice the slowdowns and the small things that changed post Odyssey, more specifically post every interim/yearly financial report which lands in January, respectively in July
Post every such report, there were some obvious slowdowns (in coms, in patching, in CM activity, etc) signs of budgetary cuts.

I may be labeled as a white knight, but i will call things out when i notice them
Perhaps I was being a little harsh in quoting your post, there are better examples out there, but it demonstrated a 1+1=5, given no evidence of the contrary, logic. Pointing out the evidence was perfectly valid, and worrying, but it does not necessarily mean that "The end is near". There are a 101 reasons for the FDev behaviour.
 
Then you go to compare it with reloging for materials - a process, they said, that was never intended, even tho they understand why people are doing it
The similarity is in that in both cases players will take the easy and less involved way of getting what they want and will then feel that doing it any other way is a hellgrind because it's so much less effective. Sometimes it's just a perception issue but in Elite it's very much true.

The intent should always be to balance these things enough to not have such an efficiency gap between activities if the risk/reward/effort aren't similarly out of whack.
 
I'd say that the locked threads are a very bad sign.
The locked threads are a mechanism for making sure that information stays as the only thing in that thread. There is absolutely nothing stopping another thread being created for discussion and speculation.

Having said that I'm not 100% sure it has worked as intended as it is difficult to see changes to the original wording.
 
Pointing out the evidence was perfectly valid, and worrying, but it does not necessarily mean that "The end is near". There are a 101 reasons for the FDev behaviour.

I'm not worrying. I just point things out.

I love the game, but my life will go on as happy as before, even if they will shut down the game next year (but maybe with some more moments of nostalgic reminiscence of my past experiences in ED while wondering if they're gonna ever release an Elite V)
 
But .....
  1. The more tritium you carry the more weight and the more tritium you burn each jump.
  2. The galaxy extends 65,000LY from Sol to Beagle Point. You would run out long before then.
  3. If you wanted to navigate around the outer edge of the galaxy then that would be (rough guess) 4 x 80,000LY.
You would continually be going back to the bubble for refuelling of spending 80% of your time mining or leave your fleet carrier at home. I've gone round the galaxy with no fleet carrier, its very restrictive and you are stuck with one ship and no mechanism for doing alternative activities (I'm too tight to pay FDev for another account!!).
Fully loaded a carrier burns about a ton per 4 LY. The less weight aboard a carrier means tritium goes further.

There have to be limits on travel without restocking on tritium. That said, if a ship/carrier was big enough and had enough cargo space, then a circumnavigation would be possible. Unfortunately such ships are not available to players.

Accept the limitations. Do the mining.

Steve
 
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Actually the difference is very small, from 20K units (122 average per jump) on my FC down to around 9K units (109 average per jump) is only 13 Units which is peanuts.

O7
True, but it soon mounts up over lots of jumps. 13 units is a 12% increase in fuel consumption.
 
"The end is near".

end-homer-simpson.gif


What is people's idea of "The End" anyway? Is it the complete shutdown, or is it Live becoming Legacy II? I could live with the latter, to be honest.
 
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