I wish you were right... but no, E.D is not gaining fans, and the number of youtubers who specialize in space games confirm it, the evidence in the numbers is not showing that ED is increasing the number of players. You can give me any story you want, but I prefer facts and evidence.
- ED is not gaining fans (which is entirely true)
and what you claimed, which was
- ED
would be gaining fans/not have lost them to start with if Frontier ignored all those other players and paid attention to what your community thought they should do
are two
very different statements.
In terms of facts and evidence:
- whether you measure by EDDN traffic, Steam Charts or Squadron Leaderboard totals, the two months immediately after U14 started the Thargoid War were the busiest in the last 12
- on EDDN traffic or Squadron Leaderboards, they're also the busiest since the Odyssey release itself; on Steam Charts they're 2nd and 4th
By post-Odyssey standards, that's quite a success, even if it didn't quite get to the higher levels between the Epic Giveaway and Odyssey release, and even though it wasn't sustained.
If you review carefully, you will realize that throughout the forum for years, there are always the same requests and they do not go beyond a list of 10 things,
And between 2017 and 2020, "space legs, let us get out of the spaceship like in SC / NMS" was definitely one of those top 10, as was "let us land on atmospheric planets"
Was Odyssey, implementing two major top-10 player demands, therefore a great success? Or is there more to success than "listen to some vocal players on game direction", perhaps.
Not releasing it a year too early would have helped a lot, obviously, as would having had a realistic view from the start about how to get it to work on consoles. But that's a different point to "listen to a community on the development direction", and the forum has always only been representative of a particular minority type of player (which includes me)