Increase tritium mining effectiveness by reducing the tank size and jump cost by at least half.
Unless that's also (impossibly) accompanied by reducing the carrier
capacity by half, that's just another doubling of Tritium effectiveness (third time lucky?), so now a lightweight carrier with a full hold of Tritium can buy in the bubble and circumnavigate the galaxy without refuelling, so that makes purchasing (either before departure, or from player-run tankers) even
more effective than mining. The tank size reduction is irrelevant, that's just affecting how often you need to do the cargo transfer.
I think you'd actually need to go the other way to make mining more effective:
- make Tritium about 8x less powerful per tonne
- expand the main tank by 2-4x
- make Tritium mining at least 16x faster (which will involve >100% purity deposits, but never mind) and its trade price per tonne at least 16x cheaper to match
Now you can't move a carrier outside the bubble just on bubble-purchased fuel (or at least, not very far or very efficiently), but mining it is twice as fast as now.
I support that ridiculous proposal. Why not?
At that point, what purpose does having Tritium in the game at all serve?
- provided you pick a decent parking location overnight, you have a full tank the next day
- that's enough to support 8 max-range jumps (almost three hours travel) each day which will be more than enough for most players not to have to worry about it at all.
Why not just propose "replace Tritium with an equivalent credit cost on upkeep"? It'd be a lot easier and have much the same effect.