A message to Frontier From D2EA

Status
Thread Closed: Not open for further replies.
You don't really support the ridiculous proposal of "I should park my carrier at a ringed planet and it mines the Tritium itself", do you? You know how many problems that would introduce and how many loopholes that would open?

So what else?
I support that ridiculous proposal. Why not? we can work around any loopholes. First of all, if it's because of easy money, I'd say that compared with the billions that can be earned from salad hunting, everything else pales in comparison. Also, money is not "currency" any more, materials are. And we could even avoid all the market flooding with tritium if we make the tritium depot adjustable in size, and all that "automated" harvest to feed that directly and not the FC storage. No sale possible = no loophole.
 
I support that ridiculous proposal. Why not? we can work around any loopholes. First of all, if it's because of easy money, I'd say that compared with the billions that can be earned from salad hunting, everything else pales in comparison. Also, money is not "currency" any more, materials are. And we could even avoid all the market flooding with tritium if we make the tritium depot adjustable in size, and all that "automated" harvest to feed that directly and not the FC storage. No sale possible = no loophole.
Automated mining? ive heard everything now :ROFLMAO:

O7
 
But what would that alternative be? You said it yourself: You can buy it, or you can mine it. Fact is: If an explorer wants to stay out in the black, they need to be able to sustain themselves, be it in a ship or in a carrier. And that means dabbling into other professions. You don't really support the ridiculous proposal of "I should park my carrier at a ringed planet and it mines the Tritium itself", do you? You know how many problems that would introduce and how many loopholes that would open?

So what else?
You state that sitting on a ringed planet is ridiculous and open to loopholes, but failed to state why it was ridiculous or what the loopholes are. I look forward to those being explained. Are the loopholes only prevalent in and around the bubble?

The sitting orbiting a ring would, to my mind, be a valid solution, but I would penalise it by making it take days rather than hours to collect. You could also add a financial penalty of having to pay your crew to do your dirty work. As it stands at the moment, one has to do about 2 hours mining to do one jump. If you want to do 30 jumps to get to the part of the galaxy that is 60 hours of mining to do 10 hours of travelling. The alternative is to fill your stores with more than twice the tritium you need to get to your destination in the black because you are forced to come back to the bubble. 400 billion systems in the galaxy, but only a handful of places buy it, all in the bubble, if you don't want to mine.

Now, I'm not saying that the sitting on ringed worlds is the only solution, just a possibility, but is sounds like it has issues that you will no doubt point out to me. What I am saying is that there has been more thought and more alternative mechanisms for how to participate in the Thargoid war than there has on exploration, trading, BGS, mining and other activities combined.

Off the top of my head here are some alternative ways explorers could obtain tritium (so some may be ridiculous and full of loopholes):
  • FSD drive for FCs with a jump range of 50LY. You could then use this as a limp home mode.
  • NPC tritium carriers that you have to find, barter with and the transport the tritium to your FC. Barter with resources only found by exploring. e.g. exobiology, planet scan data
  • Tritium refineries that increase the purity of the tritium and therefore the FC jump range. Would need a planet based mat to act as a catalyst. perhaps only found near the centre of the galaxy.
  • Higher yield hot spots way out from the bubble.
  • Guardian tritium mines. Rare and limited output over time, but no costs.
  • Fleet carrier crash site (presumably from console players FCs)
  • Raiding other fleet carriers. Would get you notoriety. Would need some other resource to defend against attacks and also needed for attacks. The more you attack the more you leave yourself open to being attacked yourself. Fleet carriers left parked in the bubble would be more vulnerable. Those from commanders who no longer play the game would be easy pickings.
  • Powering FC using Thargoid power cells. Would need you to visit maelstroms.
  • Collecting plants that produce tritium as a by product. Low yield.
  • Tritium geysers that spout fountains of tritium. You need to fly your ship close enough to collect, but not too close otherwise the fountain affects your flight path (pushes you out at random angles). Get even closer and you sustain damage.
  • Guardian tritium deposits. Once used up by a player, never replenished.
  • Magic beans to power FC. Sorry, had to put at least one ridiculous one in there.
 
Increase tritium mining effectiveness by reducing the tank size and jump cost by at least half.
Unless that's also (impossibly) accompanied by reducing the carrier capacity by half, that's just another doubling of Tritium effectiveness (third time lucky?), so now a lightweight carrier with a full hold of Tritium can buy in the bubble and circumnavigate the galaxy without refuelling, so that makes purchasing (either before departure, or from player-run tankers) even more effective than mining. The tank size reduction is irrelevant, that's just affecting how often you need to do the cargo transfer.

I think you'd actually need to go the other way to make mining more effective:
- make Tritium about 8x less powerful per tonne
- expand the main tank by 2-4x
- make Tritium mining at least 16x faster (which will involve >100% purity deposits, but never mind) and its trade price per tonne at least 16x cheaper to match

Now you can't move a carrier outside the bubble just on bubble-purchased fuel (or at least, not very far or very efficiently), but mining it is twice as fast as now.

I support that ridiculous proposal. Why not?
At that point, what purpose does having Tritium in the game at all serve?
- provided you pick a decent parking location overnight, you have a full tank the next day
- that's enough to support 8 max-range jumps (almost three hours travel) each day which will be more than enough for most players not to have to worry about it at all.

Why not just propose "replace Tritium with an equivalent credit cost on upkeep"? It'd be a lot easier and have much the same effect.
 
At that point, what purpose does having Tritium in the game at all serve?
- provided you pick a decent parking location overnight, you have a full tank the next day
- that's enough to support 8 max-range jumps (almost three hours travel) each day which will be more than enough for most players not to have to worry about it at all.

Why not just propose "replace Tritium with an equivalent credit cost on upkeep"? It'd be a lot easier and have much the same effect.
To be honest, I don't remember if Tritium was in the game before FCs arrived. I don't really mind what means FDev choose to do it. It could be increasing the efficiency of mined tritium, as long as it's deposited in the fuel depot and not the market. Or multiply upon delivering it to the depot, something like raw materials are multiplied by 3 when harvested. That's another miracle and it was welcome.

An increase of upkeep could also work, but it would imply something like automated harvesting, wouldn't it? another service to buy from the FC vendor.
 
You don't really support the ridiculous proposal of "I should park my carrier at a ringed planet and it mines the Tritium itself", do you?
I do, not for any gameplay reason, but because it might mean I get to mount a cool dredger maw to my carrier and feed it escape pods to top up the tanks.

I think you'd actually need to go the other way to make mining more effective:
That's a good solution too but I don't think increasing raw tritium mining speed in isolation is easily possible and that it would scale linearly, especially at such a large factor due to composition RNG/refinery speed/ship cargo space and possibly other variables. Something like my material suggestion might be easier even if it skips the refinery part of mining.

The way it's set up would also result in people being "forced to mine tritium" outside the bubble that would get some complaints, but if it was bundled by some other carrier QoL/buffs I think it'd be fine.
 
What worries me more is the language they seem to be using lately more and more - "This update is still confirmed to be released" (emphasis mine) - as if it could get cancelled anytime...

Maybe it's conspiracy theorist in me, but overall there are a lot of little things that make me worries that we may be coming to an end of ED, slowly (still) but steady. I truly hope this is just an impression I'm getting and it's not actually the case.

i get the same "the end is near" feeling too
and not only because of the wording, but everything else - reduced interaction (less galnet news, less streams, everything slowed down even more in terms of coms), not even being mentioned in the yearly financial report and, as you say, many other little things that add up.
 
fly a fast cargo ship back to the bubble and buy it
Travelling 50,000LY back to the bubble and 50,000LY back with 750 tones of tritium, enough for 3500LY of FC jumping. Ha ha very funny.
advertise a high enough price that another player finds it worth their time to mine it for you / come out with a tanker carrier
I have been places where there are only a couple of commanders, whose tanks are as bone dry as mine. They probably came without a FC too and have no cargo bays.

BTW It is not that explorers hate doing every other activity. In general explorers hate pew pew and vice versa. That's a given. I don't hate mining, though I do find it tedious after a while and do hate the fact that I have to do lots more mining than exploring, when all I want to do is exploring. Now if there were a variety of activities then that would at least break the monotony. Its not that I don't want to do anything but exploring, its that I don't want to spend ten times longer doing just one other boring activity to enable me to do what I want to do. The only alternative is to keep coming back to the bubble, which is the exact opposite of what I am trying to achieve. Granted I could do exploring without a carrier, but having got one I want to make use of it.
 
In the example cases of tritium mining vs buying and relog-based materials gathering vs passively gathering reasonable amounts of materials while doing other fun stuff. One of the methods is incredibly grindy and the other will actually get you to your goal in a sometimes reasonable-for-Elite timeframe.

something is flawed about your comparisons.
FDev allowed tritium to be bought or to be mined - it's a design decision that seems to favor carriers usage in the bubble, but allows carriers all over the galaxy at the cost of travel efficiency.
Then you go to compare it with reloging for materials - a process, they said, that was never intended, even tho they understand why people are doing it


🤷‍♂️
 
  1. FDev should lean on ED's strength as a space sim and focus more on exploration
  2. Odyssey has been released for 2 years but there's been nothing new since then (no new suits, guns, equipment)
Well, the indexing thing when I slice this off came out to 1 and 2 but they're actually points 5 and 6.

After 2 years of odyssey we have only .1 atmospheric atmospheric pressure to toy with. They should have been developing something, anything a little more than that. Creatures eating the plants that we find. It doesn't have to be huge monsters; but nature decrees that something must eat something else. There have to be bugs eating the plants. And they might want to follow you back to your ship. Or plants that want to eat you.

Of course, those gas giants are still there waiting for attention. I always thought that when they were doing the LaGrange clouds that this would be an experimental way of seeing what gas giants would look like if you dive into them. You don't have to make ground for them, since all you need are clouds. The space whales are very unhappy.

I guess D2EA is upset because not much has happened in those regards. Then again I do have to say that I understand all of those things that I pointed out above we're probably put on the back burner because FD had to fix Odyssey and make it work first.

Maybe, just maybe, a little more beta testing would have been helpful. Of course, we all know hindsight is always 20/20. 🥴

I guess, as long as the criticism is constructive, it's helpful, as long as FD actually notice it and listen.
 
Still as noted before, why waste time and effort to update the launcher if the plan is to end development soon?
One of the repeated threads on the forum is 'I've owned this game for 6 years, why is the launcher asking me to buy it?'. And I bet Support get a load of contacts. So I expect they're trying to reduce that, they don't want mothballed games taking up Support bandwidth.

Remember when they spent $$$ to make a new streaming room, then spent money on putting together a set to look like they were on a space station, then decided to reduce streams to monthly. Planning ahead is not a strength :sneaky:
 
Remember when they spent $$$ to make a new streaming room, then spent money on putting together a set to look like they were on a space station, then decided to reduce streams to monthly. Planning ahead is not a strength :sneaky:
Was that before Odyssey launch 😏 ?
 
I don't think Frontier think they're heading that way. The new launcher for Monday is probably a pretty good example: sure, the current one has issues, but they're basically the same issues it's had for a decade. There'd really be no point in making a new one (with its own inevitable early-days bugs) if the intent was to wind things down; flawed as it is the current one would get through another few years.

Maybe the old launcher was clumsy and hard to receive / reflect ingame news/updates
Maybe the new launcher is specifically crafted to be able to properly announce and present us the: The Day The Servers Will Shut Down doom message 😂
 
i get the same "the end is near" feeling too
and not only because of the wording, but everything else - reduced interaction (less galnet news, less streams, everything slowed down even more in terms of coms), not even being mentioned in the yearly financial report and, as you say, many other little things that add up.

Still as noted before, why waste time and effort to update the launcher if the plan is to end development soon?
Those that peddle doom will always see doom.

"There will be an update 16" ====> "Update 16 is the last update"
"This will be followed by update 17" ======> "Update 17 will be the last update"
"We don't want to give way all that is in the next update. We want you to find it for yourselves" =======> "There is nothing to find, cos its shutting down"
"We will be having a live stream once a month" =====> "ED is going into maintenance mode next month"
"<absolute silence>" =======> "Dooooom"

Mind you, it does not help with this lack of information and secrecy. It just fuels this type of thought from the glass half empty brigade. You can never prove them wrong because they just extend the doom deadline. ED will die eventually. In the meantime enjoy it and stop worrying, you will give yourselves ulcers.

FDev will never give out information, firm dates or promises until they are absolutely sure they can deliver it, and even then they will add a caveat. See "ship interiors" and Panther Clipper" that were mere suggestions, that got interpreted as broken promises and failed deliveries. Enjoy the game, treat the updates as a bonus and believe that there is stuff hidden in the game that we have yet to find. You will have fun and may even live long enough to see the demise of ED.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom