Greetings cmdrs,
Facing the recent gold rushes and rising toxicity due to them being adjusted back to standard payout I'd like to discuss a change in the payout mechanic.
Right now there are various kinds of activities and missions that often require similar amounts of effort and time, e.g. mining, trading, passengers as well as combat related activities but greatly differ in payout and required ship size regarding attributes necessary to complete them in a reasonable way.
In order to get them in line the payout tied to the ship size may help.
This means when the cmdr flys a small pad ship the generated mussions require less effort and difficilty to complete but will not pay more than 100.000 credits.
A similar filter applies to medizm sized ships.
When flying these you will be given more demanding missions in addition to the small pad missions for a payout of 500.000 to 1.000.000 credits.
Large ships will be able to generate next to small and medium pad missions large ones rewarding from 2.500.000 up to 10.000.000.
The highest paying ones will, however, take up a lot of cargo space, passenger capacity or combat efficiency which means you can only stack two or three of them.
Materials will be given at any stage at any quality but the difficulty will decide on the quality and quantity.
E.g. in a small ship you can get grade 5 materials but it will only be one or two at best while in a medium ship the amount may go up to four and in a large up to eight.
These missions will be rarer than the ones handing out grade one to four to not make the material traders obsolete.
Of course, the bgs, system state and reputation with the local factions will decide the payout and material quality within the given range.
Wing missions would also need a change but I don't have a solution for them at the moment. The payout should be scaled according to ship size combined with the contribution done.
In fact, the player should be able to progress through the different tiers of ships while not facing a too steep increasing pay wall.
Yet, the top end large ships and their respective top modules will take some time and effort and on wing missions big ships will not be able to drag up players.
Activities without missions like mining, regular trading and combat will also adjust.
Low Rez and CZs only spawn small and a few medium ships with low skilled pilots + a lot of security while
High Rez mostly spawn medium ships with up to medium skill and low amounts of security and Haz Rez + High CZs will have a mix of Medium and Large ships with more higher skilled pilots.
The Payout is tied to enemy ship size, enemy pilot skill and damage dealt to the target to avoid a sidewinder being able to earn millions in a hazrez with the help of a veteran commander killing it all.
This is supposed to be a middle way between gold rushes letting cmdrs immediately buy a conda from a sidewinder and missions making you feel stuck when looking at ships costing 10s of millions of credits.
It will allow ship based progress, reasonable rebuy cost gathering and a humane amount of time to max out a ship if desired.
Facing the recent gold rushes and rising toxicity due to them being adjusted back to standard payout I'd like to discuss a change in the payout mechanic.
Right now there are various kinds of activities and missions that often require similar amounts of effort and time, e.g. mining, trading, passengers as well as combat related activities but greatly differ in payout and required ship size regarding attributes necessary to complete them in a reasonable way.
In order to get them in line the payout tied to the ship size may help.
This means when the cmdr flys a small pad ship the generated mussions require less effort and difficilty to complete but will not pay more than 100.000 credits.
A similar filter applies to medizm sized ships.
When flying these you will be given more demanding missions in addition to the small pad missions for a payout of 500.000 to 1.000.000 credits.
Large ships will be able to generate next to small and medium pad missions large ones rewarding from 2.500.000 up to 10.000.000.
The highest paying ones will, however, take up a lot of cargo space, passenger capacity or combat efficiency which means you can only stack two or three of them.
Materials will be given at any stage at any quality but the difficulty will decide on the quality and quantity.
E.g. in a small ship you can get grade 5 materials but it will only be one or two at best while in a medium ship the amount may go up to four and in a large up to eight.
These missions will be rarer than the ones handing out grade one to four to not make the material traders obsolete.
Of course, the bgs, system state and reputation with the local factions will decide the payout and material quality within the given range.
Wing missions would also need a change but I don't have a solution for them at the moment. The payout should be scaled according to ship size combined with the contribution done.
In fact, the player should be able to progress through the different tiers of ships while not facing a too steep increasing pay wall.
Yet, the top end large ships and their respective top modules will take some time and effort and on wing missions big ships will not be able to drag up players.
Activities without missions like mining, regular trading and combat will also adjust.
Low Rez and CZs only spawn small and a few medium ships with low skilled pilots + a lot of security while
High Rez mostly spawn medium ships with up to medium skill and low amounts of security and Haz Rez + High CZs will have a mix of Medium and Large ships with more higher skilled pilots.
The Payout is tied to enemy ship size, enemy pilot skill and damage dealt to the target to avoid a sidewinder being able to earn millions in a hazrez with the help of a veteran commander killing it all.
This is supposed to be a middle way between gold rushes letting cmdrs immediately buy a conda from a sidewinder and missions making you feel stuck when looking at ships costing 10s of millions of credits.
It will allow ship based progress, reasonable rebuy cost gathering and a humane amount of time to max out a ship if desired.