A possible way to inspire people to play in Open

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Will these penalties also be given to NPCs who attacked unarmed / trading ships?
Upon deploying hardpoint a dialog box would pop up to demand they drop their cargo,a time limit to respond,if they refuse they're fair game from a chivalry point of view but still be liable for the bounty.
NPCs could be held to the same standards.
 
If this game were open only, I would have never played it. Just like I have never played Eve or any other multi-player only game. No offense to anyone here, but I am not interested in sharing my PC game time with strangers whom I'd not even give the time of day to in real life.

But that's just me.
same here. i tried eve once, wanted to become a miner and crafter.
as soon as i stepped out of the noobzone...i was blow up. my first jump into an unprotected system, and i lost everything. never touched the game ever since.

also, the idea to delete someone is just bad and should not even be a thought.
There are these already: https://elite-dangerous.fandom.com/wiki/Advanced_Tactical_Response
But personally i feel that it is still not enough.
EDIT: Nevermind, they are pretty much cheat-ships, so you cant really win agains them. im fine with that
 
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It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
What about instead we put in a system where it looks at the differences between ranks, the ships and armament, and based on this you get greater penalties including a "jail sentence" that actually has to be worked off. They could turn the prison ships into prison labour camps and you would have the option of doing some kind of busy work to get out faster. Say 15 minutes instead of an hour or something.

The goal here is to discourage gankers from being able to mass kill people, specifically the ones that are also cheating as they do this, as those are the ones driving people into Solo.
 

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my idea how to deal with ganker threath in open and motivate people to play in open is:
killing rogue commanders should be VERY profitable/motivating. this would form some protector groups and gankers would double think about it. motivate/reward also escort ships (or give an option to hire NPC wings in non-SLF ships for credits (or credit share from a mission/s)). there should be some way how to track and hunt down rogue commanders. also dont lose cargo if destroyed and rebought.
on the other hand, rewards for going rogue should also be tempting.

this would make the whole concept of player crime and punishment more interesting tho.
Here is the problem with that solution though - gankers know how to not get killed by other CMDRs. When was the last time you saw a ganker come to the forums and write a whine post because someone else killed him?

Because here's the amazing thing - literally everybody in this game could avoid getting killed by other CMDRs if they wanted to. The mechanics provided to avoid being killed by other CMDRs are almost 100% foolproof provided there are no unforeseen circumstances thrown into the mix.

The only players in this game who don't know how to not get killed by other CMDRs are the people who get killed by gankers.

This entire conversation has been had countless times before. Even now I see people in the thread writing their suggestions for expanding C&P when it was the expansion of C&P that was supposed to have (according to them) prevented them from getting ganked in the first place. But guess what (this is a knee slapper) - the only people who fell victim to the new C&P were the same people who get killed by gankers because gankers know how to not get killed. We even used the new C&P to go kill more people when it first rolled out. Amazing, right?
 
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Well, what's the point about having ppl in open if we haven't access to the free pvp ? Nobody is here to make new friends, there re squadron, discord, forum, TS2, even tinder and so many ways to make friends... ED players don't want loose anything, they only want to make Cr and explo in the safe way... I m not a psychopat, i don't engage any guy i see in open, but sometime, i take the risk, or the fight/fun, and i love playing the dangerous way, 100% of my playtime is in open, i have never switch mode in order to go to deciat or other engineers places, and since 6k hours i'm playing this game, i die may be 5 or 6 time... Let solo/group players playing the way they want, we'd win nothing to see them in open.
The only problems are solo/group players have on the cg, bgs and pp, but since the time, we have understabd it'll never change and deal with it.
 
It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
I agree. Now as low as 500 cr bounty only for killing another CMDR.
 
First of all: Why on Earth do you use clean drives?



Why you mind people playing in open I cannot even begin to guess. If you play in solo they do nothing to you and might as well not exist apart from their bgs influence ... which would be there if they played in solo too.
I run clean drives on everything that isn't built for pure combat. The slightly lower top speed is a fair trade for the reduced heat signature.

I don't have a problem with people playing open. Don't know where you get that. Just saying that if I built a game it wouldn't have an open mode.
 
This is one of those topics, in the old days Mr Maynard had his hands full trying to help keep Hotel California clean and tidy!

There were a lot of 'what iffs' and some of the fun ones were 'what if there was only OPEN'. Unfortunately a lot of people would leave as unwanted player interaction would be a key component of dissatisfying the premise and spirit of the game for some. An open PVE only server was waved off as unviable, but if PvP only did happen, more people would combat log, and following penalties associated would simply leave.

The ultimate conclusion was that anyone not subscribing to player vs player COMBAT, could never be 'forced' in to participating in it, and that was the ultimate end of it. I think trying to encourage players to try OPEN is not a bad thing, but there will never be solution to hard bake a motive or desire to get people in if they simply do not want to.

Think Hotel California raged across many a thread, overloading thread capability several times. Really was an infinitely spiralling circular topic :LOL::ROFLMAO::love:
 
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