Personally, I never wanted Odyssey (especially when, as we do seem to agree, the extant ship-based mechanics are so grossly under-utilised)... but we're now over a year into the release of Odyssey with virtually nothing to show for it, save some new mechanical frameworks to enable on-foot gameplay. That's ridiculous.
Using Odyssey-only mechanics to progress the story cannot be beholden to the fact some have come to this with only Horizons in the past... FD chose this path when they ditched development of Odyssey for console.
I was talking specifically about new Odyssey content in relation to the story or brought in by the story, in response to a common complaint that the story itself is not bringing in anything new. Speculating on why that might be the case does not exclude the possibility of any new content
at all, as evidenced by recent additions like FC interiors or the new ground missions which have nothing to do with the story at all. They are separate issues.
On the issue of new Odyssey content being brought in solely by the story I can simply see the sense in waiting till this story is done, which it almost is, with such new content as the end result, be that Thargoids on the ground or whatever. You disagree with that and think it should all be put in now. And that's fine too. It doesn't make either of us wrong. I was simply trying to provide a reason why the story itself had not introduced any new content yet, or at least none that has to be interacted with to follow the story fully, so that the Horizons players can see this story to its end.
On the issue of no new Odyssey content
at all I don't think they can keep people waiting much longer. Little bits of new stuff like the FC interiors and missions have come in dribs and drabs and I get the frustration that there hasn't been more and sooner even though I am more patient about it than some people here.
Both are separate issues again from not being imaginative enough with the content that already exists, which obviously has nothing to do with maintaining two code bases either as it refers to the use of existing assets, and on that we seem to agree. Again, I meant specifically the use of them in the story itself but you can apply it to the whole game as well since no amount of new stuff, as and when it arrives, hides that they could have done more with what we already have and that's been a regular complaint for years. I would even argue that just throwing new stuff at us highlights the failure to maximise what we already have. It's paradoxically a distraction from that failure as well as being a welcome addition.