A problem that I have with this game is that it's too slow

A problem the OP may be referring to is a significant portion of the player base may have already used the exploits before they were nerfed to get to a billion credits and every available ship.
Now it's harder and takes longer for newer players. That said, it's still relatively doable to make enough credits for an asp explorer within a month or two at the latest where the asp explorer
is one of the most fun ships overall.
 
Heh, then don't even try the Hellion alpha, where it takes a couple minutes just to EVA to the ship outside your starting station - and that's when you've Git Gud with the EVA suit, otherwise you're going to take even longer and probably run out of air and have to start a new character. OP, there are different paced games because people have different tastes. If Elite is too slow for you try something like Infinite Warfare - that's got starships and much faster gameplay.
 
A problem the OP may be referring to is a significant portion of the player base may have already used the exploits before they were nerfed to get to a billion credits and every available ship.
Now it's harder and takes longer for newer players. That said, it's still relatively doable to make enough credits for an asp explorer within a month or two at the latest where the asp explorer
is one of the most fun ships overall.

I can, in a Sidewinder, playing the game how it was meant to be played, make the money for a ASP Explorer in two weeks or less. People get stuck into roles and will either trade, or run mining missions. You are supposed to build up reputation with a faction. Select a system, and build up the reputation in that system. Do multiple missions to build up the reputation quickly. Keep returning back to that same system and you will build up the rep fast enough to make a million credits within a mission by the end of the second week.

I just crossed into 1 billion credits recently. There is no need for exploits. People get stuck in bias's and try and perform through those alone.
 
A problem the OP may be referring to is a significant portion of the player base may have already used the exploits before they were nerfed to get to a billion credits and every available ship.
Now it's harder and takes longer for newer players. That said, it's still relatively doable to make enough credits for an asp explorer within a month or two at the latest where the asp explorer
is one of the most fun ships overall.

You have it backwards.. It's not harder, but rather easier to make credits now than ever before. If you think that FD has fixed the income exploits, you are giving them way too much credit. There are still many ways to get money quick. If I wanted I could earn enough for a Corvette in an afternoon, that includes having a nice long lunch and being on YouTube for half that time. Personally I don't think FD is actively trying to fix these exploits as some have been around for a very long time and been talked about in detail on this forum several times, so it's not like they aren't aware. I think they leave the door open for quick income for those that really want it, like the OP. He just needs to do a bit of reading to find where to go and what to do.
 
I just crossed into 1 billion credits recently. There is no need for exploits. People get stuck in bias's and try and perform through those alone.

Yeah, I pretty much did the "regular" lore way of making credits, not going to the exploit systems, mostly doing legal missions if possible, etc. I'm still a ways from a billion after thousands of hours granted I often try to multitask and do something else with ED on; wish there was an autopilot for supercruise. I've been waiting until I reach a cutter before using engr's. Also spending a lot on donations and powerplay. I guess I have been "walking" my way through having fun at a slower pace. I'm surprised to hear big exploits of > 10 million/hour had not been nerfed. I had seen so many threads, comments on yt, reddit etc. where there was complaining about nerf after nerf.
 
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It has already been mentioned. The games progression is so much faster than it was on release It is absurd to complain about it as it stands. Have you not seen the 0 to Anaconda in 15 hour type threads? What it took me 2-3 months to do can now be done in a week. Shame on you for complaining about $ earnings, just plain shame on you!
 
If anything, this game is a bit too fast. With that said I would love an autopilot feature although I doubt that's going to happen. It's almost as if FD said 'screw autopilot, if you don't check the screen at least every 30 seconds or so, you're going to fly straight into a star'
 
Yeah, I pretty much did the "regular" lore way of making credits, not going to the exploit systems, mostly doing legal missions if possible, etc. I'm still a ways from a billion after thousands of hours granted I often try to multitask and do something else with ED on; wish there was an autopilot for supercruise. I've been waiting until I reach a cutter before using engr's. Also spending a lot on donations and powerplay. I guess I have been "walking" my way through having fun at a slower pace. I'm surprised to hear big exploits of > 10 million/hour had not been nerfed. I had seen so many threads, comments on yt, reddit etc. where there was complaining about nerf after nerf.


I've made 22 million in one hour doing a criminal passenger mission before, completely legal, non-exploit way. I did it in a clipper but I could have done it even faster in an AspX. Those payouts have been nerfed a bit but I can still still find these kinds of missions for 10-15 million from time to time or even more if you have an orca and they take about an hour to do. So you don't even need exploits to make 10-15 million/hour.

I finally checked out 17 Draconis on the weekend and I made 220 million in about 5 hours and half that time was getting there, transfering ships, and fiddling with my lodout till I got something that was efficient for the job. The last 100 million was probably all in 1.5 hours and this was also in a Clipper. Yeah, that one is what I would classify as an "exploit". 90% of the CMDR's I saw there were ranked Expert or lower and about half were in Condas, Corvettes, and Cutters. LOL
 
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I've been playing for 2 years now and have only sampled about half the available ships. The larger ships are not necessarily more fun. They are more expensive to run, aren't as nimble as some of the smaller ships, and often have limited cockpit views. I've spent over a year in an Asp Explorer and I really like it.

No, but there is something grand in getting lugged around in a T9. Especially at a CG and you send out a local message "T9, inbound" and watch the Cmdr either get out of your way, or race to get in before you. :p
Flying large ships is great fun. :D

Edit: Meh, just noticed the posted date. :/
 
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A problem the OP may be referring to is a significant portion of the player base may have already used the exploits before they were nerfed to get to a billion credits and every available ship.
Now it's harder and takes longer for newer players. That said, it's still relatively doable to make enough credits for an asp explorer within a month or two at the latest where the asp explorer
is one of the most fun ships overall.

What's harder and takes longer? Making credits? Not by a long shot. :p
When ED launched it took me several days before I got into an Adder or Hauler. Now? I started a new game last night and I had 350,000cr in less than 30min doing a little NPC Bounty Hunting.

Frontier were constantly tweaking the payouts of different careers to make it balanced; trading was the bread-winner ( this upset a lot of people, how dare that career that focuses on trade for profit make so much munneh! ), then came BH, then piracy, and last was mining ( people literally only did that because they enjoyed it ). As a result, making money is so much faster and easier now than it was back at launch.
 
What's harder and takes longer? Making credits? Not by a long shot. :p
As a result, making money is so much faster and easier now than it was back at launch.

Agreed. I made over 2 million cr in a couple of hours tonight, just doing cargo transfer missions.

Actually, I would have preferred to do the CG, but that system is in lockdown. :( At least I got into the top 10% last night, before the lockdown occurred.
 
OP, it's a common mistake. I know the game can seem slow at times. But the fix is easy. When the game screen first appears, look down at the lower left corner of the screen.

Find the big blue rectangle that has a bunch of options to the right of it, like "Elite Dangerous Horizons 64bit". Pick one of those options with your mouse and click the blue rectangle. You'll have to wait a bit, but then the game REALLY picks up pace!

It's a struggle to challenge myself at times. I was unsuccessful at getting my wife to play. She's an adrenaline junky when she games. She somehow channels it into a meditative space. This game does nothing for her. It's not for everyone. Peace and good gaming luck.
 
If anything, this game is a bit too fast. With that said I would love an autopilot feature although I doubt that's going to happen. It's almost as if FD said 'screw autopilot, if you don't check the screen at least every 30 seconds or so, you're going to fly straight into a star'
No, it's more like danger is an integral part of the game.
o7
 
You can watch netflix in combat, are you space Jesus?

I have it on good authority that when one is asked whether one is a God to answer in the affirmative.

But, I only combat PVE. It is a snooze. I hardly have to look at the screen for 5-10 seconds at a time.

I think that's exactly what I would be doing from my bridge if actually flying about in 3303!

I, however, still live in 2017, and I like my games to be engaging to play.
 
It has already been mentioned. The games progression is so much faster than it was on release It is absurd to complain about it as it stands. Have you not seen the 0 to Anaconda in 15 hour type threads? What it took me 2-3 months to do can now be done in a week. Shame on you for complaining about $ earnings, just plain shame on you!

If I remember right, in the beginning fuel costs were a major factor. Can I profit without a fuel scoop? lol
 
If I remember right, in the beginning fuel costs were a major factor. Can I profit without a fuel scoop? lol

Hey, I remember that! Having to work out if the cargo profit for the size of scoop you had was more or less than the price of fuel for the trip. Then either replace the scoop with cargo racks and pay for fuel, or keep the scoop. Good times :)
 
Heh, then don't even try the Hellion alpha, where it takes a couple minutes just to EVA to the ship outside your starting station - and that's when you've Git Gud with the EVA suit, otherwise you're going to take even longer and probably run out of air and have to start a new character.

That's not fair, Hellion is a hardcore simulator, Elite is as arcade as it can be.
 
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