A problem that I have with this game is that it's too slow

It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out
 
Sounds like you may have picked the wrong game. ?

ED tries to bring some realism to a space sim by reinforcing the vast distances involved in interstellar space travel. But even when they turn the pretend faster than light physics on, that still isn't fast enough for some. While some video games measure their progress in hours and minutes, ED's main areas of progress are measured in weeks, months and years.

Either you will come to enjoy the pace of ED or you won't. It definitely doesn't cater to the instant gratification crowd. (THANK GOD!) We have plenty of shallow video games that do, and that might be the place to look for something quicker paced that gives you everything with very little time or effort put into it. Much less rewarding or accurate... but definitely faster for sure.

But speaking as someone who has spent a lifetime actively involved in space and astronomy, it doesn't get much better than this in a video game. I find the balance just about right between reality and forced magic for gameplay's sake.
 
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It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

Yes, this is a game that requires a serious time investment. It's often tedious, but ED is a game which rewards patience.

I was floored by idea that anyone might even consider getting "a new ship every session". The ships ARE much of the content in this game and there aren't all that many different kinds. If you aren't spending weeks/months in a ship, you're cheating yourself out of much of what ED has to offer.

I've been playing for 2 years now and have only sampled about half the available ships. The larger ships are not necessarily more fun. They are more expensive to run, aren't as nimble as some of the smaller ships, and often have limited cockpit views. I've spent over a year in an Asp Explorer and I really like it.
 
When the game first launched and I started playing it took me 6 months (played a lot) to get a Python. ED nerfed it 2 weeks later but that's another story. Point is you can get one now in less than a week if you want. Game is not slow compared to launch, it's 100 times faster actually :p
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

There's a lot of "should", young Padawan. This game rewards patience, not the unrealistic expectations. Yes, new ships keep the game varied but the ability to earn credits faster and the permission to buy new and more powerful ships comes with experience, experience which you seem to lack. I recommend you invest some time by reading the non-whiny forum threads to gain experience more quickly. The more experienced pilots have many ways to quickly earn credits and increase your rank to unlock ships.
 
Given that elite is supposed to be a space based trading game, I'd be a bit miffed if the devs removed that pesky space flight bit just so that you could have a game that was a bit "faster".
 
One of the main reasons I've always loved the Elite franchise is that it takes time, and a fair amount of repetition, to do things.
 
One of the biggest problems with the time commit to successfully play the game is that I believe it is limiting FD's sales of the game.

Ordinary people work for a living. That alone limits the amount of time they can devote to any game. I've tried to interest family, friends, and co-workers. They see the graphics, I explain the game, and they get interested...until they learn about the time commitment.

I read that FD has sold over a million copies of this game. Why not 10 million copies? It is arguably the best starship simulator in existence, with a terrific game built around it. So, why haven't sales been off the charts?

Consider a player that can earn $1 million credits per hour. To buy an A-rated Python will require upwards of 200 million credits. If an ordinary person can only play 5 hours per week, that means they will have to play for 40 weeks to buy that ship. That's too long for most people to stay focused. The carrot is too far out of reach to be motivating.

I contend that the most successful games are the ones sold by word-of-mouth advertising. But it's hard to generate enthusiasm in potential purchasers when they find out the time commitment. Most people have lives. They don't live to play games.

As players, we see Elite Dangerous as a game. Frontier Development sees it as a business, a source of revenue. F.D. could produce a lot more revenue by selling many more copies of this game. To do that, they must make it appeal to more people.

I had more to say about this subject in another post: https://forums.frontier.co.uk/showt...Lost-Business-Opportunity?highlight=maad+dawg
 
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Deleted member 38366

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- there's Systems with various RES Sites less than 1 Ls from a Station
- Credits can be earned well over 10x faster (upto 100x faster if you go for max. income per hour) than was the case at release, and in many more different ways than it used to be. Almost doesn't get easier than this...
- Space is big, so traversing through a System can take a moment or two

Bottom line : This isn't some Smartphone Game to fill the casual 10-15 Minute break.

Honestly, when Players purchase a title that holds a Game world spanning over an entire Galaxy - this takes too long is a complaint I can't understand. Not one bit.
 
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It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

Give EVE a try. We will see you back here next month when you realize how quickly you can actually grow in this game.
 
It's as quick as it should be,to travel through a star system. It's as quick as it should be,to travel to a Res and back. It's quick to earn money. o7
 
I read that FD has sold over a million copies of this game. Why not 10 million copies? It is arguably the best starship simulator in existence, with a terrific game built around it. So, why haven't sales been off the charts?

Because people want a story to care about and the story in Elite is basically reading 2 years worth of GalNet entries on a Wiki. You don't even need the game for that.
The Elite Community does not want that, because it is "casual". Well, then people won't swarm in in masses.
If you ask me, FD is shooting into their own foot by pandering to the Kickstarter Backers, that love the grind and the lack of story or plots to play and also like to put others down that have a more objective view on it.
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

i got a thread for you you might enjoy: https://forums.frontier.co.uk/showthread.php/229422-Insanity-or-a-serious-challenge

... anyway, i personally always enjoyed flying different ships, and i had a small fleet very early... a sidewinder, an eagle and an adder. those aren't expensive, and you can switch between them early on.

as for things taking long - i personally like the pacing of elite. starting from a station. cruising to an asteroid ring. watching the asteroids while slowly pirates and miner spawn. getting into the first battle.... etc etc.
 
Consider a player that can earn $1 million credits per hour. To buy an A-rated Python will require upwards of 200 million credits. If an ordinary person can only play 5 hours per week, that means they will have to play for 40 weeks to buy that ship. That's too long for most people to stay focused. The carrot is too far out of reach to be motivating.

It appears that you started your argument with a false assumption. As you gain experience, your earning potential quickly increases, assuming that you're learning from yours and other's experience. On my way to earning a Python, I quickly surpassed 1M/hr. By the time I bought the Python, I was earning about 4-5M/hr. When I bought the anaconda, I was making 8-10M/hr. Then long range hauling and smuggling became possible and I earned 22-25M/hr. It is time for you to revisit the validity of your argument.
 
Because people want a story to care about and the story in Elite is basically reading 2 years worth of GalNet entries on a Wiki. You don't even need the game for that.
The Elite Community does not want that, because it is "casual". Well, then people won't swarm in in masses.
If you ask me, FD is shooting into their own foot by pandering to the Kickstarter Backers, that love the grind and the lack of story or plots to play and also like to put others down that have a more objective view on it.

Lot of truth here, harsh as it is.

Don't have tons of time: game isn't for you.

Don't like grinding/repetitive tedium: game isn't for you

Don't like forced combat: game isn't for you

Don't have a connection that will sustain always online: game isn't for you

Don't like being forced to play half the game on a wiki: game isn't for you.

So now, dear hardcore fans, that we have established that Elite isn't for anyone with a normal attention span, a job, a family, rural internet or a desire for agency in games...Tell me, who IS it for?

Cause...I don't think that demographic alone is sufficient to sustain it. And the occasional new, tedious grind event aside...Player numbers tend to support that observation.
 
There are fast games there are slow games and lots of in between games something for everbody you could say, I totally disagree with the premise of these type of thread because they seem to promote an idea that every game has to be fast and if that were the case what are those of us that like a slow game supossed to play, frontier made a slow game because there were no games like this, that is their market. So if you dont like slow games go play a fast one it's not frontiers fault no other developer can make a decent space fast space simulation. How about we leave the pace alone so there is something for every taste as for the more sales theory, No, if elite was developed as a fast pace game i would not have bought it, I already have many games like that.

Basicaly Elite can not be all things to all people and people should do there home work before buying. It is and always will be a slow burn game. and sale are past 2 million last i checked.

Good example of the I want generation in action full of generalizations and inacurate assumtions who seem to want to live in a world were every game is the same. I bought whitcher 3 a while back $80 Aud and i finished it in 16 hours.
 
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Lot of truth here, harsh as it is.

Don't have tons of time: game isn't for you.

Don't like grinding/repetitive tedium: game isn't for you

Don't like forced combat: game isn't for you

Don't have a connection that will sustain always online: game isn't for you

Don't like being forced to play half the game on a wiki: game isn't for you.

So now, dear hardcore fans, that we have established that Elite isn't for anyone with a normal attention span, a job, a family, rural internet or a desire for agency in games...Tell me, who IS it for?

Cause...I don't think that demographic alone is sufficient to sustain it. And the occasional new, tedious grind event aside...Player numbers tend to support that observation.

I have four kids. I am an actual pilot in the Canadian Armed Forces. I have only logged 3 weeks of game play and already have a Python.
 
I have four kids. I am an actual pilot in the Canadian Armed Forces. I have only logged 3 weeks of game play and already have a Python.

Congrats. Be curious how you managed it, to be honest. Played a good deal, and I can't get close to a Python. But then, I have switched ships a time or two, and I can't be bothered with the number of loading screens CG's require.
 
A problem that I have with many other games is that they're too fast. As soon the game starts, I have to begin fragging straight away and have to keep fragging until I log off. I have to git gud as fast as I can if I don't want to keep dying.

I play ED because I can slowly build up my fleet/reputation/influence/Engineer upgrades over time.
 
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