A problem that I have with this game is that it's too slow

People with lots of time on their hands get their money from sources other than work:
> Parents, grandparents,
> Inheritances,
> Government subsidies,
> Unemployment checks,
> Social Security Disability payments,
> etc.

One of the requisites for being a really good ED player is to be unemployed. All the time otherwise wasted on making a living can now be devoted to this game.

One of the requisites for being a really crap person is to be prejudiced about other people.
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

All these things are in your view.

Rather than trying to cheat by whining, be more patient and use your brain or quit and play No man`s Sky or something faster.
 
There is nothing else to get, only credits and then ships/modules.

They have to draw it out cos that's all there is.
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

the problem is not the time, its some of the mechanics. Like the lack of a navigator to do the tedious work of hyper jumping long distances.
 
Perfectly paced for me. Beer, tabs, relax. Insert a short adrenaline burst every so often. Just right IMO, what's the hurry?
Was still playing the Amiga version over ten years after release and want the same from this game.
 
Sounds like you may have picked the wrong game.

Yup.

When the game first launched and I started playing it took me 6 months (played a lot) to get a Python. ED nerfed it 2 weeks later but that's another story. Point is you can get one now in less than a week if you want. Game is not slow compared to launch, it's 100 times faster actually :p
This same thread would appear if they started with a D-rated Anaconda.
 
You do not have to invest a lot of time in this game. Many players come in believing you need to have a 200 million credit ship will make all the difference in my gaming pleasure. If you think you need an Anaconda to play the game the point is missed. Go find another game, something you can finish and win in under 40 hours. There are tons of those games out there. Pretty much all the mechanics in this game can be achieved with an eagle and a T6, and both are a lot of fun to fly. There is fun in every ship, you really want a bad fighter, well go for the Vulture, if you cannot take just about anything down in one of those I really do not know why you would want an anaconda. That big ship is not the magic +6 sword of divine happiness. Flying into a station in one is not going to make all the other commanders ooh and ah (unless you have spinner rims and bumpin' tunes cranked up to eleven).

"Oh but Frontier could make more money if they would listen to me!" We may occasionally have a big mac, but many of us really prefer something we can sink our teeth into and enjoy for a while.

A few hours here and there for a couple of years adds up.
 
How slow is too slow? How fast is fast enough? Who decides that? The game Dev and his dream for his sim? The adult more realism-minded Player? the Player who doesn`t care about anything as long as its fast and can all be done in 8 hours? Do you want the same pop-corn eating vanilla copy-paste game like all the rest of them?

Who decides that?

Indeed, if this game was 100X faster, someone else would be here saying it`s not fast enough. See where this kind of whine goes? Smart people need to see this.
 
In some ways you are not wrong, but no, making money is WAY too fast and easy nowadays.

But yes, you get stuck in the same ship.. but part of the reason for that is that while there are quite a few ships to choose from, some of them are way too powerful for their pricepoint. Ideally you should have a progression in the game that pretty much forced you to move slowly from small ship to slightly bigger ship... to slightly BIGGER ship.. to pretty big for a small ship... to kinda small medium ship.. to mediumish ship...to a large medium ship.. etc

As game been for a long time now it's.. 30 min of sidewinder -> 30 min of viper -> 60-180 min of cobra/dmb -> 5-20 hours of Vulture -> Python/fld/anaconda -> fair bit of grinding for several days to cutter/corvette -> and then... I AM BORED!!!!

As for travel taking time.. it is SUPPOSED to take time, remember

"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is"
 
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The problem is not the time it takes but what you do in that time.

The game has a lot of dead time where you don't do anything.
 
The problem is not the time it takes but what you do in that time.

The game has a lot of dead time where you don't do anything.

Exactly this. It is bizarre to play a game in which a fair portion of the time is spent watching Netflix or doing other things. The density of repetitious actions that don't require much more thought than walking is simply weak game design. That said, I've come to understand that what a lot of the E:D player base likes is repetition and low demand, that success is a function of time invested. And, there's nothing wrong with that! It would be nice, though, if E:D had some stuff that went the other direction.
 
Exactly this. It is bizarre to play a game in which a fair portion of the time is spent watching Netflix or doing other things. The density of repetitious actions that don't require much more thought than walking is simply weak game design. That said, I've come to understand that what a lot of the E:D player base likes is repetition and low demand, that success is a function of time invested. And, there's nothing wrong with that! It would be nice, though, if E:D had some stuff that went the other direction.

You can watch netflix in combat, are you space Jesus?
 
When the game first launched and I started playing it took me 6 months (played a lot) to get a Python. ED nerfed it 2 weeks later but that's another story. Point is you can get one now in less than a week if you want. Game is not slow compared to launch, it's 100 times faster actually :p

I was on exactly the same time scale. Nice to hear from you cmdr.

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Exactly this. It is bizarre to play a game in which a fair portion of the time is spent watching Netflix or doing other things. The density of repetitious actions that don't require much more thought than walking is simply weak game design. That said, I've come to understand that what a lot of the E:D player base likes is repetition and low demand, that success is a function of time invested. And, there's nothing wrong with that! It would be nice, though, if E:D had some stuff that went the other direction.

I think that's exactly what I would be doing from my bridge if actually flying about in 3303!
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

Acceleration/Deceleration could be a tad quicker I guess, but the distances involved are vast. Mind bogglingly vast. In supercruise, your ship is capable of travelling at 2,000 times the speed of light. That's ridiculously fast. When Neil Armstrong & crew travelled to the moon, the journey took 3 days. At your ships top speed, that same journey would take 0.00075 seconds. Faster than you can blink.

As for ship progression. Well, yeah, you kind of have a point. Progression isn't too bad these days compared to what it was, but the issue with it for me isn't so much the speed of progression as it is the gaping hole between ships costing 40-60 million and the next step up, which is almost 3 times that amount. I think there needs to be more ships in the 80, ,100, 130, 150 million credit range. If getting the next ship in line is your driving factor, that gaping hole after the Python is huge, although less so now earning decent money isn't quite so difficult as it was.
 
It's slower then it should be to travel through a system, it's slower than it should be to go from a RES and back, it's slow to earn money. This is the biggest problem with the game, since getting a new ship doesn't happen as often as it should. I don't think you should get a new ship every session, but the current time to get a new ship is a bit too slow. New ships keep the game varied, and when you are in the same ship for too long the game loses that variety. But anyway, that's my problem with the game out

Chill?
 
The problem is that most games have an end goal and people want to "win" the game. ED is not like this. I agree that the game is not casual player friendly at all but I'm closing in on 2 billion assets and I still fly my 90 million FDL more than any other ship and lately I've been thinking about trying A diamondback explorer just to try it as I never have. Every ship in the game is a great bit of content to experience. Flying my cutter is not any more fun than flying my Courier, just different. The fun starts the moment you boot up the game for the first time, not the moment you get a maxed out corvette.
 
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