It seems to me opinions on this matter fall into whether one enjoys simming or not. Simmers rejoice in the same things that make others cry boring or tedious. Frankly I wish it were more technical: for example I want to actually be able to spool up my power plant from a completely cold state before exiting a hangar just like I enjoy having to manually start my A10 in DCS from a completely cold state. I want to completely shut down the ship in it's hangar when I'm logging off for the night: I'm talking zero life coming from the ship, no HUD, no life support, nothing. Yes I can do a lot of that from the Modules tab but why not the Power Plant and HUD?? And then I want to turn that all back on again when I come back the next day. For me the sheer joy comes from the immersion. In the real world, just the mere act of flying one of these ships would blow your mind; you wouldn't even need to do anything with it besides just fly it to have an amazing time. I'm not saying ED should be like that, I'm just saying, lol. Simming scatches a different itch.
To that end, I would not enjoy this game nearly as much if I did not have TrackIR and a HOTAS with literally all functions mapped to it (the only time I ever touch a keyboard while playing is to hit "esc" to quit.) I can see why people who only play with a controller and no head tracking might not get much joy from the sim aspect. Thank god Frontier rewards those of us who invest in our passion with peripherals that elevate the experience. Although I prefer TrackIR for most ED activities, combat in a Rift is one of the most sublime experiences I've ever had gaming and I've been gaming since Pong in the late 70's. EVERY person I've talked to who's played with a Rift (there's been three of 'em) say DOCKING, yes DOCKING at a station was "a dream come true." Docking at stations, from the very beginning, could have simply been a loading screen like every other similar game, but no, Frontier decided to take us through every aspect of the process, including ASKING FOR CLEARANCE, getting in queue (even though nobody does), threading the slot, finding the pad, forcing you to move slowly and carefully, etc. That there alone is an indication of who they designed this game for. The standard docking computer was their nod to those who find this tedious, but at least we have a choice!
The point being, "space-sim" is a more accurate description of this game than "space trading game" or "space combat game" (do I really need to say "IMO"?) and if simulations are generally not your thing, well there's plenty of other titles to sate your desires. Can't we simmers have a space-place to call our own? Hasn't Frontier done enough to cater to gameplay over realism? (thinking of telepresence here and the fact that ships can go faster than 1.0c). I personally find it ridiculous that we will be able to be at Sag A and somebody in Sol will be able to Multicrew with us once 2.3 goes gold, but I don't complain because I can empathize with the other side. It's be nice if the other side could empathize with us simmers who finally have our game. We don't want COMPLETE realism (a speed limit of 1.0c would obviously kill this game) but I think there simply MUST be a significant investment of time in order to appreciate the unfathomable vastness of the game world and the complexity of the game's systems.
I played EVE for years and the reason I'm here now instead is not because EVE was too slow, but because it wasn't immersive enough (no cockpit view for starters, combat has more in common with real-time strategy than actual dogfighting). Frontier has done a fantastic job of balancing the desire to be as realistic/immersive as possible while still providing fun gameplay. It's hard to get that balance just right, but Frontier is doing an excellent job. This game has gotten so much better as time has passed.
Most of my games are played for a few weeks before they gather dust on my HD, never to be touched again. The complexity and pace of ED is why I'm still playing it heavy, years after release. This game is an onion and taking the time to savor it is incredibly rewarding. I would be heartbroken if it became more arcadey, especially when the market is already saturated with arcadey space games.
For the record, I have a professional career, a mortgage, a family, other hobbies, volunteer search and rescue, etc etc etc and I still find at least 15 hours a week to play.
Somebody else on this thread made a good point that there is a difference between slow and boring. ED's got the pace right, but yes there could be more to do, more mission variety etc. Considering the pace of improvements that have been added to the game since release, I'm confident they're doing a pretty good job of balancing the priorities of hundreds of different play styles. For example I've wanted to Multicrew since the beginning; I am glad I am getting it and even though Frontier made some choices about it I don't agree with, I acknowledge that my desires aren't the only ones Frontier has to consider and so I am simply happy that I am getting it, regardless of whether it's in exactly the form I would prefer.
Peace to all of you and your varied play styles, but I like ED _almost_ exactly as it is, pacing-wise.
P.S. I know we can turn off the HUD, but not without touching the keyboard and inputting a clunky ctrl-alt command. I want to be able to map that function.