A rant about ranters!

There have been a lot of rant threads lately. It seems like everybody else gets to rant and, damnit, I want something to rant about, too! So I'm going to rant about people who rant too much about stupid, non-rant-worthy stuff. I feel like I want to go with the "old man / get off my lawn!" angle here. Rant commencing in 5... 4... 3... 2... 1... (whoooosh!)

You know what type of gamers annoy me the most? It's a toss-up between the "Press A to Win!" and "I Want it MY Way!" ranters:

1. Press A to Win!

If you get angry that an investment of time and effort is required before reaching end-game, I dislike you. If you've ever entered a cheat code into a dev console so that you could kill all visible enemies, get infinite gold, obtain chest armor before you've earned it or reveal hidden room X, then you and I wouldn't get along. I've never understood how people can take enjoyment or satisfaction from "beating" something by cheating or taking a short-cut. It's as if the certificate on the wall matters more to them than the accomplishment. Isn't the enjoyment of an activity and the pride from winning more important than the trophy? Yes, you can still eat a fish caught in a barrel, I guess, but the best part about fishing is the fishing. You've robbed yourself of an hour of foreplay for a 10-second climax, as it were. I used to golf with a friend who counted funny. He knew that I knew he did it, but he did it anyway. Being a better golfer than me was less important to him than me THINKING he was a better golfer than me. The worst part is that he WAS better, even without cheating!

Games are meant to challenge. Without challenge, there is no satisfaction. I love turn-based, tactical strategy games and I always play them on Hard difficulty. That doesn't make me smarter or better than people who play on Normal, provided that Normal offers them comparable challenge. If I'm playing X-Com or Gloomhaven (board game), I don't want to win every scenario. I want to lose sometimes. I want setbacks to overcome, permanently-dead soldiers that I must scramble to replace and unexpected hardships that force me to out-strategize my opponent. I want to triumph only after hanging on by the skin of my teeth. That's the fun part. Why would someone want a game to be easy? Imagine a movie where the hero killed the villain in the opening credits and the rest of the movie was just him bragging about it to his friends?

2. I Want it MY Way!

You can't even get things your way at Burger King anymore. If you want every aspect of a game your way, write your own game. Until then, the developers get to decide how their game works. If you don't enjoy the game or its rules, try a different game rather than leaving a negative review. I saw a negative review on Steam yesterday from a guy "LOVES this AWESOME game! EXCEPT that until the developer provides a way for me to change the field of view, it's crap! Downvote." Years ago I was reading a Total Ware: Rome II game forum and some spoiled, entitled brat kid posted a new thread entitled "SQUALOR IS RUINING MY GAME !!!!!!!!!!!!!!!!". Squalor in Rome II is a game mechanic that models the negative side-effects inherent in excessively-rapid growth. Though it's a critical game mechanic central to the development of an empire in a highly-detailed strategy game, it annoyed the kid that he couldn't play the game like the sandbox city-builder he wanted. Rather than LEARNING to play the game, he ranted on the forum in hopes of finding a way to circumvent Creative Assembly's design. After all, since when has clean water, public order and sanitation been necessary for the advancement of a civilization? I shredded him and called into question the legitimacy of the gene pool from which he sprang. He countered thus: "Nope, it's garbage design". Jesus wept.

Learn to live in a world that's not custom-tailored to you, kids. You're not special. None of us are. There is no perfect game any more so than there is a perfect person. Enjoy it for what it is. If you can't, keep searching for something you enjoy more. It's no crime to wish something worked differently (I, for one, REALLY want my ship auto-pilot to find a good landing spot near Guardian ruins and set down there for me instead of me inching back and forth), but knock it off with the absurd sense of entitlement that a developer somehow "owes" you something. Their contract with the purchaser is "Pay for this game, and we'll deliver you this game". Not YOUR game, THIS game. Take it or leave it.


Ahhhh. That was cathartic. I'm going to go have a smoke and I don't even smoke.
Ah. But the "Cheat" lasers in original Elite aren't included, are they? You don't mind about them, surely?
 

Deleted member 182079

D
I know everybody wants to get a sharp and edgy one-liner in here, but seriously, have you all read it?
I find myself agreeing with this rant actually. Have a thumbs up from me OP.
You know what, you're right. And so is the OP. Have a like each.
 
Does it matter if I've ranted in the past? Which I have... many times!@
No bridge no grappling hook open only ...oh! Soz
Guess it does matter.
But this is a democracy ill have my say!@
As will the next wave as edo drops...sheesh !
Plugged!
 
Got to point out that sometimes it's role play, imagination, and the adventure that makes up the fun and satisfaction playing a game. Sometimes you have to 'cheat' to get to a point you're actually playing the game, rather than jumping through unnecessary hoops trying to start playing the game.

Example; I have played Skyrim & Fallout 4 so many times, repeatedly, just for the fact that I can mod the crap out of it, being able to do what I want with almost infinite scope is what turned a one play through, in to something that has crazy amounts of (for me) infinite replayability.

Curious then, to find out that if ED had a 'console' what would people do with it? Some may ignore it... I for one would keep everything as is, but eradicate reputation requirements, and probably raise mission rewards by 100%. That way I wouldn't feel like I'm on a tredmill on setting 15, and set to a 45 degree angle instead of having fun role playing I'm contributing something to the galaxy, and getting something in return.
 
i practice the Passive Defence Art of Okido, where you defuse your opponent by agreeing to absolutely everything. Ranting is level 1 combat, a basic Okido suffering move will do..
 

Deleted member 182079

D
A big thumbs up from me for the OP. Really don't understand what these ranters are talking about. From my point of view it even feels the opposite. After 750 hours into Pathfinder: Kingmaker I have a hard time to see the game anymore in Elite Dangerous. It rather looks like a social media platform now with some wannabe gaming attitudes. And they even want it easier? These ranters should be thankful that not I am one of the designers...
I guess it depends how adaptable you are in your playstyle to make do with what we're given. There are certain things that I will miss about the progression curve in the 'older' Elite, but I've already experienced it once at least, I would probably be more miffed if I was a completely new player and still wanted a slower progression through ships, outfitting and ranks, without having to gimp myself doing so.

I'm playing Elite now as a sandbox, I do the activities I want to do even though the sense that you're on a knife's edge (financially, or 'physical' danger wise eg. during combat) is pretty much lost. It's akin to doing a number of hotlaps in a sim racer but with damage model switched off, it's still fun to drive the car (or in Elite, fly a spaceship) but it's more a sensation of relaxation than excitement. Hopefully that changes with Odyssey.

As for the ranters, I'm just glad they're not working at Frontier.
 
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Games are defined by their constraints. If the game has only one player, then only that player's ideal constraints matter. They can't cheat themselves and they aren't beholden to experience media as anyone else intended.

Shared experiences are an entirely different matter. The constraints that define it need to be shared too, otherwise you lose everything that distinguishes a game from unstructured play.

If you want every aspect of a game your way, write your own game.

Or, if the game is close enough, just use the dev console.
 
The OP makes a point about fishing, when you're fishing, using a console to teleport fish in to your net, is just dumb, silly and makes fishing pointless. The fun in fishing is the anticipation, and chance that you may, or may not actually get any fish.

BUT this is ED... If fishing was a thing in ED you would have to do 8 days of reputation grind and then save up xx million credits to just buy the boat before being allowed to do another reputation grind to unlock the fishing rod, and then ANOTHER for the bait and tackle, and probably another for the permit to be allowed to fish. You'd think... blinkin heck, just give me a damn boat, and fishing rod, all I want to do is go fishing and see if I can catch a fish. You see, fishing, and seeing if you can catch a fish is the fun part... getting a fishing rod, boat and accessories just so you can do a fishing activity shouldn't have to be an entire activity blocking.. activity in itself.

Like said I think I'd just remove reputation as a thing, and increase mission giver payouts and I'd be good to just spend all day fishing.
 
While I mostly agree with you pov, if the game is solo you can do whatever the f you want with it, i won't care. That the beauty of solo game, you can mod it, cheat it, as long as you have fun, right ?
On this note if Elite truly had a solo mode (oups opening pandora box here) and not the merged one we actually got, people could ask for infinite tritium, mining payout 1000% buff or space engineer without it ruining other's game. Too bad.
 
I know everybody wants to get a sharp and edgy one-liner in here, but seriously, have you all read it?
I find myself agreeing with this rant actually. Have a thumbs up from me OP.
You do realize that means that if you have EVER provided feedback for anything, you're one of the people he's pointing at??! :ROFLMAO:
 
@scadh , just wanted to check in to be sure you talked at length with your friend about this and this your conclusion.

(Is that a sharp and edgy one-liner enough?)
 
Got to point out that sometimes it's role play, imagination, and the adventure that makes up the fun and satisfaction playing a game. Sometimes you have to 'cheat' to get to a point you're actually playing the game, rather than jumping through unnecessary hoops trying to start playing the game.

Example; I have played Skyrim & Fallout 4 so many times, repeatedly, just for the fact that I can mod the crap out of it, being able to do what I want with almost infinite scope is what turned a one play through, in to something that has crazy amounts of (for me) infinite replayability.

Curious then, to find out that if ED had a 'console' what would people do with it? Some may ignore it... I for one would keep everything as is, but eradicate reputation requirements, and probably raise mission rewards by 100%. That way I wouldn't feel like I'm on a tredmill on setting 15, and set to a 45 degree angle instead of having fun role playing I'm contributing something to the galaxy, and getting something in return.

OP's favorite type of gamer:

Fires up Skyrim for first time
As soon as carriage ride is over hit 'tilde'
Types "kill Alduin" and "additem 1000000000000000000 septims"
Shuts game down and rants on Bethesda forums game is too easy
 
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