Fleet Carriers. Who would have guessed?
There probably already exists a thread about it, and I could've just searched for it but so far that didn't stop anyone from posting. So, anyway...
I can get behind the idea of automatically offering mining modules for a mining carrier, without the hassle to buy them at another port and transfering them to the carrier. But ships?
Anyway, did somebody mention cockpit cats?
There probably already exists a thread about it, and I could've just searched for it but so far that didn't stop anyone from posting. So, anyway...
- All Fleet Carriers feature rearm, refuel and repair services.
- Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
I can get behind the idea of automatically offering mining modules for a mining carrier, without the hassle to buy them at another port and transfering them to the carrier. But ships?
Anyway, did somebody mention cockpit cats?