Based on what is already in the game, &what is planned for this coming season, this is how I believe we willsee an increase in “content” & “game-play” over season 2.Then I might indulge in a little bit of speculation in the finalpart.
Procedurally generated, fully-chainedmissions: This will increase content for exactly the reasons putforward by ObsidianAnt. This will be even more the case if thesefully-chained missions-& even one-off missions-can be obtainedmore often via Signal Sources, Points of Interest & Super-cruisecontacts. Lastly, if what happens when we go to complete thesemissions is more randomized, then you'll almost never find yourselfdoing the same group of missions.
Branched missions: The missions thatget offered to you to a faction's rivals do need a massiveoverhaul-with more variety in what they ask you to do to throw yourmission, the odds of a branched mission leading to a fully chainedmission, & the quantity & quality of the rewards they giveyou. That, coupled with what I said above, will massively improve thesense of having more “things to do” within the game. I do alsobelieve that there are still some mission types that are eithermissing, or incomplete-like Convoy & Convoy Raiding stylemissions & Interdiction/Scan missions.
Looting & Crafting: I believe thisactually does have enormous potential for increasing the “content”of the game, for several reasons. Firstly, the potential for massivecustomization of ships means that the chance of any 2 ship encountersbeing exactly the same will be much, much lower. Also, it will add awhole new set of missions to do, namely those involving the pickingup of modules & scrap metal from ship-wrecks (both land based &space based) on behalf of employers, & going out to simply findship-wrecks on behalf of an employer (for them to pick up later).Lastly, it gives an avenue for employers to pay you in somethingother than credits. The criminal organization that pays you for yoursmuggling with a module that allows you to remain in Silent Runningfor longer is better than just another 500,000Cr pay-out.
Points of Interest: I sincerely believethat if these-& the missions around them-follow a similarevolution as what we saw with signal sources, then they can become amajor strength in the 2nd season game. Having the ship'sscanner being able to differentiate between Strong, Medium & Weaksignal strengths would help people a lot. So too would having surfacemissions spawn semi-persistant PoI's that will show up as thespecific “Mission Target”. Of course, adding more PoI's (bothnatural & artificial, persistent & transitory) would be greattoo. Natural geological formations that you can discover, &possibly even mine for rare gems & metallic ores, is a great casein point.
Avatar Creation: Again, I feel thiscould really help with game-play, as it could result in us havingpersistent & semi-persistent tier 2 NPC's, that we can interactwith-be it via Power Play or via the bulletin board....or just thatperson who gets in touch with you whenever you arrive at astation/outpost, to give you that special deal-or special job-thatyou can't get anywhere else.
Power Play: Admittedly this is a bit ofa grind right now, but if what Michael has said about making it moredynamic (i.e. the way in which powers rise & fall), & theaddition of Bulletin Board style missions as alternative ways ofgaining merit (& cash) could make Power Play one of the mostengaging parts of the game.
Background Simulator: Again, what I amhearing from Michael on this front makes me very happy. Getting moreobvious indicators of what the BGS is doing (without damagingimmersion) will help the game significantly (like economic statesmore clearly impacting the buying & selling cost of trade goods,or the security states having more impact on the likelihood of beingattacked in system-as well as these states being better represented,visually, within the system).
Military Missions: Once again, MichaelBrookes has indicated previously that he is looking to totallyoverhaul how the entire military side of the game works. I sincerelyhopes this means a return to something more like what we had in EliteII & Elite III! If so, then this will undoubtedly improve contentquite significantly.
I also disagree with the notion thatthe FD team lack the ability to make these happen. What I think we'veseen so far is them merely getting “all their ducks in arow”-coding wise-so that it will be much easier to join it alltogether later on.
Anyway, apologies for the excessivelength of the post, but I felt it was all worth saying. It will bevery interesting to see where things stand 1 year from now. Hopefullyall of my above predictions will have come to pass!