Ability to house multiple modules in slots

But really that is a bug or just a bad implementation. The fact that multiple smaller modules can provide the same advantages as one larger module but with much lower disadvantages has always felt like a nonsense to me and I would expect that to be adjusted if what I have asked for was built because it is wrong now and would just be exaggerated then.

Alternatively it could be an attempt to balance things out a bit. Looking at ship sizes and internals, i would even say that FD went softly there. They could've pushed the values even more in favour of smaller internals and the game would've profited from it.

So really, it's more than reasonable that things are like this. Nothing bad about it.
 
Or have an engineer that can split storage while sacrificing space, or take space from one slot and put it into another. So if you wanted bigger shields you could sacrifice some space from a different internal to get there or completely merge the two. Required internals could be done as well but maybe you have to take it from other required internals and cap the modifications at whatever the lowest operating standard is for the sacrificial slot. So you could have a bigger FSD if you take your life support to the smallest size it allows.
Cool idea, there should be limits though. Example, you can upsize only one slot (and thus downsize one slot) per ship.
 
Or have an engineer that can split storage while sacrificing space, or take space from one slot and put it into another. So if you wanted bigger shields you could sacrifice some space from a different internal to get there or completely merge the two.

So taking this to the extreme, i could change a class two slot (equivalent to 4 tons of cargo space) to a class one slot (equivalent to 2 tons of cargo space), to in turn upgrade a class seven slot (equivalent to 128 tons of cargo space) into a class eight slot (equivalent to 256 tons of cargo space).

That would create 126 tons of cargo space out of nothing. And that's just an example on cargo space. I can immediately come up with several ideas on how to squeeze a lot more survivability out of my combat ships if this was implemented.

So again: Highly abuseable and thus not a good idea if you look at the numbers in the end.
 
So taking this to the extreme, i could change a class two slot (equivalent to 4 tons of cargo space) to a class one slot (equivalent to 2 tons of cargo space), to in turn upgrade a class seven slot (equivalent to 128 tons of cargo space) into a class eight slot (equivalent to 256 tons of cargo space).

That would create 126 tons of cargo space out of nothing. And that's just an example on cargo space. I can immediately come up with several ideas on how to squeeze a lot more survivability out of my combat ships if this was implemented.

So again: Highly abuseable and thus not a good idea if you look at the numbers in the end.
No, there would be sacrifices so you couldn't probably use a class 2 for anything. Youd have to lose some classes to split or merge.
 
Or have an engineer that can split storage while sacrificing space, or take space from one slot and put it into another.
Splitting a bigger module into smaller modules I'm ok with assuming various module restrictions in such split modules to avoid runaway stats or, and this is my personal preference, stop module stacking.

But combining smaller modules into larger shouldn't be possible. It's the internal layout of ships which make modules the sizes they are, so it'd be impossible to create a bigger module; the hull layout simply doesn't have a large enough contiguous internal area for that. And if you disagree with that assumption, at the very least you'd need to use up the equivalent of 2 modules of the current size to increase a module to the next size. ie, 2x Size 1 -> Size 2; 2x Size 7 -> Size 8. Possibly with some additional overhead.
 
It would be a lot of work for little gain.

It would not be as simple as just going

Now the Sidewinder has 16 internal slots optional slots go nuts

Would you still have the split between core and optional?

Would you have modules as all 1 ton and stackable?

If so how do you balance anything were an Anaconda could now fit 470 shield modules? Or more if core and optional internals are combined
 
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