About all the dissatisfaction of the playerbase...

it doesn't matter how much money anyone else has because nothing you do in the game really matters.

Now that's the root of an issue many players have. That they dont really matter. They can't matter. Even if you got a bunch of players and coordinated as a group, you only matter if Fdev makes you matter over the course of server resets to make what you're doing impact the game. Otherwise, everything you can do simply gets undone either in time or by a couple interested parties.

Money doesn't really play into it after a point and that point is easily reached in a few days from starting a new account.

I wish money mattered, because that would mean the things i can do with it matters. Not the case though.

This was true when the game was first released, before missions were implemented and every other week a new way to make hundreds of millions an hour was found.
Yeah I suppose this is part of the fix to be done. But maybe I'm dreaming of a different, smarter game, of which the past 3 years have been a beta-test. But I guess they are not enough for the mature game to be released, so keep enjoying this unbalanced sandbox in which all of us is useless and newbies are cannon fodder in Open play (something they will never enjoy as we did in the beginning).
So sad...
 
Yeah I suppose this is part of the fix to be done. But maybe I'm dreaming of a different, smarter game, of which the past 3 years have been a beta-test. But I guess they are not enough for the mature game to be released, so keep enjoying this unbalanced sandbox in which all of us is useless and newbies are cannon fodder in Open play (something they will never enjoy as we did in the beginning).
So sad...

They do have alternatives. Mobius is a great alternative.
 
Can you read thousands people's mind? Wow...

No, but we can read professional reviews and trade reports. It stands to reason that a game that receives favourable reviews and keeps selling well year after year is probably liked by people. But these would mostly be normal people. The kind that buys a game, plays it, has fun, and gets on with their life.
 
No, but we can read professional reviews and trade reports. It stands to reason that a game that receives favourable reviews and keeps selling well year after year is probably liked by people. But these would mostly be normal people. The kind that buys a game, plays it, has fun, and gets on with their life.
If you never buy and play a game, you can't be dissatisfied.
Reviews are marketing related, that's how industry works.
Posts on the forum tell a lot about players general dissatisfaction. How many here don't play anymore (but they DO care about the game) because they are unhappy with the game's current state?
 
I was thinking about the fact that a lot of players feel frustrated by being unable to face all the big, engineered ships that grief newbies and regular players in their trades. About the malcontent too, which leads them to give up Open Play. And leading to give up the game at all when they see those cases of easy money being fixed/nerfed.

And i realised... that the problem has been exactly all the easy money occasions happened till now: all the bugs/mechanics not fixed in time and the assets they generated (which had been kept by FD in the players pockets). A lot of those multi-billionaire griefers who have no problems risking their 60M rebuy ships are indeed sons of those exploits.

Also, if we don't talk about griefers, but just normal multi-billionaires owning every ship in every sauce, yes they generate malcontent in the rest of the playerbase, because a regular player won't ever be able to gain the same, with no access to exploits. And the regular grind to a top ship requires maybe a year of gameplay. Not something everyone is able or happy to do, cause it's seen as a second job.

Looking at the game from far away, I'd say it should be fixed completely in what it lacks or is doing wrong (PP, Open/Solo, board flipping, etc.) and all the accounts reset, to stimulate interest again and a fair interaction among all the players each other.
It just can't be ever balanced, in the future, without a general reset of players assets, after all the needed fixes.
It looks like FD kept building floors on top of broken foundation, and the more floors are built, the more fragile the building gets, leading to an imminent collapse or condemned building in which no one can or is happy to enter and stay.

Sorry for the long post... just my two cents.

I don't usually do one word replies,

But when I do, they tend to ramble on.

Nope.
 

Deleted member 115407

D
I was thinking about the fact that a lot of players feel frustrated by being unable to face all the big, engineered ships that grief newbies and regular players in their trades.

Except if the traders would put just a tiny amount of proper outfitting, engineering, and/or skillful flying into the equation, the ganking would happen far less often.

And i realised... that the problem has been exactly all the easy money occasions happened till now: all the bugs/mechanics not fixed in time and the assets they generated (which had been kept by FD in the players pockets). A lot of those multi-billionaire griefers who have no problems risking their 60M rebuy ships are indeed sons of those exploits.

Lots of ganking happens in reasonably priced medium ships. What's the rebuy on a fully outfitted FAS? 8 Million? Maybe? And there's a new ship coming soon to match it.

Also, if we don't talk about griefers, but just normal multi-billionaires owning every ship in every sauce, yes they generate malcontent in the rest of the playerbase, because a regular player won't ever be able to gain the same, with no access to exploits. And the regular grind to a top ship requires maybe a year of gameplay.

First, I get the impression that when you refer to a "top ship", you're talking about the Big 3. Players have to get that "end-game" ship mentality out of their heads. They're just ships. They are actually less useful for most activities than some of the smaller ships.

And It's untrue that you can't make money in this game.

One of my wingmates bought the game, hopped in a sidey and got a little bit of beginners coaching from me and friends. He then used his sidey to buy a Cobra, and used that to buy a T-6. He Used the T-6 for mining and the Cobra for mission running and light exploration. Got into CGs, ran some cargo (in his T-6) and made a bunch of 10% Tier scratch. Bought an Asp, ran some more CGs. Goes exploring one day with his Asp and 50M in the bank. Comes back like four weeks later with something like 350M in exploration data. Buys a Python. Took him about six months. No exploits, he just played the game.
 
A lot of those multi-billionaire griefers who have no problems risking their 60M rebuy ships are indeed sons of those exploits.
I challenge you to find a ship with 60 million or more in rebuys. Even adding armor to my cutter won't get me those kind of rebuys. Exaggerating to make a point doesn't make you a credible source.

Also, if we don't talk about griefers, but just normal multi-billionaires owning every ship in every sauce, yes they generate malcontent in the rest of the playerbase, because a regular player won't ever be able to gain the same, with no access to exploits. And the regular grind to a top ship requires maybe a year of gameplay. Not something everyone is able or happy to do, cause it's seen as a second job.
I'd argue that this is another problem, big ships cost too much. I've posted numerous times about it, but basically the regular payouts take too long if you ever want to fly or maintain a large ship.

Looking at the game from far away, I'd say it should be fixed completely in what it lacks or is doing wrong (PP, Open/Solo, board flipping, etc.) and all the accounts reset, to stimulate interest again and a fair interaction among all the players each other.
Come back when you've sunk over 1000 hours into the game and someone wants to tell you it's all for nothing. You'd be pretty upset too.
 
Also, if we don't talk about griefers, but just normal multi-billionaires owning every ship in every sauce, yes they generate malcontent in the rest of the playerbase, because a regular player won't ever be able to gain the same, with no access to exploits. And the regular grind to a top ship requires maybe a year of gameplay. Not something everyone is able or happy to do, cause it's seen as a second job.


Do you covet your neighbors possessions in RL too?

Try working harder and looking at others less...

Perhaps we should just "tax" all the millionaires and billionaires who don't pay their fair share and give it to you? Perhaps a surcharge on our accounts would meet with your approval.
 
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They are implementing a new C&P system. They are trying to fix engineers. They are reworking core gameplay elements. Let's try it first, ​then complain.
 
I challenge you to find a ship with 60 million or more in rebuys. Even adding armor to my cutter won't get me those kind of rebuys. Exaggerating to make a point doesn't make you a credible source.
Come on...
Mg2qrbY.jpg



Come back when you've sunk over 1000 hours into the game and someone wants to tell you it's all for nothing. You'd be pretty upset too.
I play before you Steam guys ever heard of ED. Far more than 1.000 hours.

Do you covet your neighbors possessions in RL too?
Try working harder and looking at others less...
Perhaps we should just "tax" all the millionaires and billionaires who don't pay their fair share and give it to you? Perhaps a surcharge on our accounts would meet with your approval.
Look, I don't need to envy anyone in the game. I just expressed an unbiased point of view.

PtF8Za2.jpg

And you can...Wow
I didn't speak about the majority of the playerbase. The person I was quoting, on the contrary, did.
 
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Well... I just feel it is counterproductive and unhealthy to bang your head against a proverbial wall day in and day out. The logical course of action would be to shut down the source, the cause that leads to the head banging.

:)

Oh I agree whole heartedly. Unfortunately, that gift remains firmly in the hands of David Braben. The cycle will continue until a different approach materialises, so we might as well have fun with it.
 
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They are implementing a new C&P system. They are trying to fix engineers. They are reworking core gameplay elements. Let's try it first, ​then complain.

This.

I've been playing off and on almost since the beginning. The game has generally been getting better over time. This will be progress as well. Getting more people to play Open is in everyone's best interest. Even the Pirates.
 
I was thinking about the fact that a lot of players feel frustrated by being unable to face all the big, engineered ships that grief newbies and regular players in their trades. About the malcontent too, which leads them to give up Open Play. And leading to give up the game at all when they see those cases of easy money being fixed/nerfed.

And i realised... that the problem has been exactly all the easy money occasions happened till now: all the bugs/mechanics not fixed in time and the assets they generated (which had been kept by FD in the players pockets). A lot of those multi-billionaire griefers who have no problems risking their 60M rebuy ships are indeed sons of those exploits.

Also, if we don't talk about griefers, but just normal multi-billionaires owning every ship in every sauce, yes they generate malcontent in the rest of the playerbase, because a regular player won't ever be able to gain the same, with no access to exploits. And the regular grind to a top ship requires maybe a year of gameplay. Not something everyone is able or happy to do, cause it's seen as a second job.

Looking at the game from far away, I'd say it should be fixed completely in what it lacks or is doing wrong (PP, Open/Solo, board flipping, etc.) and all the accounts reset, to stimulate interest again and a fair interaction among all the players each other.
It just can't be ever balanced, in the future, without a general reset of players assets, after all the needed fixes.
It looks like FD kept building floors on top of broken foundation, and the more floors are built, the more fragile the building gets, leading to an imminent collapse or condemned building in which no one can or is happy to enter and stay.

Sorry for the long post... just my two cents.

I have to disagree with most of OP's points. Griefing is actually a very small percentage of the player base. And it's not that hard to avoid and ditch griefers if one stays alert, particularly at currently popular systems such as CG's , event areas, or engineer systems etc. The glaring exploits needed to be closed down where it's bad for the game's future to continue to allow credit inflation loopholes to continue to dilute the credit. As mentioned , it's still far easier to make credits in the current state of the game even with the recent nerf. 3-5 mill/hour is still very decent from doing missions for allied factions. One could also just explore and make a lot of credit cataloging earth-like worlds and high metal content worlds. A few hours a day can sum up to 75-100 mill a week easy, then you have enough to buy a cutter and outfit in just over two months. If all that isn't reasonable for an mmo sandbox game (heck compare to other bonafide mmo games with enforced restrictions for balance i.e. WoW or ESO) then what is. And it's not hard to progress up to a python or FDL from start, and from then on it's much easier for credit gain doing cargo hauling or chained missions to reach the anaconda without even need for the easy credit xploits.

It took me over a year to be able to buy a cutter, but then again I enjoyed the gradual progression and got caught up in bgs and powerplay. I mainly wanted the iCourier after FFE, but when it turned out to be really a small cargo fighterscout with the same name from FFE, I was thinking the clipper was more like the icourier. The clipper turned to be disproportionately designed goose with the pylons getting in it's own way. The cutter is far closer to icourier & itrader from FFE and now I fly it most of the time.
 
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I have to disagree with most of OP's points. Griefing is actually a very small percentage of the player base. And it's not that hard to avoid and ditch griefers if one stays alert, particularly at currently popular systems such as CG's , event areas, or engineer systems etc.
Basically every place where real players fly and aggregate. Let's just play Open where nobody is around. Thrilling PvP...
 

Deleted member 115407

D
Come on...
https://i.imgur.com/Mg2qrbY.jpg



I play before you Steam guys ever heard of ED. Far more than 1.000 hours.


Look, I don't need to envy anyone in the game. I just expressed an unbiased point of view.

https://i.imgur.com/PtF8Za2.jpg

I didn't speak about the majority of the playerbase. The person I was quoting, on the contrary, did.

So, really the whole point of this thread is to show off your bankroll and proclaim your notoriety?
 
Basically every place where real players fly and aggregate. Let's just play Open where nobody is around. Thrilling PvP...

Nope, I did not say that. I said stay alert as you fly through popular systems with real players, plenty of them who are not out to grief.
And I've flown through plenty of systems where supposedly "nobody was around" yet my scanner message list shows scores of player ships passed by every month. Many times the player blips don't show up if they're already docked in a station until you get much closer, or they show up as you are leaving the station or base and you didn't even know there were others there at supposed pc empty system. Otherwise outside of no-fire zone, you can easily tell when an aggressive player ship is approaching in SC or in an instance. Even if they attack and you don't have a god-rolled ship, you can do things to ditch them, plenty of yt videos showing this. And I mentioned in my previous post how to make enough for a big ship for a new player within two to three months without the bulk passengers xploit straightforward enough.
 
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So, really the whole point of this thread is to show off your bankroll and proclaim your notoriety?
If people accuse me of being envious and tell me to work harder I must reply. Wouldn't you?
The problem is people going OT like you. Don't you have anything better to do?
 

Deleted member 115407

D
If people accuse me of being envious and tell me to work harder I must reply. Wouldn't you?
The problem is people going OT like you. Don't you have anything better to do?

Nope. You're stuck with me, sweetheart.
 
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