Add better ships to the ARX shop

Inconsistent labelling of difficulty is definitely a really big problem here, too.

A medium RES, a medium space CZ, a medium foot CZ, a bunch of medium-difficulty scavengers, and a signal source with a "middle of the numbers you're likely to see" threat level are so massively different in terms of challenge as to make "try it and find out" about the only practical way.

It's fine for a medium space CZ to be end-game content which gives my fully-engineered combat ship a workout (and a high one something I'd only bother with in a wing because otherwise I'll be synthesising ammo mid-fight). But they should be clearly indicated as such and not just in a "well, obviously everyone who's played for 1000 hours knows that" way.


Lack of range of size of missions is really a problem. If I want to fly a Cobra III or similar for a bit, I'm basically shut out of doing cargo missions (or at the very least, they're going to be multiple-run slogs) because every single cargo mission is approaching or above 100t at a time. Why not have some lower-paid 10t and 20t missions on the board as well - if I'm in a small ship I can take them, if I'm in a medium ship I can see if I can stack them, or take one and fill the rest of the hold from the market.

And similarly, why not have some "wing" assassination missions which are an Expert-ranked T10 and a bunch of Mostly Harmless eagles. Sure, an experienced player could walk over them alone (that's why the mission wouldn't pay very much) but a few beginners in an Asp, a Vulture and a Viper III can have a good time.
While I have rarely done missions I have noticed that the better your standing with whoever is supplying the mission the better/bigger the missions they offer you this would be a good thing if they also increased the number of missions on offer so that the ones you were comfortable with/capable of were still available.
 
Perhaps if the stuff you could buy was worth buying people would buy it. Here is a single example:
FORC_FDEV_V_IMPERIAL_COURIER_1061-1-jdVwakCP.jpg

Why would anyone want to spend money to buy that? There are like another 5 of those just in different colours in case this isn't enough for you.

The majority of stuff in the store is like this. Garbage that no wants. No surprise that, apparently, no one buys them. That's not the store's fault nor is it the customer's fault.
The problem is people have different tastes and while I wouldn’t buy that scheme in any of the offered colours on that ship I have considered it on another.

So while there are a lot of schemes I wouldn’t use even as freebies in the store I am sure there are a lot I like that others loathe and just to make matters worse tastes change.
 
Inconsistent labelling of difficulty is definitely a really big problem here, too.
Yep, the galaxy is a terrible mess, the new player experience is horrible. There is no real security, no graduated levels of difficulty throughout the galaxy, no real direction or indication of the level of capability a pilot should have before going anywhere or doing anything. It's no surprise player retention is bad. Reworking these things are arguable more important than new features. Instead of fixing these issues they're selling bandaids for gaping wounds.
The majority of stuff in the store is like this. Garbage that no wants. No surprise that, apparently, no one buys them. That's not the store's fault nor is it the customer's fault.
Ooo, another chance to show some of the stuff I submitted for the competition.
cobra_phoenix_25.jpg

vulture_lightning_25.jpg
 
Inconsistent labelling of difficulty is definitely a really big problem here, too.
New players going into open: "Warning, you may be attacked by players that are well above your level".
Selling ships: "Are you really, really sure you want to sell this ship?" (Hold to confirm)
Low/Medium/High: "These words refers to one thing only: level of security."

Elite will benefit immensely from a streamlining of concepts, scales (prices AOT) and difficulty.
While adding more levels (ie 1-5 instead of 1-3) will take some work, it will also add options.
It is good that some modules are really cheap, and there is room for more linear scaling.

Having played for some years i can deal with difficulty randomness to a degree.
-that is not something i will expect new players to be able to however.

_

As to the OP, i honestly don't think selling complete and rank-locked G5 ships is a good idea.

_
 
Why is that? The modules can't be moved between ships so that adds another restriction. I don't see what the issue is

Because ED is a Career type of game - which relies on personal progress.
Also, progression is what's making an account valuable and worth holding on to (as in: dont do stupid stuff that may get you banned)

Selling meta g5 ships or generally speaking g5 ships means all above are canceled
 
Lack of range of size of missions is really a problem. If I want to fly a Cobra III or similar for a bit, I'm basically shut out of doing cargo missions (or at the very least, they're going to be multiple-run slogs) because every single cargo mission is approaching or above 100t at a time. Why not have some lower-paid 10t and 20t missions on the board as well - if I'm in a small ship I can take them, if I'm in a medium ship I can see if I can stack them, or take one and fill the rest of the hold from the market.
this is the worst part because some mission types actively hinder you if you increase your rep because the board only starts offering you missions for insane targets.
The even worse part is that there are some mission types that don't suffer from this - the most glaring to me personally are liberate missions for political prisoners and hostages and the like, these missions will ask you for a target of either 4 or 8 tons tops which is a reasonable target for someone flying a cobra as it gives them room for cargo, hatchbreakers, collectors, and actually also fitting a shield.

Piracy missions, on the other hand? Lol, lmao, steal 80 tons. By the way this mission is from an outpost so you've got to fit 80 tons on a medium ship and have room for shields, hatchbreakers, enough collectors to make 80 tons not take a dog's age, and also it's illegal because how dare you try to roleplay as a criminal in this game.
 
Perhaps if the stuff you could buy was worth buying people would buy it. Here is a single example:
FORC_FDEV_V_IMPERIAL_COURIER_1061-1-jdVwakCP.jpg

Why would anyone want to spend money to buy that? There are like another 5 of those just in different colours in case this isn't enough for you.

The majority of stuff in the store is like this. Garbage that no wants. No surprise that, apparently, no one buys them. That's not the store's fault nor is it the customer's fault.
I have the clownfish colours on my dolphin.

The biggest problem I tend to find is that all the attention on shipkits and paintjobs seems to go to the most popular ships only, which.... yes, a huge number of players fly the asp, anaconda and krait, but they already have like half a dozen kits and skins for the asp, anaconda and krait. When I see a new paintjob for those three ships, my response isn't "oooh more paints for my vast fleet of asps and kraits" it's "eh, nothing I don't already have paint for".
 
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