Add cheapier carrier.

Adding a cheaper carrier alternative doesn't make the game better, it just makes it easier. And that is not a Hallmark of a good change.

Adding a cheaper carrier alternative doesn't make the game easier, it just gives players who don't want to grind out 5Bn Cr the ability to carry a few ships around with them, which does make the game better. And that is a Hallmark of a good change.
 
Adding a cheaper carrier alternative doesn't make the game easier, it just gives players who don't want to grind out 5Bn Cr the ability to carry a few ships around with them, which does make the game better. And that is a Hallmark of a good change.
As I said, that's all that 90% of carrier owners use it for. Translation: making the game easier.

If you want a fleet carrier, go make the 5 billion credits like everyone else did. Don't whine about it on the forums.
 
Interesting point here. So if it's strictly for personal use, am I to assume that there would also be no need for a commodity and black market then? Shipyard and Outfitting services also wouldn't be a thing for these small carriers if that's the case since carrier owners can use both of those functions without them installed.

Certainly intriguing. Maybe more can be expanded on this.

Yeah. Strictly personal (and maybe your current wing) use. No need for any of the additional stuff a full sized carrier has. It can repair, rearm, refuel your ship. You can do your ship loadouts and stuff, it can carry a few ships, and it can jump (maybe half the distance of a full sized one).
 
Yeah. Strictly personal (and maybe your current wing)
Eh I dunno about the wing part though. Because if it's strictly personal, you can't use the carrier for massive trade networks like many are doing with their FCs. However if you open up to wing members, you are opening up the possibility of having the power of market manipulation on the cheap.
 
Eh I dunno about the wing part though. Because if it's strictly personal, you can't use the carrier for massive trade networks like many are doing with their FCs. However if you open up to wing members, you are opening up the possibility of having the power of market manipulation on the cheap.

But there would no trading market available on this hypothetical carrier. It's strictly essentials (refuel, repair, rearm) and jumping.

And restricted to wings you can jump the 4 ships plus your personal ones in storage. I can't see how this would provide a way to manipulate a market.
 
You're confusing difficulty with tedium.
Sorry to say, if you have a problem with Tedium, you probably bought the wrong game.

Like it or not, credit grinding is a substantial part of this game. I suggest you get out and start playing, rather than complaining. You'll have a lot more fun.
 
Sorry to say, if you have a problem with Tedium, you probably bought the wrong game.

Like it or not, credit grinding is a substantial part of this game. I suggest you get out and start playing, rather than complaining. You'll have a lot more fun.

I'd rather just play as I do, and suggest changes that I believe would be beneficial to more players than just those who grind.

Thanks for the advice though.
 
Usual forum rudeness and whiteknighting aside, a small carrier ship would be pretty dope! Especially in this world where we seem to own multitudes of single purpose craft.
 
Interesting point here. So if it's strictly for personal use, am I to assume that there would also be no need for a commodity and black market then? Shipyard and Outfitting services also wouldn't be a thing for these small carriers if that's the case since carrier owners can use both of those functions without them installed.

Certainly intriguing. Maybe more can be expanded on this.
None, the way IMO these new personal carriers SHOULD work, would be you get this, if i was designer for a day
a ship that can jump like current carriers do.
They do not show up on maps.
They offer repair, outfitting, rearm, for the owner, and potentially wing mates
They offer a slot system for number of ships you can store, 6 slots with large ships taking 3 slots, medium ships takeing 2 slots, and small ships taking 1 slot.
Provide storage for the owner for modules
Provide storage for mined goods and tritium.
There would not be a set upkeep on them, as they lack the ability for trading and such, this gives us a way to take them out into the black and not have them bankrupt us. Or at least provide us with a universal cartogrophic so we can have some one of income in the black
 
I'd rather just play as I do, and suggest changes that I believe would be beneficial to more players than just those who grind.

Thanks for the advice though.
Absolutely, feel free to play just how you want to play. Just don't expect the game to twist itself to accommodate you.

You wouldn't expect them to add a anaconda that has 90% of the features of a full Anaconda, but only cost one fifth as much, would you?

The fact of the matter is, there is already an option for a cheaper Fleet carrier; a standard Fleet carrier, but with no additional options purchased. There is absolutely no reason for the developers to add a new, cheaper option, when all it does is duplicate existing content at a lower price. Especially since anyone who actually cares can get a fleet carrier if they really want to.
 
Absolutely, feel free to play just how you want to play. Just don't expect the game to twist itself to accommodate you.

You wouldn't expect them to add a anaconda that has 90% of the features of a full Anaconda, but only cost one fifth as much, would you?

The fact of the matter is, there is already an option for a cheaper Fleet carrier; a standard Fleet carrier, but with no additional options purchased. There is absolutely no reason for the developers to add a new, cheaper option, when all it does is duplicate existing content at a lower price. Especially since anyone who actually cares can get a fleet carrier if they really want to.

Thats kind of a really way to look at it, condiering the issue here is that, we dont need 90% of the features that come with just the basic FC.
We dont need or want all that space, which we are paying for.
What you are saying is like, "Well if you want a smaller house, just buy the house with 7 rooms and just use the 2." We dont want to have to pay for the other 5 rooms we are never going to use.

The idea here is to better fit people who dont want/need the crazy features taht the FC provide, i mean look around at most carriers, most everyone just uses them for their own personal mother ship any ways, why not just offer that to players.
Sure there are people who use FCs to the fullest, who haul around like 7 different ships or more. But a lot of the community does not run around with multiple ships to that degree, most players i would wager have 1 maybe 2 ships they use frequently, and the rest is just minor swaps from taht.
 
Thats kind of a really way to look at it, condiering the issue here is that, we dont need 90% of the features that come with just the basic FC.
We dont need or want all that space, which we are paying for.
What you are saying is like, "Well if you want a smaller house, just buy the house with 7 rooms and just use the 2." We dont want to have to pay for the other 5 rooms we are never going to use.

The idea here is to better fit people who dont want/need the crazy features taht the FC provide, i mean look around at most carriers, most everyone just uses them for their own personal mother ship any ways, why not just offer that to players.
Sure there are people who use FCs to the fullest, who haul around like 7 different ships or more. But a lot of the community does not run around with multiple ships to that degree, most players i would wager have 1 maybe 2 ships they use frequently, and the rest is just minor swaps from taht.
You are essentially saying that we should punish players who use these less common features with higher purchase prices. In reality, these are the exact sorts of players we should be accommodating; players who create emergent content.

Charging all players the same amount encourages them to use these alternative functions, rather than keeping it as a simple ship carrier. If anything, many of these functions should be rolled into the default carrier service, with the price of that carrier increased accordingly.

That way, everyone is encouraged to use these less commonly seen functions, making Fleet carriers a more interesting thing in general.
 
Im not saying they should punish them, im saying give us option.

If you suggesting it screws over the people that already bought one, im of the opion that you should be able to sell the things back with out the depreciating.

But the problem there is FC in general are not seen by the community as interesting, the main draw of the carriers themselves are just the ferry around your own ships. Anything else is just extra. Look at the maps when you travel, these ships are not spread out they all cluster around primary areas of activites, mining hot spots, resource spots, ect ect, most people just use them as mobile homes. Which is fine, but they are by no means used as some interesting mechanic of the game. If anything they are an anoyance that just clutter up the space.

This is why i think the smaller personal cruiser ships are a great idea, because a lot of players dont want or care about those extra features, they just want to be able to move thier primary ships around. A lot of people dont even bother with most of the carrier services to begin with so why not give the people what they want? A way to move their ships around for cheaper with out the ability to get all those things that they dont even care about.

I could gladly pay for a ships that lets me move around like 2 large ships at a time, and not have access to bounties, trading, black markets, sell ships, selling good, or anything like that, if i could just have a carrier for the cost of like 3 or 2b that let me move my few ships around, rearm, repair, refuel, and refit and never get access to anything else that the current carries offer? Man i would be so damn happy with that.
 
Im not saying they should punish them, im saying give us option.

If you suggesting it screws over the people that already bought one, im of the opion that you should be able to sell the things back with out the depreciating.

But the problem there is FC in general are not seen by the community as interesting, the main draw of the carriers themselves are just the ferry around your own ships. Anything else is just extra. Look at the maps when you travel, these ships are not spread out they all cluster around primary areas of activites, mining hot spots, resource spots, ect ect, most people just use them as mobile homes. Which is fine, but they are by no means used as some interesting mechanic of the game. If anything they are an anoyance that just clutter up the space.

This is why i think the smaller personal cruiser ships are a great idea, because a lot of players dont want or care about those extra features, they just want to be able to move thier primary ships around. A lot of people dont even bother with most of the carrier services to begin with so why not give the people what they want? A way to move their ships around for cheaper with out the ability to get all those things that they dont even care about.

I could gladly pay for a ships that lets me move around like 2 large ships at a time, and not have access to bounties, trading, black markets, sell ships, selling good, or anything like that, if i could just have a carrier for the cost of like 3 or 2b that let me move my few ships around, rearm, repair, refuel, and refit and never get access to anything else that the current carries offer? Man i would be so damn happy with that.


You can't separate one from the other. Charging extra for those other functions IS punishing the players who choose to use them.

If you would happily pay, then pay. Pay the 5B everyone else pays.
 
And again that would be solved by letting us turn in our current carriers for the actual value, not the stupid depreciated value.

If someone choese to use a current carrier, with just the same features that this new "smaller carrier" is, and not utilizs any of the other carrier features, thats on them. Thats like again, buying the house and using only 2 of the 7 rooms, thats not my fault or any ones fault you dont wanna use those other rooms thats on you for making that choice.

But the issue is, when you say to the person that wants to buy a hose that has just 2 rooms, NO you have to buy the house with 7 rooms even if you are not going to use them all.

Because i dont want to pya 5b for things im not going to use, i dont want the ability to haul around all those ships, i only want the ability to move around like 2 or 3. Why would i pay 5b when i would only end up needing/wanting 2-3b worth of services from the carrier.

Having more options is not a bad thing here.

If anything this would actually be better for carriers, because what would happen is, most people would go to useing the smaller carriers for personal use, making normal carriers more interesting because now all the people who just wanted them to move around their few ships would jump over to these smaller curisers making normal carriers not nearly as common place and making them more unique.

What do you think is more interesting? A system filled with 20 carriers with half of them or more not using anything but rearm refit and refuel? or just 3 or 4 of them that have everything on them?
 
An imperial cutter costs about 1b when fully upgraded. You're asking for something capable of carrying multiple Cutters, yet costing exactly the same amount?

Frankly, the cost of Fleet carriers is much too low. Not only should this suggestion never, ever happened, the price of Fleet carriers should be increased probably five fold.
We need easier game. Maybe I'd bought normal cariier but upkeep? I'll exit a game for a mounth and what? My 5 bil ship will just vanish? It will ba nice if your deposit in bank will disappear just for not using it? It's just a pun. Suspend them if a week of afk and reactivate on enter. Reactivate for all others aftee a week of play. 25 bils ye? Maybe for STATION that can get to colonia in one jump but for that FC that just eats money? Ok go ahead let it be 100 billions. Or no, let's better goddamn delete that FCs from game and all problems are solved. You maybe own one and don't want others to own the same.
 
And again that would be solved by letting us turn in our current carriers for the actual value, not the stupid depreciated value.

If someone choese to use a current carrier, with just the same features that this new "smaller carrier" is, and not utilizs any of the other carrier features, thats on them. Thats like again, buying the house and using only 2 of the 7 rooms, thats not my fault or any ones fault you dont wanna use those other rooms thats on you for making that choice.

But the issue is, when you say to the person that wants to buy a hose that has just 2 rooms, NO you have to buy the house with 7 rooms even if you are not going to use them all.

Because i dont want to pya 5b for things im not going to use, i dont want the ability to haul around all those ships, i only want the ability to move around like 2 or 3. Why would i pay 5b when i would only end up needing/wanting 2-3b worth of services from the carrier.

Having more options is not a bad thing here.

If anything this would actually be better for carriers, because what would happen is, most people would go to useing the smaller carriers for personal use, making normal carriers more interesting because now all the people who just wanted them to move around their few ships would jump over to these smaller curisers making normal carriers not nearly as common place and making them more unique.

What do you think is more interesting? A system filled with 20 carriers with half of them or more not using anything but rearm refit and refuel? or just 3 or 4 of them that have everything on them?
Just cool idea to let everyone sell their carriers for 5b.
 
And again that would be solved by letting us turn in our current carriers for the actual value, not the stupid depreciated value.

If someone choese to use a current carrier, with just the same features that this new "smaller carrier" is, and not utilizs any of the other carrier features, thats on them. Thats like again, buying the house and using only 2 of the 7 rooms, thats not my fault or any ones fault you dont wanna use those other rooms thats on you for making that choice.

But the issue is, when you say to the person that wants to buy a hose that has just 2 rooms, NO you have to buy the house with 7 rooms even if you are not going to use them all.

Because i dont want to pya 5b for things im not going to use, i dont want the ability to haul around all those ships, i only want the ability to move around like 2 or 3. Why would i pay 5b when i would only end up needing/wanting 2-3b worth of services from the carrier.

Having more options is not a bad thing here.

If anything this would actually be better for carriers, because what would happen is, most people would go to useing the smaller carriers for personal use, making normal carriers more interesting because now all the people who just wanted them to move around their few ships would jump over to these smaller curisers making normal carriers not nearly as common place and making them more unique.

What do you think is more interesting? A system filled with 20 carriers with half of them or more not using anything but rearm refit and refuel? or just 3 or 4 of them that have everything on them?
You are looking at it wrong. You're not buying a 7 room house; you are buying a two-room house, and getting 5 free rooms.
 
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OK guys this is a SUGGESTIONS chat channel so lets not all SH*** yourselves all at once.
You think FCs do nothing but take up space, and your solution is to make them cheaper?

All that will do is fill space with more crap though...
If ya can't beat them join them, I shouldn't have to tell you who quoted that unless you're under the age of 30 or you're just dense.
Then a smaller carrier that is 1-2Bn, honestly I think it'd be fairly priced even if you're comparing it to a top line A rated Cutter. This thing would be a big dock with an engine on it. Compared to the absolute death machine you can turn a cutter in to.

3 sizes. Small for the filthy casuals like myself. Medium sized for the dedicated player. And a squadron exclusive behemoth.
Very good as you compare the fully A engineered Cutter x 3 would in fact run about 2.5ish billion, so 2 to 2.5 billion is quite fair cost and I specifically said that the running cost would stay the same, so the cost would still be taxing on the owner. But I really don't know why you guys are relating my suggestion to a fully A.Eng. Cutter or more. That was to relate to grinding rank and experience as apposed to nothing needed but money. And who the hell said anything about a squad FC, only one person needs to buy it. Now you can't say that adding is more clutter when most that want one is to leave the bubble not just let it sit like metal junk next to a station, so please explain the logic in that one if ya want to get into a technical debate. Yes, I want one to leave the bubble as they designed it for.
But, no matter how you look at it, no matter how much you criticize it, I find my 5 billion credit investment more than worth the price. In fact, I think it would have been worth it even if it costs substantially more.

Adding a cheaper carrier alternative doesn't make the game better, it just makes it easier. And that is not a Hallmark of a good change
what do you think they did with the Anaconda, Beluga, Cutter, Corvette, are you too new to the game or just don't remember the grind and cost of those ships? Let mew spell it out for you. NERFED the F*** out of them. Vanilla you had to give an arm, let and a left ball sack. Now you just grind one out in a week A it full Eng in 2 weeks. So lets make the game easy so it becomes boring after a month instead of 5 years. I don't understand the concept unless you're wanting Elite to compare to a baby console?

But there are a lot of you out there that make good suggestions or practical suggestions to different sizes of Carriers mostly what to do with them.
You're all gonna lie but how many FC's have you come across that do any bit of good on any level in the bubble?
 
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