Bonus topics (ignore for now if you're overloaded with the above questions):
Did you install Voicemeeter Banana (the on-steroids version I am using) or default Voicemeeter?
When you say you selected the Rift mic as the hardware input, were you looking at the first (input) large mixer strip from the left of the window, OR, the first small output mixer strip from the left in the group of strips below the Voicemeeter Banana virtual tape deck?
VM(B) is a virtual mixer desk with 3 hardware inputs, 2 virtual inputs, 3 hardware outputs, 2 virtual outputs, which can be combined across two busses (but that's not important right now).
For the purposes of [VR HMD, headphones and bass transducers] we're only going to use
- one virtual input (this is a virtual Windows soundcard device created by Voicemeeter)
- one bus
- two physical outputs:
- The Rift (headphones)
- Realtek soundcard's *front stereo* output (bass transducer amp)
In this setups, Voicemeeter will replace the Rift's own audio mirroring, because we want to process the mirrored audio.
In Windows, select Voicemeeter VAIO (not Voicemeeter AUX) as the default audio playback device (in Audio settings->Playback devices. This tells Windows to send audio to Voicemeeter by default. This is the first Virtual Input in the VM(B) window, controlled by the 4th green volume slider from the left of the window.
Select A1 and A2 to the right of the above slider. This tells VM(B) to send whatever input it gets to the first two physical output devices.
With the A1 and A2 dropdown buttons immediately above the tape deck, select your Rift audio device and the realtek soundcard respectively. This configures the two physical outputs.
At this point, you should be able to start ED up and get bass through the transducers. Use the Introduction to VR from the training missions challenge scenarios list. If you undock and go and sit in the station slot it should be rattling your chair like crazy. You can play with the gain on the amp or on the VB(M) A2 output strip to get it to a level you like.
If this works, then you can use the EQ button to create a low pass filter to remove higher frequencies from the signal sent to the transducers. Copy the EQ settings exactly from the second screenshot here:
https://forums.frontier.co.uk/showt...y-VR-cockpit?p=6048055&viewfull=1#post6048055
This step is optional, but it will prevent higher frequencies, eg voices from coming from your under your bum.