Addressing JWE 2 Improvemnts / Flaws

After having played Jurassic World: Evolution 2 and experienced its various modes, I can see where it improves greatly on the model of its predecessor, although a lot of the new mechanics and features that are introduced fall short and become more tedious and micromanaged then enjoyable due to their over simplification. I feel that an expansion on those systems could set the game farther apart from its predecessor and truly become a park management simulation game.



  1. Staff Management
Staff Management I found to be a great concept that felt oversimplified. The players are strictly allowed to hire and manage their scientist that responsible for the research and creation of dinosaurs. Although, the systems largest flaw is the micromanagement of directing the staff to carry out tasks and taking “rests.” Alternatively, I think the Staff Management system could be improved by introducing schedules that work with the new time mechanic, eradicating the micromanagement of task/break assignment. The player would assign work blocks where the staff work on tasks their assigned and take breaks when their scheduled. Longer break periods would equate to more satisfaction and less fatigue, while more work blocks would cause fatigue and disgruntled staff, and higher chance of Sabotage.



Additionally, the Staff management should encompass all the core facilities of the park, where we hire staff to carry out tasks in these respective fields:



  • ACU / Rangers = Asset containment / Recovery / Staff and Guest Security


  • Paleo Veterinarians = Asset Well Being / Treatment of Injuries


  • Scientist = Facility and Asset Research / Asset Creation


  • Maintenance = Facility Repair and Maintenance


With these new Staff types would come traits that make them more effluent with tasks in their respective fields.



  1. Facility Management / Automated Alerts
The current state of how Facilities are Managed has improved greatly since Jurassic World Evolution, although I felt since the original game the automated alert of a “Breakout”, “Facility/Fence Damaged”, or “Power Failure” took away from the purpose of the Facilities carrying out their tasks and is a missed opportunity to utilize the scheduled patrols.



As mentioned in the section Staff Management, I think this could be improved with the introduction of Maintenance Crews, who can patrol enclosures and check the status / repair fences periodically. Additionally, any failures in “power” or “building / fence damage” or “breakouts” can be reported to the player by the maintenance crew. Other facilities, like the paleo Veterinarian facility can do periodic patrols to alert the player of medical issues that a rises in assets and would need scheduled treatment. While the Ranger Facility can alert the player of “Discomfort” and “Breakouts.” This places more dependency on creating a efficient system between facilities and their interactions with the player and each other.



  1. Fence System
The Fence system is one of the best improvements that Jurassic World Evolution 2 made, although it with the changes I mentioned prior it could be expanded to have periodic failures and degradation that lower the fence security and make the fence more prone to Asset breakouts.



  1. Sabotage
Sabotage in Jurassic World Evolution 2 is supposed to be a major consequence due to neglect of Staff and other parts of your risk taking in management as a player. Although with the automated alert of “Sabotage” the issue is usually quickly resolved with little consequence from my experience. To improve upon this the changes to facility management I mentioned above could alert the player to specific sabotage in their respected fields. For example, Maintenance Crews would report Gate Failures, or Paleo Veterinarians would report intentional poisonings of assets through out the park. Also, these disgruntled staff should leave our rosters after committing sabotage, and cementing our how personal our neglect of them was to them.



  1. Guests
Unfortunately to my dismay Guests were not expanded upon much, past the four types of categories. This left them still very flat and ambient with no personality or interest. Guests should have generated names and age, favorite dinosaur and attraction, random amount of spending money based into their type, and complaints or thoughts. In which when these are met, they are more satisfied with your park overall.



  1. Attractions / Pricing
The Lack of diversity in guest attractions between Jurassic World Evolution and Jurassic World Evolution 2 was disappointing, although the addition of Aviaries and Lagoons was a exciting and welcomed addition. More attractions that increase guest interaction with dinosaurs are badly needed, especially for the Aviaries and Lagoons. Suggests for Attractions that I feel should be included and expanded upon later on are below and come from the Novels and Movies:



  • Enclosure Walkthroughs - Paths that sit at tree height above land enclosures, and can be placed through Lagoons (Glass tunnels) and Aviaries (Chain Tunnels) like the park tours.


  • River Boat / Kayak Ride - either individual kayaks or a River bot that follows a path that travels through water in an enclosure.


  • Air Balloon - An Air Balloon that gives an aerial view of enclosures and the park.


  • Viewing Dome / T-Rex Log - A Structure that has an underground tunnel that leads into an enclosure giving guests a better view of the dinosaurs up close.


  • Attraction upgrades - The Park Tours should have the addition of binoculars that increase viewing range and other attractions should have similar researchable upgrades.


Pricing, I was very disappointed that we couldn’t manage the prices of guest facilities and attractions throughout the park. I feel that as a park management simulation you should be able to lower and raise the prices of the park tickets and attractions / facilities to suit the current economic need with certain guests being more willing to pay those prices then others regarding the four introduced types of guests.



  1. Consequences / Risk
Consequences and Risk I feel have not been very apparent in either iteration of the game. Unfortunately, there is no consequence for Staff Vehicles or Guest Vehicles entering a Hostile Carnivore enclosure, and with the new Dinosaur Behavior and improved animations I found this to be extremely missed opportunity to expand on the interactions and consequences of having those vehicles interact with those assets. This could be improved on allowing dinosaurs to destroy guest vehicles and staff vehicles, and requiring Ranger Teams to have to rescue the survivors, with the previously mentioned expansion of Staff management above this could also be a risk factor of potentially having a staff member gain stress or die due to an incident. Increasing the risk of having a Maintenance crew repair a T-Rex enclosure or a Paleo Veterinarian Team entering the raptor enclosure. Sedation, should also not always work, certain assets should have a probability to wake up sooner than others. This could also introduce risk for the Paleo - Veterinarian team while operating a dinosaur could awake and attack the team that is operating on them or escape or a once sedated T - Rex could awake and attack a unexpecting Maintenance crew. Additionally, with the changes of pricing and economy, our parks could take grievance/medical fees for guests and staff that died or were injured. The very nature of the Jurassic Park Franchise is chaos due to consequence and risks and I think the game should reflect that.



  1. Animations / Decorations
While playing I found the various new additions of Animations and the Dinosaur behavior to bring life into the game that Jurassic World Evolution definitely lacked, and allowed Jurassic World Evolution 2 to personify the dinosaurs with personalities and needs. Although, I felt the interactions between dinosaurs and Guests/staff were still lacking, particularly I struggled to understand why Ranger teams used drones in Aviaries when Park Tours with open tops could traverse through. I felt this was a bit of an oversight and unnecessary, slightly immersion breaking. Although I feel the game could use more unique animations for Assets attacking Guest/Staff vehicles and destroying them would be a great addition to the game. Also, with the potential of the changes I mentioned with Consequence and Risks, new animations for Dinosaurs attacking staff and escaping facilities like the Paleo Veterinarian Facility would personify our staff and make the player feel the consequences of our decisions. Additionally, I feel that decorations should be expanded to include interactive decorations for dinosaurs and guests. These could include Hologram / skeleton displays, Perch-able cliff / rock structures for Aviaries, Placable Gardens / Trees, and Playgrounds or Dino Petting pens.



Jurassic World Evolution 2 has improved in many ways since it’s predecessor, although as I’ve mentioned those improvements have either been oversimplified in application or not expanded enough to be of interest to the player, with simple changes and expansions to the already established systems that I have suggested above Jurassic World Evolution 2 would eliminate its glaring flaw of micromanagement and become a better experience, and park management simulation game for the player.
 
May I add that we're missing a game mode like sandbox, but with research and dig sites? Or should I say like challenge mode, but on any map without missions or a restriction on which dinos are available? I'm on a crusade. Thanks.
I agree, I enjoyed challenge mode from JWE, and feel that Sandbox should change drastically but I could of discussed the lack of campaign, limiting sandbox, and limiting/lack replay ability for challenge mode. Hopefully, these issues get addressed because the game has a lot of potential in my opinion if it dedicated its self to what it’s established and fleshed out those new improvements and addressed the problems with the other modes.
 
To be honest, I wouldn't enjoy most of these changes. I'd rather not have to babysit my staff all the time so the game can maintain focus on the dinosaurs.

I'd honestly rather have a more staff-less system like in JWE1, but I guess Frontier has pile-on busywork set in stone as of now...
 
JWE2 is an upgrade in park management, but still shortcoming in park building. There could be tons and tons more attractions and I expected way, way more decorations ot be honest.
 
Would love to see more era-specific props and stuff pop up, and bring back the couple of buildings and such that were removed from JWE1. The raptor pen was just an awesome piece of flair to add to the raptor paddock in-game and I'm not sure why it was removed...

Love so much about the game, but other elements feel like steps in the wrong direction immersion-wise.
 
To be honest, I wouldn't enjoy most of these changes. I'd rather not have to babysit my staff all the time so the game can maintain focus on the dinosaurs.

I'd honestly rather have a more staff-less system like in JWE1, but I guess Frontier has pile-on busywork set in stone as of now...
The system change for setting schedules utilizes the time of day system to automate staff management and keep the core principles, an example of this would be Rimworlds task system. They could also make negative traits for staff to give them personality. The franchise is about the people and the interactions between dinosaurs, and varying personalities and manipulation of that new found connection. That’s what creates chaos, and the biggest issue I found is how much the game “holds your hand” which is why I suggested the elimination of automated notifications, and applied the patrol system to other departments, to increase consequence and difficulty.
 
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I get where you're coming from. I just want to focus more on the animal parts and less on the people parts
I agree, I love the dinosaurs, and think that’s one of the best improvements the game made was the behavior. But, as a avid Jurassic Park Fan, I also want to see some authentic chaos that the franchise is known for. Storms, breakouts, and sabotage aren’t threats for me unfortunately I resolve them minutes after the notification appears.
 
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