After having played Jurassic World: Evolution 2 and experienced its various modes, I can see where it improves greatly on the model of its predecessor, although a lot of the new mechanics and features that are introduced fall short and become more tedious and micromanaged then enjoyable due to their over simplification. I feel that an expansion on those systems could set the game farther apart from its predecessor and truly become a park management simulation game.
Additionally, the Staff management should encompass all the core facilities of the park, where we hire staff to carry out tasks in these respective fields:
With these new Staff types would come traits that make them more effluent with tasks in their respective fields.
As mentioned in the section Staff Management, I think this could be improved with the introduction of Maintenance Crews, who can patrol enclosures and check the status / repair fences periodically. Additionally, any failures in “power” or “building / fence damage” or “breakouts” can be reported to the player by the maintenance crew. Other facilities, like the paleo Veterinarian facility can do periodic patrols to alert the player of medical issues that a rises in assets and would need scheduled treatment. While the Ranger Facility can alert the player of “Discomfort” and “Breakouts.” This places more dependency on creating a efficient system between facilities and their interactions with the player and each other.
Pricing, I was very disappointed that we couldn’t manage the prices of guest facilities and attractions throughout the park. I feel that as a park management simulation you should be able to lower and raise the prices of the park tickets and attractions / facilities to suit the current economic need with certain guests being more willing to pay those prices then others regarding the four introduced types of guests.
Jurassic World Evolution 2 has improved in many ways since it’s predecessor, although as I’ve mentioned those improvements have either been oversimplified in application or not expanded enough to be of interest to the player, with simple changes and expansions to the already established systems that I have suggested above Jurassic World Evolution 2 would eliminate its glaring flaw of micromanagement and become a better experience, and park management simulation game for the player.
- Staff Management
Additionally, the Staff management should encompass all the core facilities of the park, where we hire staff to carry out tasks in these respective fields:
- ACU / Rangers = Asset containment / Recovery / Staff and Guest Security
- Paleo Veterinarians = Asset Well Being / Treatment of Injuries
- Scientist = Facility and Asset Research / Asset Creation
- Maintenance = Facility Repair and Maintenance
With these new Staff types would come traits that make them more effluent with tasks in their respective fields.
- Facility Management / Automated Alerts
As mentioned in the section Staff Management, I think this could be improved with the introduction of Maintenance Crews, who can patrol enclosures and check the status / repair fences periodically. Additionally, any failures in “power” or “building / fence damage” or “breakouts” can be reported to the player by the maintenance crew. Other facilities, like the paleo Veterinarian facility can do periodic patrols to alert the player of medical issues that a rises in assets and would need scheduled treatment. While the Ranger Facility can alert the player of “Discomfort” and “Breakouts.” This places more dependency on creating a efficient system between facilities and their interactions with the player and each other.
- Fence System
- Sabotage
- Guests
- Attractions / Pricing
- Enclosure Walkthroughs - Paths that sit at tree height above land enclosures, and can be placed through Lagoons (Glass tunnels) and Aviaries (Chain Tunnels) like the park tours.
- River Boat / Kayak Ride - either individual kayaks or a River bot that follows a path that travels through water in an enclosure.
- Air Balloon - An Air Balloon that gives an aerial view of enclosures and the park.
- Viewing Dome / T-Rex Log - A Structure that has an underground tunnel that leads into an enclosure giving guests a better view of the dinosaurs up close.
- Attraction upgrades - The Park Tours should have the addition of binoculars that increase viewing range and other attractions should have similar researchable upgrades.
Pricing, I was very disappointed that we couldn’t manage the prices of guest facilities and attractions throughout the park. I feel that as a park management simulation you should be able to lower and raise the prices of the park tickets and attractions / facilities to suit the current economic need with certain guests being more willing to pay those prices then others regarding the four introduced types of guests.
- Consequences / Risk
- Animations / Decorations
Jurassic World Evolution 2 has improved in many ways since it’s predecessor, although as I’ve mentioned those improvements have either been oversimplified in application or not expanded enough to be of interest to the player, with simple changes and expansions to the already established systems that I have suggested above Jurassic World Evolution 2 would eliminate its glaring flaw of micromanagement and become a better experience, and park management simulation game for the player.